---
gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: verifying
stopped_at: Completed 05-02-PLAN.md
last_updated: "2026-03-29T21:04:00.840Z"
last_activity: 2026-03-29
progress:
  total_phases: 5
  completed_phases: 5
  total_plans: 21
  completed_plans: 21
  percent: 0
---

# Project State

## Project Reference

See: .planning/PROJECT.md (updated 2026-03-29)

**Core value:** Das Kind übt freiwillig weiter, weil es wissen will, was als Nächstes im Wald erscheint — nicht weil es Punkte sammelt.
**Current focus:** Phase 05 — multi-wald-system-wald-pagination-und-navigation-zwischen-w-ldern

## Current Position

Phase: 05 (multi-wald-system-wald-pagination-und-navigation-zwischen-w-ldern) — EXECUTING
Plan: 2 of 2
Status: Phase complete — ready for verification
Last activity: 2026-03-29

Progress: [░░░░░░░░░░] 0%

## Performance Metrics

**Velocity:**

- Total plans completed: 0
- Average duration: -
- Total execution time: 0 hours

**By Phase:**

| Phase | Plans | Total | Avg/Plan |
|-------|-------|-------|----------|
| - | - | - | - |

**Recent Trend:**

- Last 5 plans: -
- Trend: -

*Updated after each plan completion*
| Phase 01 P01 | 4min | 2 tasks | 22 files |
| Phase 01 P02 | 2min | 2 tasks | 6 files |
| Phase 01 P03 | 3min | 2 tasks | 4 files |
| Phase 01 P04 | 2min | 2 tasks | 6 files |
| Phase 01 P05 | 2min | 2 tasks | 4 files |
| Phase 02 P02 | 2min | 2 tasks | 8 files |
| Phase 02 P01 | 3min | 1 tasks | 6 files |
| Phase 02 P04 | 1min | 1 tasks | 2 files |
| Phase 02 P03 | 6min | 2 tasks | 12 files |
| Phase 02 P05 | 3min | 3 tasks | 7 files |
| Phase 03 P03 | 2min | 2 tasks | 3 files |
| Phase 03 P01 | 3min | 2 tasks | 7 files |
| Phase 03 P05 | 2min | 2 tasks | 4 files |
| Phase 03 P02 | 4min | 2 tasks | 6 files |
| Phase 03 P04 | 3min | 2 tasks | 4 files |
| Phase 04 P02 | 2min | 2 tasks | 3 files |
| Phase 04 P03 | 2min | 2 tasks | 3 files |
| Phase 04 P01 | 4min | 2 tasks | 9 files |
| Phase 04 P04 | 1min | 2 tasks | 4 files |
| Phase 05 P01 | 2min | 2 tasks | 7 files |
| Phase 05 P02 | 2min | 2 tasks | 3 files |

## Accumulated Context

### Decisions

Decisions are logged in PROJECT.md Key Decisions table.
Recent decisions affecting current work:

- All phases: Vanilla TypeScript + Vite, no framework, DOM-based forest scene
- All phases: Gemini REST via fetch(), key in public/config.json (private use acceptable)
- Phase 2+: Vorab-generierte Character Assets per Build-Script (kein Onboarding-Warten)
- [Phase 01]: openDB accepts optional name param for test isolation with fake-indexeddb
- [Phase 01]: Screen transitions use CSS opacity+display toggle, no router library
- [Phase 01]: Companion cards rendered dynamically from data array, not hardcoded HTML
- [Phase 01]: Finger color map duplicated in keyboard.ts for module independence
- [Phase 01]: Exercise state uses direct mutation pattern for game loop simplicity
- [Phase 01]: Forest screen re-initializes on every navigation to reflect updated progress
- [Phase 02]: Fallback texts use ue/oe/ae transliteration for umlauts, consistent with existing codebase convention
- [Phase 02]: SVGs use gradient-based rendering under 2KB each for watercolor feel
- [Phase 02]: Rate limiting stored in Settings singleton, no new IndexedDB store
- [Phase 02]: Image generation no retry (expensive), text retries 3x exponential backoff
- [Phase 02]: Config loader caches after first fetch, resetConfigCache() for testing
- [Phase 02]: Each companion function independently checks config and rate limits (no shared wrapper) for clarity
- [Phase 02]: Fixed imageModel name: gemini-3.1-flash-preview-image -> gemini-3.1-flash-image-preview (was 404)
- [Phase 02]: Asset generation script skips existing files for idempotent re-runs
- [Phase 02]: Vite static imports for avatar PNGs with onerror emoji fallback pattern
- [Phase 03]: Object URLs tracked in module-level array and revoked on re-render to prevent memory leaks
- [Phase 03]: Levels 1-2 use letter combos (no real German words with F/J/D/K only)
- [Phase 03]: Rate limits raised to 10 text / 5 image per day for practical usage
- [Phase 03]: Access code hardcoded as 1234 for single-user private app
- [Phase 03]: Word mode uses intervalMs=0 (no timing pressure for word display)
- [Phase 03]: Discover phase skips space key; review pulls 2 words from each of last 2-3 levels
- [Phase 03]: Pre-generation uses fire-and-forget pattern: startPreGeneration() at lesson start, awaited on reward screen
- [Phase 03]: Progress migration function ensures backward compat with older IndexedDB data
- [Phase 04]: Stardust particles use box-shadow on pseudo-elements for 6 total sparkle points
- [Phase 04]: Error overlay uses tree emoji and German child-friendly message
- [Phase 04]: Export excludes Blobs (only progress+settings) for JSON portability
- [Phase 04]: speechEnabled defaults to false (opt-in), audioEnabled defaults to true (opt-out)
- [Phase 04]: AudioContext lazy init on first user interaction for autoplay policy compliance
- [Phase 04]: Audio calls are fire-and-forget at all touch points -- sound/speech modules handle settings checks and errors internally
- [Phase 05]: renderForestScene owns nav UI update: called after element rendering with totalPages from full element array
- [Phase 05]: SLOTS_PER_PAGE exported as named constant so Plan 02 can import without duplication
- [Phase 05]: navigateToPage in initForestScreen reads fresh progress before saving to avoid stale data on navigation
- [Phase 05]: Zurueck zum Wald computes newPage from elements.length before initForestScreen to always target correct last page
- [Phase 05]: Fade animation uses grid.style.opacity toggle with requestAnimationFrame for natural transition

### Pending Todos

None yet.

### Blockers/Concerns

None yet.

### Roadmap Evolution

- Phase 5 added: Multi-Wald-System — Wald-Pagination und Navigation zwischen Wäldern

### Quick Tasks Completed

| # | Description | Date | Commit | Directory |
|---|-------------|------|--------|-----------|
| 260329-ten | Leertaste-Symbol in Entdecken-Phase erklären | 2026-03-29 | a7afe06 | [260329-ten-leertaste-symbol-in-entdecken-phase-erkl](./quick/260329-ten-leertaste-symbol-in-entdecken-phase-erkl/) |
| 260329-tk2 | Ueben/Woerter-Phase kindgerechte Erklaerung hinzugefuegt | 2026-03-29 | 4cb5fa6 | [260329-tk2-ben-phase-kindgerechte-erkl-rung-statt-n](./quick/260329-tk2-ben-phase-kindgerechte-erkl-rung-statt-n/) |
| 260329-ton | Markdown in Companion-Texten zu HTML rendern | 2026-03-29 | d038cc3 | [260329-ton-markdown-in-companion-texten-zu-html-ren](./quick/260329-ton-markdown-in-companion-texten-zu-html-ren/) |
| 260329-tv5 | Uebungsanleitung dauerhaft statt Titel anzeigen | 2026-03-29 | bbb1edb | [260329-tv5-bungsanleitung-dauerhaft-statt-titel-anz](./quick/260329-tv5-bungsanleitung-dauerhaft-statt-titel-anz/) |
| 260329-u1d | Kindgerechte Erklaerung auf Waldscreen hinzugefuegt | 2026-03-29 | cf21710 | [260329-u1d-kindgerechte-erkl-rung-auf-waldscreen-hi](./quick/260329-u1d-kindgerechte-erkl-rung-auf-waldscreen-hi/) |
| 260329-u4z | Deutsche Umlaute in UI-Texten und CLAUDE.md | 2026-03-29 | 2691d99 | [260329-u4z-deutsche-umlaute-in-ui-texten-und-claude](./quick/260329-u4z-deutsche-umlaute-in-ui-texten-und-claude/) |
| 260329-ua1 | README.md erstellen (English, open-source) | 2026-03-29 | 4d95cb6 | [260329-ua1-readme-md-erstellen-english-open-source-](./quick/260329-ua1-readme-md-erstellen-english-open-source-/) |
| 260329-uos | Level-Erweiterung für gesamten Tastaturbereich (16 Level) | 2026-03-29 | 3a71799 | [260329-uos-level-erweiterung-f-r-gesamten-tastaturb](./quick/260329-uos-level-erweiterung-f-r-gesamten-tastaturb/) |

## Session Continuity

Last session: 2026-03-29T21:04:00.833Z
Stopped at: Completed 05-02-PLAN.md
Resume file: None
