98 lines
3.5 KiB
Markdown
98 lines
3.5 KiB
Markdown
---
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phase: 01-grundger-st-tippmechanik
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plan: 05
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subsystem: ui
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tags: [forest-map, level-progression, screen-flow, dom]
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requires:
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- phase: 01-02
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provides: "Welcome screen with companion selection and layout toggle"
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- phase: 01-04
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provides: "Lesson screen with typing exercise and keyboard visualization"
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provides:
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- "Forest overview screen with 6-level map (locked/current/completed)"
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- "Complete app flow: welcome -> forest -> lesson -> forest"
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- "Level progression updates after lesson completion"
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affects: [phase-02-waldwelt, phase-03-companion]
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tech-stack:
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added: []
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patterns: ["screen init/reinit pattern for state refresh after navigation"]
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key-files:
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created:
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- src/forest/scene.ts
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modified:
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- src/app.ts
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- index.html
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- src/styles/main.css
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key-decisions:
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- "Forest screen re-initializes on every navigation to reflect updated progress"
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- "startLessonFromForest reads layout from stored progress instead of passing through params"
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patterns-established:
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- "Screen re-init pattern: initForestScreen called before every showScreen('forest') to refresh state"
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requirements-completed: [FRST-04, FRST-05]
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duration: 2min
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completed: 2026-03-29
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---
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# Phase 01 Plan 05: Forest Screen & App Flow Integration Summary
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**Forest overview with 6-level map (locked/current/completed states) and end-to-end app loop: welcome -> forest -> lesson -> forest with progress persistence**
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## Performance
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- **Duration:** 2 min
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- **Started:** 2026-03-29T09:13:52Z
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- **Completed:** 2026-03-29T09:15:39Z
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- **Tasks:** 2 (1 implementation + 1 auto-approved verification)
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- **Files modified:** 4
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## Accomplishments
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- Forest overview screen with level map showing 6 levels with locked/current/completed visual states
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- Complete app flow wired: welcome -> forest -> lesson -> forest with automatic progress updates
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- Level progression logic: completing a lesson marks level done, advances currentLevel, increments sessions
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- Returning users skip welcome and go directly to forest with persisted state
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: Forest screen with level map and continue button** - `5bac850` (feat)
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2. **Task 2: Verify complete Phase 1 app flow** - auto-approved checkpoint, no commit
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## Files Created/Modified
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- `src/forest/scene.ts` - Forest screen with getLevelStatus, renderLevelMap, initForestScreen
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- `src/app.ts` - Rewired to integrate forest screen init, lesson completion handler, and navigation flow
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- `index.html` - Added forest screen HTML structure with level-map container and continue button
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- `src/styles/main.css` - Added forest layout, level card styles (current/completed/locked), continue button
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## Decisions Made
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- Forest screen re-initializes on every navigation (after lesson complete, after welcome) to ensure fresh progress state
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- Extracted lesson completion logic into handleLessonComplete for cleaner flow
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- startLessonFromForest reads keyboard layout from stored progress rather than threading it through as a parameter
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## Deviations from Plan
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None - plan executed exactly as written.
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## Issues Encountered
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None
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## User Setup Required
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None - no external service configuration required.
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## Next Phase Readiness
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- Phase 1 complete: all 5 plans executed
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- Full typing exercise loop is playable from fresh start through level completion
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- Forest screen ready for Phase 2 expansion (reward images, companion text)
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- Progress persistence verified through re-init pattern
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---
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*Phase: 01-grundger-st-tippmechanik*
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*Completed: 2026-03-29*
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