Files

242 lines
10 KiB
Markdown
Raw Permalink Normal View History

---
phase: 02-gemini-integration-asset-pipeline
plan: 02
type: execute
wave: 1
depends_on: []
files_modified:
- src/companion/fallbacks.ts
- src/assets/fallback-images/blume.svg
- src/assets/fallback-images/pilz.svg
- src/assets/fallback-images/vogel.svg
- src/assets/fallback-images/schmetterling.svg
- src/assets/fallback-images/reh.svg
- src/assets/fallback-images/baum.svg
- src/assets/fallback-images/bach.svg
autonomous: true
requirements: [GAPI-04, GAPI-05]
must_haves:
truths:
- "10 fallback greetings exist in simple German, max 25 words each, no performance praise"
- "10 fallback forest comments exist in simple German, max 25 words each"
- "Letter introductions exist for all keys in levels 1-6"
- "5-10 fallback SVG images depict forest elements in watercolor pastel style"
artifacts:
- path: "src/companion/fallbacks.ts"
provides: "Static fallback text arrays"
exports: ["fallbackGreetings", "fallbackForestComments", "fallbackLetterIntros"]
- path: "src/assets/fallback-images/blume.svg"
provides: "Fallback flower image"
- path: "src/assets/fallback-images/pilz.svg"
provides: "Fallback mushroom image"
key_links:
- from: "src/companion/fallbacks.ts"
to: "src/companion/characters.ts"
via: "fallback texts reference companion personalities"
pattern: "CompanionType"
---
<objective>
Create all fallback content: static German texts for companion dialogue and SVG fallback images for forest elements.
Purpose: The app must work without an API key. Fallbacks are the graceful degradation path.
Output: `src/companion/fallbacks.ts` with all text arrays, 7 SVG fallback images.
</objective>
<execution_context>
@$HOME/.claude/get-shit-done/workflows/execute-plan.md
@$HOME/.claude/get-shit-done/templates/summary.md
</execution_context>
<context>
@.planning/PROJECT.md
@.planning/ROADMAP.md
@.planning/STATE.md
@src/companion/characters.ts
@src/game/levels.ts
@SPEC.md (section 9.2 for prompt templates — use as guide for fallback tone)
<interfaces>
<!-- From src/companion/characters.ts -->
```typescript
export type CompanionType = "fee" | "einhorn" | "fuchs" | "eule";
export interface CompanionDefinition {
type: CompanionType;
name: string;
emoji: string;
personality: string;
}
```
<!-- From src/game/levels.ts — levels 1-6 keys -->
Level 1: F, J, Space
Level 2: D, K
Level 3: S, L
Level 4: A, Ö
Level 5: G, H
Level 6: E, I
```
</interfaces>
</context>
<tasks>
<task type="auto">
<name>Task 1: Fallback texts module</name>
<files>src/companion/fallbacks.ts</files>
<read_first>
- src/companion/characters.ts (companion types and personalities)
- src/game/levels.ts (exact keys per level for letter introductions)
- SPEC.md section 9.2 (prompt templates — model the tone of fallback texts after these)
</read_first>
<action>
Create `src/companion/fallbacks.ts` with the following exports (per D-11, GAPI-04):
**1. Fallback greetings** — 10 entries, keyed by time of day:
```typescript
export type TimeOfDay = 'morgen' | 'mittag' | 'abend';
export interface FallbackGreeting {
text: string;
timeOfDay: TimeOfDay | 'any';
}
export const fallbackGreetings: FallbackGreeting[] = [
// 3-4 morning, 3-4 any-time, 2-3 evening
// Example: { text: "Guten Morgen! Der Wald hat auf dich gewartet.", timeOfDay: "morgen" }
];
```
Rules for ALL texts (per COMP-04):
- Max 25 words per text
- Simple German a 7-year-old can read
- No performance praise ("toll gemacht", "super", etc.)
- No English words
- Warm, friendly, nature-themed
**2. Fallback forest comments** — 10 entries:
```typescript
export const fallbackForestComments: string[] = [
// Express wonder and joy about new forest elements
// Example: "Oh schau mal! Ein neuer Bewohner ist in unseren Wald gezogen!"
];
```
**3. Fallback letter introductions** — one per key in levels 1-6:
```typescript
export interface LetterIntro {
letter: string;
finger: string; // e.g. "linker Zeigefinger"
text: string; // The mnemonic/introduction text
}
export const fallbackLetterIntros: LetterIntro[] = [
// Level 1
{ letter: "f", finger: "linker Zeigefinger", text: "Das F ist da, wo dein linker Zeigefinger zu Hause ist. Spuerst du den kleinen Huegel?" },
{ letter: "j", finger: "rechter Zeigefinger", text: "Das J hat einen kleinen Strich unten. Dein rechter Zeigefinger findet ihn sofort!" },
{ letter: " ", finger: "Daumen", text: "Die grosse Leertaste ganz unten drueckst du mit dem Daumen. Einfach druecken!" },
// Level 2: D (linker Mittelfinger), K (rechter Mittelfinger)
// Level 3: S (linker Ringfinger), L (rechter Ringfinger)
// Level 4: A (linker kleiner Finger), Ö (rechter kleiner Finger)
// Level 5: G (linker Zeigefinger Mitte), H (rechter Zeigefinger Mitte)
// Level 6: E (linker Mittelfinger oben), I (rechter Mittelfinger oben)
// Use nature/forest-themed mnemonics for each letter
];
```
**4. Helper function to get fallback:**
```typescript
export function getRandomFallbackGreeting(timeOfDay: TimeOfDay): string
export function getRandomFallbackForestComment(): string
export function getFallbackLetterIntro(letter: string): LetterIntro | undefined
```
Write all 10 greetings, all 10 forest comments, and all letter intros for F, J, Space, D, K, S, L, A, OE, G, H, E, I (13 entries). All in German, all max 25 words.
</action>
<verify>
<automated>cd /home/dev/workspace/zauberwald && node -e "import('./src/companion/fallbacks.ts').catch(() => process.exit(1))" 2>&1 || npx tsx -e "import { fallbackGreetings, fallbackForestComments, fallbackLetterIntros } from './src/companion/fallbacks'; console.log('greetings:', fallbackGreetings.length, 'comments:', fallbackForestComments.length, 'intros:', fallbackLetterIntros.length); if (fallbackGreetings.length < 10 || fallbackForestComments.length < 10 || fallbackLetterIntros.length < 13) process.exit(1); console.log('OK')"</automated>
</verify>
<acceptance_criteria>
- `grep -c "export const fallbackGreetings" src/companion/fallbacks.ts` returns 1
- `grep -c "export const fallbackForestComments" src/companion/fallbacks.ts` returns 1
- `grep -c "export const fallbackLetterIntros" src/companion/fallbacks.ts` returns 1
- `grep -c "export function getRandomFallbackGreeting" src/companion/fallbacks.ts` returns 1
- `grep -c "export function getFallbackLetterIntro" src/companion/fallbacks.ts` returns 1
- File contains no English sentences in text values (only code identifiers in English)
- At least 10 greeting entries, 10 forest comment entries, 13 letter intro entries
</acceptance_criteria>
<done>Fallback texts module exports 10 greetings (time-of-day keyed), 10 forest comments, 13 letter introductions for levels 1-6. All texts in simple German, max 25 words, no performance praise.</done>
</task>
<task type="auto">
<name>Task 2: Fallback SVG images for forest elements</name>
<files>src/assets/fallback-images/blume.svg, src/assets/fallback-images/pilz.svg, src/assets/fallback-images/vogel.svg, src/assets/fallback-images/schmetterling.svg, src/assets/fallback-images/reh.svg, src/assets/fallback-images/baum.svg, src/assets/fallback-images/bach.svg</files>
<read_first>
- SPEC.md section 5.1 (visual style: watercolor, pastel, warm)
- SPEC.md section 7.2 (color palette CSS custom properties)
- src/styles/main.css (existing color values to match)
</read_first>
<action>
Create 7 SVG fallback images in `src/assets/fallback-images/` (per D-12, GAPI-05):
Each SVG should be:
- 200x200 viewBox
- Simple, clean shapes using pastel colors from the palette
- Watercolor-inspired: soft gradients, rounded shapes, no hard edges
- Child-friendly, warm aesthetic
- No text in the images
Colors to use (from SPEC.md palette):
- Greens: #6DB87D, #E8F5E4
- Pink: #E88BAE
- Purple: #9B7DC4
- Blue: #7DB8D4
- Gold: #E8B84B
- Cream: #FFF8F0
Files to create:
1. `blume.svg` — A simple flower with rounded petals (pink/purple)
2. `pilz.svg` — A mushroom with red cap and white dots (classic fairy tale)
3. `vogel.svg` — A small bird (blue/green)
4. `schmetterling.svg` — A butterfly with pastel wings
5. `reh.svg` — A young deer (simple silhouette, warm brown)
6. `baum.svg` — A small magical tree with round crown
7. `bach.svg` — A small stream with stones (blue tones)
Each SVG should use `<defs>` with radial or linear gradients for the watercolor feel. Use `opacity` and `filter` for softness where appropriate. Keep SVGs under 3KB each for performance.
Also create an index file for easy imports:
This is NOT needed — Vite handles static imports. The fallback images will be referenced by path in the companion module (Plan 04).
</action>
<verify>
<automated>cd /home/dev/workspace/zauberwald && ls src/assets/fallback-images/*.svg | wc -l</automated>
</verify>
<acceptance_criteria>
- `ls src/assets/fallback-images/*.svg | wc -l` returns 7
- Each SVG file starts with `<svg` and contains `viewBox="0 0 200 200"`
- Each SVG file is under 5KB: `find src/assets/fallback-images -name "*.svg" -size +5k | wc -l` returns 0
- No SVG contains `<text` elements (no text in images)
</acceptance_criteria>
<done>7 SVG fallback images exist in src/assets/fallback-images/, each depicting a forest element in pastel watercolor style, all under 5KB, no text.</done>
</task>
</tasks>
<verification>
- `npx tsx -e "import { fallbackGreetings } from './src/companion/fallbacks'; console.log(fallbackGreetings.length)"` outputs >= 10
- `ls src/assets/fallback-images/*.svg | wc -l` outputs 7
</verification>
<success_criteria>
- Fallback texts module has 10 greetings, 10 forest comments, 13 letter intros — all German, max 25 words
- 7 SVG fallback images depict forest elements in pastel watercolor style
- All content is child-appropriate and matches the Zauberwald aesthetic
</success_criteria>
<output>
After completion, create `.planning/phases/02-gemini-integration-asset-pipeline/02-02-SUMMARY.md`
</output>