diff --git a/.planning/ROADMAP.md b/.planning/ROADMAP.md
index c4556cb..2a781ea 100644
--- a/.planning/ROADMAP.md
+++ b/.planning/ROADMAP.md
@@ -49,7 +49,14 @@ Plans:
2. Der Willkommens-Screen zeigt echte generierte Avatare statt Platzhalter
3. Ein Begruessungstext der Begleitfigur wird generiert (deutsch, max 25 Woerter) oder ein Fallback-Text erscheint wenn kein API-Key vorhanden ist
4. Ein Waldelement-Bild kann mit Stil-Referenz generiert werden; bei fehlendem API-Key zeigt die App Fallback-Bilder ohne Absturz
-**Plans**: TBD
+**Plans:** 5 plans
+
+Plans:
+- [ ] 02-01-PLAN.md — Config loader, Gemini API client (text + image), retry logic, rate-limiting (TDD)
+- [ ] 02-02-PLAN.md — Fallback texts (greetings, forest comments, letter intros) and fallback SVG images
+- [ ] 02-03-PLAN.md — IndexedDB store accessors, build script for asset generation, generate all character assets
+- [ ] 02-04-PLAN.md — Companion text module (getGreeting, getLetterIntro, getForestComment) with API-first fallback
+- [ ] 02-05-PLAN.md — Wire avatars into welcome screen, companion greeting on forest screen, visual verification
### Phase 3: Komplettes Spielerlebnis
**Goal**: Alle 3 Uebungsphasen verbunden, Wald waechst visuell, Stufen 1–6 vollstaendig spielbar
@@ -85,6 +92,6 @@ Phases execute in numeric order: 1 → 2 → 3 → 4
| Phase | Plans Complete | Status | Completed |
|-------|----------------|--------|-----------|
| 1. Grundgerüst + Tippmechanik | 0/5 | Planning complete | - |
-| 2. Gemini-Integration + Asset-Pipeline | 0/? | Not started | - |
+| 2. Gemini-Integration + Asset-Pipeline | 0/5 | Planning complete | - |
| 3. Komplettes Spielerlebnis | 0/? | Not started | - |
| 4. Polish + Audio | 0/? | Not started | - |
diff --git a/.planning/phases/02-gemini-integration-asset-pipeline/02-01-PLAN.md b/.planning/phases/02-gemini-integration-asset-pipeline/02-01-PLAN.md
new file mode 100644
index 0000000..6481dbf
--- /dev/null
+++ b/.planning/phases/02-gemini-integration-asset-pipeline/02-01-PLAN.md
@@ -0,0 +1,232 @@
+---
+phase: 02-gemini-integration-asset-pipeline
+plan: 01
+type: tdd
+wave: 1
+depends_on: []
+files_modified:
+ - src/api/config.ts
+ - src/api/gemini.ts
+ - src/api/config.test.ts
+ - src/api/gemini.test.ts
+ - src/types.ts
+ - src/storage/db.ts
+autonomous: true
+requirements: [GAPI-01, GAPI-02, GAPI-03, GAPI-06]
+
+must_haves:
+ truths:
+ - "Config loader fetches and parses public/config.json with typed result"
+ - "Text generation calls Gemini REST API with retry logic (3 attempts, exponential backoff)"
+ - "Image generation calls Gemini REST API with reference images as base64 inlineData"
+ - "Rate-limiting prevents more than 1 image + 1 text call per exercise unit"
+ - "All API functions return null on failure (caller uses fallback)"
+ artifacts:
+ - path: "src/api/config.ts"
+ provides: "Config loader with GeminiConfig interface"
+ exports: ["loadConfig", "GeminiConfig"]
+ - path: "src/api/gemini.ts"
+ provides: "Isomorphic Gemini API client"
+ exports: ["generateText", "generateImage"]
+ - path: "src/api/config.test.ts"
+ provides: "Config loader tests"
+ - path: "src/api/gemini.test.ts"
+ provides: "Gemini client tests"
+ key_links:
+ - from: "src/api/gemini.ts"
+ to: "src/api/config.ts"
+ via: "loadConfig() provides API key and model names"
+ pattern: "loadConfig"
+ - from: "src/api/gemini.ts"
+ to: "src/storage/db.ts"
+ via: "rate-limit check reads/writes settings store"
+ pattern: "getSettings|saveSettings"
+---
+
+
+Create the config loader and isomorphic Gemini API client with text generation, image generation, retry logic, and rate-limiting.
+
+Purpose: This is the foundation for all AI-powered features. Everything in Phase 2 depends on a working, tested Gemini API client.
+Output: `src/api/config.ts`, `src/api/gemini.ts` with full test coverage.
+
+
+
+@$HOME/.claude/get-shit-done/workflows/execute-plan.md
+@$HOME/.claude/get-shit-done/templates/summary.md
+
+
+
+@.planning/PROJECT.md
+@.planning/ROADMAP.md
+@.planning/STATE.md
+
+@src/types.ts
+@src/storage/db.ts
+@public/config.json
+
+
+
+```typescript
+export interface Settings {
+ id: 1;
+ audioEnabled: boolean;
+ apiKey: string;
+}
+```
+
+
+```typescript
+export function getSettings(db: IDBDatabase): Promise;
+export function saveSettings(db: IDBDatabase, settings: Settings): Promise;
+```
+
+
+
+
+
+
+ Task 1: Config loader and Gemini API client with tests (TDD)
+ src/api/config.ts, src/api/config.test.ts, src/api/gemini.ts, src/api/gemini.test.ts, src/types.ts, src/storage/db.ts
+
+ - src/types.ts (existing interfaces — extend Settings with apiCallsToday + lastApiCallDate per D-03)
+ - src/storage/db.ts (existing DB methods — pattern to follow)
+ - public/config.json (actual config structure: geminiApiKey, geminiModel, imageModel)
+ - SPEC.md sections 6.4 and 9.1 (API endpoints and config format)
+
+
+ Config loader (src/api/config.ts):
+ - Test: loadConfig() returns GeminiConfig with geminiApiKey, geminiModel, imageModel
+ - Test: loadConfig() returns null when fetch fails (e.g. 404)
+ - Test: loadConfig() returns null when JSON is malformed
+ - Test: loadConfig() caches result after first successful call (does not re-fetch)
+
+ Gemini text client (src/api/gemini.ts — generateText):
+ - Test: generateText returns extracted text from Gemini response
+ - Test: generateText retries on 500 error up to 3 times with backoff
+ - Test: generateText returns null after 3 failed attempts
+ - Test: generateText sends correct request body (model, contents with systemInstruction)
+
+ Gemini image client (src/api/gemini.ts — generateImage):
+ - Test: generateImage returns Blob from base64 image in Gemini response
+ - Test: generateImage sends reference images as inlineData parts
+ - Test: generateImage sets response_modalities to ["IMAGE"] in generationConfig
+ - Test: generateImage returns null on failure
+
+ Rate-limiting:
+ - Test: checkRateLimit returns true when under limit (0 calls today)
+ - Test: checkRateLimit returns false when at limit (1 image + 1 text today)
+ - Test: incrementApiCall increments correct counter
+ - Test: rate limit resets when lastApiCallDate differs from today
+
+
+ **Step 1: Extend Settings type (per D-03)**
+ In `src/types.ts`, add to `Settings` interface:
+ ```typescript
+ apiCallsToday: { text: number; image: number };
+ lastApiCallDate: string; // ISO date "YYYY-MM-DD"
+ ```
+
+ **Step 2: Create src/api/config.ts (per D-07, GAPI-01)**
+ ```typescript
+ export interface GeminiConfig {
+ geminiApiKey: string;
+ geminiModel: string; // e.g. "gemini-2.5-flash"
+ imageModel: string; // e.g. "gemini-3.1-flash-preview-image"
+ }
+
+ let cachedConfig: GeminiConfig | null = null;
+
+ export async function loadConfig(): Promise {
+ if (cachedConfig) return cachedConfig;
+ try {
+ const res = await fetch('/config.json');
+ if (!res.ok) return null;
+ const data = await res.json();
+ if (!data.geminiApiKey || !data.geminiModel || !data.imageModel) return null;
+ cachedConfig = data as GeminiConfig;
+ return cachedConfig;
+ } catch {
+ return null;
+ }
+ }
+
+ // For Node.js usage in build script (per D-01)
+ export function loadConfigFromObject(obj: GeminiConfig): void {
+ cachedConfig = obj;
+ }
+
+ export function resetConfigCache(): void {
+ cachedConfig = null;
+ }
+ ```
+
+ **Step 3: Create src/api/gemini.ts (per D-07, D-08, D-09, D-10)**
+ - `generateText(prompt: string, systemPrompt: string, config: GeminiConfig): Promise`
+ - POST to `https://generativelanguage.googleapis.com/v1beta/models/${config.geminiModel}:generateContent?key=${config.geminiApiKey}`
+ - Body: `{ contents: [{ role: "user", parts: [{ text: prompt }] }], systemInstruction: { parts: [{ text: systemPrompt }] } }`
+ - Extract `response.candidates[0].content.parts[0].text`
+ - Retry 3 times with delays [1000, 2000, 4000] ms on non-2xx responses (per D-09)
+ - Return null on final failure
+
+ - `generateImage(prompt: string, referenceImages: Blob[], config: GeminiConfig): Promise`
+ - POST to `https://generativelanguage.googleapis.com/v1beta/models/${config.imageModel}:generateContent?key=${config.geminiApiKey}`
+ - Build parts array: for each referenceImage, convert to base64 and add as `{ inlineData: { mimeType: "image/png", data: base64 } }`, then add text part with prompt (per D-08)
+ - generationConfig: `{ responseModalities: ["IMAGE"] }`
+ - Extract base64 image from `response.candidates[0].content.parts[0].inlineData.data`
+ - Convert base64 to Blob and return
+ - Return null on failure (no retry for image — too expensive)
+
+ - Rate-limiting helpers (per D-10, GAPI-06):
+ ```typescript
+ export async function checkRateLimit(db: IDBDatabase, type: 'text' | 'image'): Promise
+ export async function incrementApiCall(db: IDBDatabase, type: 'text' | 'image'): Promise
+ ```
+ - Check `settings.lastApiCallDate` — if different from today, reset counts to 0
+ - Max 1 image + 1 text per exercise unit (check `apiCallsToday.text < 1` or `apiCallsToday.image < 1`)
+
+ **Step 4: Write tests**
+ - Use `vi.fn()` and `vi.spyOn(globalThis, 'fetch')` to mock fetch calls
+ - Use `fake-indexeddb` for rate-limit tests (already in devDeps)
+ - Test config loader with mocked fetch responses
+ - Test generateText with mocked Gemini responses
+ - Test generateImage with mocked responses containing base64 image data
+ - Test retry logic by failing first 2 calls then succeeding
+ - Test rate-limit read/write/reset cycle
+
+ **Follow TDD cycle:** Write all tests first (RED), then implement (GREEN), then refactor.
+
+
+ cd /home/dev/workspace/zauberwald && npx vitest run src/api/
+
+
+ - `grep -c "export async function loadConfig" src/api/config.ts` returns 1
+ - `grep -c "export interface GeminiConfig" src/api/config.ts` returns 1
+ - `grep -c "export async function generateText" src/api/gemini.ts` returns 1
+ - `grep -c "export async function generateImage" src/api/gemini.ts` returns 1
+ - `grep -c "export async function checkRateLimit" src/api/gemini.ts` returns 1
+ - `grep "apiCallsToday" src/types.ts` matches (Settings extended per D-03)
+ - `grep "lastApiCallDate" src/types.ts` matches (Settings extended per D-03)
+ - `npx vitest run src/api/` passes with 0 failures
+ - At least 10 test cases across config.test.ts and gemini.test.ts
+
+ Config loader fetches/caches config.json. generateText sends correct Gemini REST request with retry (3x exponential backoff). generateImage sends reference images as base64 inlineData with response_modalities: ["IMAGE"]. Rate-limiting checks and increments counters in Settings store with daily reset. All tests pass.
+
+
+
+
+
+- `npx vitest run src/api/` — all tests pass
+- `grep "generateText\|generateImage\|loadConfig\|checkRateLimit" src/api/gemini.ts src/api/config.ts` shows all exports
+
+
+
+- Config loader parses public/config.json and caches result
+- generateText calls Gemini REST with retry logic, returns string or null
+- generateImage calls Gemini REST with base64 reference images, returns Blob or null
+- Rate-limiting tracks text/image calls per day in Settings store
+- All tests pass via `npx vitest run src/api/`
+
+
+
diff --git a/.planning/phases/02-gemini-integration-asset-pipeline/02-02-PLAN.md b/.planning/phases/02-gemini-integration-asset-pipeline/02-02-PLAN.md
new file mode 100644
index 0000000..ff31179
--- /dev/null
+++ b/.planning/phases/02-gemini-integration-asset-pipeline/02-02-PLAN.md
@@ -0,0 +1,241 @@
+---
+phase: 02-gemini-integration-asset-pipeline
+plan: 02
+type: execute
+wave: 1
+depends_on: []
+files_modified:
+ - src/companion/fallbacks.ts
+ - src/assets/fallback-images/blume.svg
+ - src/assets/fallback-images/pilz.svg
+ - src/assets/fallback-images/vogel.svg
+ - src/assets/fallback-images/schmetterling.svg
+ - src/assets/fallback-images/reh.svg
+ - src/assets/fallback-images/baum.svg
+ - src/assets/fallback-images/bach.svg
+autonomous: true
+requirements: [GAPI-04, GAPI-05]
+
+must_haves:
+ truths:
+ - "10 fallback greetings exist in simple German, max 25 words each, no performance praise"
+ - "10 fallback forest comments exist in simple German, max 25 words each"
+ - "Letter introductions exist for all keys in levels 1-6"
+ - "5-10 fallback SVG images depict forest elements in watercolor pastel style"
+ artifacts:
+ - path: "src/companion/fallbacks.ts"
+ provides: "Static fallback text arrays"
+ exports: ["fallbackGreetings", "fallbackForestComments", "fallbackLetterIntros"]
+ - path: "src/assets/fallback-images/blume.svg"
+ provides: "Fallback flower image"
+ - path: "src/assets/fallback-images/pilz.svg"
+ provides: "Fallback mushroom image"
+ key_links:
+ - from: "src/companion/fallbacks.ts"
+ to: "src/companion/characters.ts"
+ via: "fallback texts reference companion personalities"
+ pattern: "CompanionType"
+---
+
+
+Create all fallback content: static German texts for companion dialogue and SVG fallback images for forest elements.
+
+Purpose: The app must work without an API key. Fallbacks are the graceful degradation path.
+Output: `src/companion/fallbacks.ts` with all text arrays, 7 SVG fallback images.
+
+
+
+@$HOME/.claude/get-shit-done/workflows/execute-plan.md
+@$HOME/.claude/get-shit-done/templates/summary.md
+
+
+
+@.planning/PROJECT.md
+@.planning/ROADMAP.md
+@.planning/STATE.md
+
+@src/companion/characters.ts
+@src/game/levels.ts
+@SPEC.md (section 9.2 for prompt templates — use as guide for fallback tone)
+
+
+
+```typescript
+export type CompanionType = "fee" | "einhorn" | "fuchs" | "eule";
+
+export interface CompanionDefinition {
+ type: CompanionType;
+ name: string;
+ emoji: string;
+ personality: string;
+}
+```
+
+
+Level 1: F, J, Space
+Level 2: D, K
+Level 3: S, L
+Level 4: A, Ö
+Level 5: G, H
+Level 6: E, I
+```
+
+
+
+
+
+
+ Task 1: Fallback texts module
+ src/companion/fallbacks.ts
+
+ - src/companion/characters.ts (companion types and personalities)
+ - src/game/levels.ts (exact keys per level for letter introductions)
+ - SPEC.md section 9.2 (prompt templates — model the tone of fallback texts after these)
+
+
+ Create `src/companion/fallbacks.ts` with the following exports (per D-11, GAPI-04):
+
+ **1. Fallback greetings** — 10 entries, keyed by time of day:
+ ```typescript
+ export type TimeOfDay = 'morgen' | 'mittag' | 'abend';
+
+ export interface FallbackGreeting {
+ text: string;
+ timeOfDay: TimeOfDay | 'any';
+ }
+
+ export const fallbackGreetings: FallbackGreeting[] = [
+ // 3-4 morning, 3-4 any-time, 2-3 evening
+ // Example: { text: "Guten Morgen! Der Wald hat auf dich gewartet.", timeOfDay: "morgen" }
+ ];
+ ```
+
+ Rules for ALL texts (per COMP-04):
+ - Max 25 words per text
+ - Simple German a 7-year-old can read
+ - No performance praise ("toll gemacht", "super", etc.)
+ - No English words
+ - Warm, friendly, nature-themed
+
+ **2. Fallback forest comments** — 10 entries:
+ ```typescript
+ export const fallbackForestComments: string[] = [
+ // Express wonder and joy about new forest elements
+ // Example: "Oh schau mal! Ein neuer Bewohner ist in unseren Wald gezogen!"
+ ];
+ ```
+
+ **3. Fallback letter introductions** — one per key in levels 1-6:
+ ```typescript
+ export interface LetterIntro {
+ letter: string;
+ finger: string; // e.g. "linker Zeigefinger"
+ text: string; // The mnemonic/introduction text
+ }
+
+ export const fallbackLetterIntros: LetterIntro[] = [
+ // Level 1
+ { letter: "f", finger: "linker Zeigefinger", text: "Das F ist da, wo dein linker Zeigefinger zu Hause ist. Spuerst du den kleinen Huegel?" },
+ { letter: "j", finger: "rechter Zeigefinger", text: "Das J hat einen kleinen Strich unten. Dein rechter Zeigefinger findet ihn sofort!" },
+ { letter: " ", finger: "Daumen", text: "Die grosse Leertaste ganz unten drueckst du mit dem Daumen. Einfach druecken!" },
+ // Level 2: D (linker Mittelfinger), K (rechter Mittelfinger)
+ // Level 3: S (linker Ringfinger), L (rechter Ringfinger)
+ // Level 4: A (linker kleiner Finger), Ö (rechter kleiner Finger)
+ // Level 5: G (linker Zeigefinger Mitte), H (rechter Zeigefinger Mitte)
+ // Level 6: E (linker Mittelfinger oben), I (rechter Mittelfinger oben)
+ // Use nature/forest-themed mnemonics for each letter
+ ];
+ ```
+
+ **4. Helper function to get fallback:**
+ ```typescript
+ export function getRandomFallbackGreeting(timeOfDay: TimeOfDay): string
+ export function getRandomFallbackForestComment(): string
+ export function getFallbackLetterIntro(letter: string): LetterIntro | undefined
+ ```
+
+ Write all 10 greetings, all 10 forest comments, and all letter intros for F, J, Space, D, K, S, L, A, OE, G, H, E, I (13 entries). All in German, all max 25 words.
+
+
+ cd /home/dev/workspace/zauberwald && node -e "import('./src/companion/fallbacks.ts').catch(() => process.exit(1))" 2>&1 || npx tsx -e "import { fallbackGreetings, fallbackForestComments, fallbackLetterIntros } from './src/companion/fallbacks'; console.log('greetings:', fallbackGreetings.length, 'comments:', fallbackForestComments.length, 'intros:', fallbackLetterIntros.length); if (fallbackGreetings.length < 10 || fallbackForestComments.length < 10 || fallbackLetterIntros.length < 13) process.exit(1); console.log('OK')"
+
+
+ - `grep -c "export const fallbackGreetings" src/companion/fallbacks.ts` returns 1
+ - `grep -c "export const fallbackForestComments" src/companion/fallbacks.ts` returns 1
+ - `grep -c "export const fallbackLetterIntros" src/companion/fallbacks.ts` returns 1
+ - `grep -c "export function getRandomFallbackGreeting" src/companion/fallbacks.ts` returns 1
+ - `grep -c "export function getFallbackLetterIntro" src/companion/fallbacks.ts` returns 1
+ - File contains no English sentences in text values (only code identifiers in English)
+ - At least 10 greeting entries, 10 forest comment entries, 13 letter intro entries
+
+ Fallback texts module exports 10 greetings (time-of-day keyed), 10 forest comments, 13 letter introductions for levels 1-6. All texts in simple German, max 25 words, no performance praise.
+
+
+
+ Task 2: Fallback SVG images for forest elements
+ src/assets/fallback-images/blume.svg, src/assets/fallback-images/pilz.svg, src/assets/fallback-images/vogel.svg, src/assets/fallback-images/schmetterling.svg, src/assets/fallback-images/reh.svg, src/assets/fallback-images/baum.svg, src/assets/fallback-images/bach.svg
+
+ - SPEC.md section 5.1 (visual style: watercolor, pastel, warm)
+ - SPEC.md section 7.2 (color palette CSS custom properties)
+ - src/styles/main.css (existing color values to match)
+
+
+ Create 7 SVG fallback images in `src/assets/fallback-images/` (per D-12, GAPI-05):
+
+ Each SVG should be:
+ - 200x200 viewBox
+ - Simple, clean shapes using pastel colors from the palette
+ - Watercolor-inspired: soft gradients, rounded shapes, no hard edges
+ - Child-friendly, warm aesthetic
+ - No text in the images
+
+ Colors to use (from SPEC.md palette):
+ - Greens: #6DB87D, #E8F5E4
+ - Pink: #E88BAE
+ - Purple: #9B7DC4
+ - Blue: #7DB8D4
+ - Gold: #E8B84B
+ - Cream: #FFF8F0
+
+ Files to create:
+ 1. `blume.svg` — A simple flower with rounded petals (pink/purple)
+ 2. `pilz.svg` — A mushroom with red cap and white dots (classic fairy tale)
+ 3. `vogel.svg` — A small bird (blue/green)
+ 4. `schmetterling.svg` — A butterfly with pastel wings
+ 5. `reh.svg` — A young deer (simple silhouette, warm brown)
+ 6. `baum.svg` — A small magical tree with round crown
+ 7. `bach.svg` — A small stream with stones (blue tones)
+
+ Each SVG should use `` with radial or linear gradients for the watercolor feel. Use `opacity` and `filter` for softness where appropriate. Keep SVGs under 3KB each for performance.
+
+ Also create an index file for easy imports:
+ This is NOT needed — Vite handles static imports. The fallback images will be referenced by path in the companion module (Plan 04).
+
+
+ cd /home/dev/workspace/zauberwald && ls src/assets/fallback-images/*.svg | wc -l
+
+
+ - `ls src/assets/fallback-images/*.svg | wc -l` returns 7
+ - Each SVG file starts with `
+
+
+
+
+- `npx tsx -e "import { fallbackGreetings } from './src/companion/fallbacks'; console.log(fallbackGreetings.length)"` outputs >= 10
+- `ls src/assets/fallback-images/*.svg | wc -l` outputs 7
+
+
+
+- Fallback texts module has 10 greetings, 10 forest comments, 13 letter intros — all German, max 25 words
+- 7 SVG fallback images depict forest elements in pastel watercolor style
+- All content is child-appropriate and matches the Zauberwald aesthetic
+
+
+
diff --git a/.planning/phases/02-gemini-integration-asset-pipeline/02-03-PLAN.md b/.planning/phases/02-gemini-integration-asset-pipeline/02-03-PLAN.md
new file mode 100644
index 0000000..76c2bd8
--- /dev/null
+++ b/.planning/phases/02-gemini-integration-asset-pipeline/02-03-PLAN.md
@@ -0,0 +1,295 @@
+---
+phase: 02-gemini-integration-asset-pipeline
+plan: 03
+type: execute
+wave: 2
+depends_on: ["02-01"]
+files_modified:
+ - src/storage/db.ts
+ - scripts/generate-assets.ts
+ - package.json
+ - src/assets/companions/fee-lila/character-sheet.png
+ - src/assets/companions/fee-lila/avatar.png
+ - src/assets/companions/einhorn-stella/character-sheet.png
+ - src/assets/companions/einhorn-stella/avatar.png
+ - src/assets/companions/fuchs-finn/character-sheet.png
+ - src/assets/companions/fuchs-finn/avatar.png
+ - src/assets/companions/eule-elsa/character-sheet.png
+ - src/assets/companions/eule-elsa/avatar.png
+ - src/assets/style-reference/initial-forest-scene.png
+autonomous: true
+requirements: [ASST-01, ASST-02]
+user_setup:
+ - service: gemini
+ why: "Asset generation requires Gemini API key"
+ env_vars:
+ - name: geminiApiKey
+ source: "public/config.json — already exists from Phase 1 setup"
+
+must_haves:
+ truths:
+ - "npm run generate-assets produces 4 character sheets, 4 avatars, and 1 style reference"
+ - "Generated PNG files exist in src/assets/companions/{type}/ and src/assets/style-reference/"
+ - "IndexedDB accessor methods exist for companionAssets, styleReference, and forestElements stores"
+ artifacts:
+ - path: "scripts/generate-assets.ts"
+ provides: "Build script for pre-generating character assets"
+ - path: "src/storage/db.ts"
+ provides: "Extended DB wrapper with all store accessors"
+ exports: ["saveCompanionAssets", "getCompanionAssets", "saveStyleReference", "getStyleReference", "saveForestElement", "getForestElements"]
+ - path: "src/assets/companions/fee-lila/character-sheet.png"
+ provides: "Fee Lila character sheet"
+ - path: "src/assets/companions/fee-lila/avatar.png"
+ provides: "Fee Lila avatar"
+ - path: "src/assets/style-reference/initial-forest-scene.png"
+ provides: "Style reference image for consistent art direction"
+ key_links:
+ - from: "scripts/generate-assets.ts"
+ to: "src/api/gemini.ts"
+ via: "imports generateImage for Gemini API calls"
+ pattern: "import.*generateImage.*from"
+ - from: "scripts/generate-assets.ts"
+ to: "public/config.json"
+ via: "reads API key via fs.readFileSync"
+ pattern: "readFileSync.*config\\.json"
+---
+
+
+Add IndexedDB accessor methods for all stores, create the asset generation build script, and run it to produce all character sheets, avatars, and the style reference image.
+
+Purpose: Pre-generated assets eliminate onboarding wait times and ensure visual consistency across sessions.
+Output: Extended db.ts, working generate-assets.ts script, 9 PNG files checked into git.
+
+
+
+@$HOME/.claude/get-shit-done/workflows/execute-plan.md
+@$HOME/.claude/get-shit-done/templates/summary.md
+
+
+
+@.planning/PROJECT.md
+@.planning/ROADMAP.md
+@.planning/STATE.md
+@.planning/phases/02-gemini-integration-asset-pipeline/02-01-SUMMARY.md
+
+@src/types.ts
+@src/storage/db.ts
+@src/api/config.ts
+@src/api/gemini.ts
+@src/companion/characters.ts
+
+
+
+```typescript
+export async function generateText(prompt: string, systemPrompt: string, config: GeminiConfig): Promise;
+export async function generateImage(prompt: string, referenceImages: Blob[], config: GeminiConfig): Promise;
+```
+
+
+```typescript
+export interface GeminiConfig {
+ geminiApiKey: string;
+ geminiModel: string;
+ imageModel: string;
+}
+export function loadConfigFromObject(obj: GeminiConfig): void;
+```
+
+
+```typescript
+export interface CompanionAssets {
+ characterType: CompanionType;
+ characterSheet: Blob;
+ avatarImage: Blob;
+ generatedAt: string;
+}
+
+export interface StyleReference {
+ id: 1;
+ imageBlob: Blob;
+ generatedAt: string;
+}
+
+export interface ForestElement {
+ id?: number;
+ levelCompleted: number;
+ imageBlob: Blob;
+ imagePrompt: string;
+ description: string;
+ companionText: string;
+ position: { x: number; y: number };
+ createdAt: string;
+}
+```
+
+
+
+
+
+
+ Task 1: Add IndexedDB accessor methods for remaining stores
+ src/storage/db.ts
+
+ - src/storage/db.ts (current code with getProgress/saveProgress/getSettings/saveSettings pattern)
+ - src/types.ts (CompanionAssets, StyleReference, ForestElement interfaces)
+
+
+ Add the following methods to `src/storage/db.ts` following the existing Promise-wrapped pattern (per D-04):
+
+ **companionAssets store** (keyed by characterType):
+ ```typescript
+ export function saveCompanionAssets(db: IDBDatabase, assets: CompanionAssets): Promise
+ // Same pattern as saveProgress — tx "readwrite", store.put(assets)
+
+ export function getCompanionAssets(db: IDBDatabase, characterType: CompanionType): Promise
+ // Same pattern as getProgress — tx "readonly", store.get(characterType)
+ ```
+
+ **styleReference store** (singleton, id: 1):
+ ```typescript
+ export function saveStyleReference(db: IDBDatabase, ref: StyleReference): Promise
+ // store.put(ref) — same as saveSettings pattern
+
+ export function getStyleReference(db: IDBDatabase): Promise
+ // store.get(1) — same as getSettings pattern
+ ```
+
+ **forestElements store** (auto-increment):
+ ```typescript
+ export function saveForestElement(db: IDBDatabase, element: ForestElement): Promise
+ // store.add(element), return request.result as number (the auto-incremented id)
+
+ export function getForestElements(db: IDBDatabase): Promise
+ // store.getAll(), return result as ForestElement[]
+ ```
+
+ Add required imports at top: `import type { CompanionAssets, CompanionType, ForestElement, StyleReference } from "../types";`
+ (Keep existing Progress and Settings imports.)
+
+
+ cd /home/dev/workspace/zauberwald && npx tsx -e "import { saveCompanionAssets, getCompanionAssets, saveStyleReference, getStyleReference, saveForestElement, getForestElements } from './src/storage/db'; console.log('All 6 methods exported OK')"
+
+
+ - `grep -c "export function saveCompanionAssets" src/storage/db.ts` returns 1
+ - `grep -c "export function getCompanionAssets" src/storage/db.ts` returns 1
+ - `grep -c "export function saveStyleReference" src/storage/db.ts` returns 1
+ - `grep -c "export function getStyleReference" src/storage/db.ts` returns 1
+ - `grep -c "export function saveForestElement" src/storage/db.ts` returns 1
+ - `grep -c "export function getForestElements" src/storage/db.ts` returns 1
+ - `grep "CompanionAssets\|CompanionType\|ForestElement\|StyleReference" src/storage/db.ts | head -1` shows the types imported
+
+ All 6 new IndexedDB accessor methods added to db.ts — saveCompanionAssets, getCompanionAssets, saveStyleReference, getStyleReference, saveForestElement, getForestElements — following existing Promise-wrapped pattern.
+
+
+
+ Task 2: Build script for asset generation + run it
+ scripts/generate-assets.ts, package.json
+
+ - src/api/gemini.ts (generateImage function signature from Plan 01)
+ - src/api/config.ts (GeminiConfig interface, loadConfigFromObject)
+ - src/companion/characters.ts (companion definitions — 4 companions with type, name, personality)
+ - SPEC.md section 9.2 (Character Sheet prompt, Avatar prompt, visual descriptions per character)
+ - SPEC.md section 14.2 (asset generation flow)
+ - public/config.json (actual config file path)
+
+
+ **Step 1: Add tsx devDependency and npm script**
+ In `package.json`, add to devDependencies: `"tsx": "^4.0.0"`
+ Add script: `"generate-assets": "tsx scripts/generate-assets.ts"`
+ Run `npm install` after editing.
+
+ **Step 2: Create `scripts/generate-assets.ts`** (per D-01, D-02, ASST-01)
+
+ The script runs in Node.js via `npx tsx`. It:
+
+ 1. Reads `public/config.json` via `fs.readFileSync('./public/config.json', 'utf-8')` and parses as `GeminiConfig`
+ 2. Uses `loadConfigFromObject()` from `src/api/config.ts` to set the config
+ 3. For each of the 4 companions, generates:
+ a. **Character Sheet** using the prompt from SPEC.md section 9.2:
+ ```
+ Character sheet for a children's book. The character is {name}, {visualDescription}.
+ Show the character in 3 views: front view, side view, and a close-up of the face.
+ All views must show the EXACT SAME character with identical colors, proportions, and features.
+ Art style: Watercolor children's book illustration, warm pastel colors, soft edges, magical forest theme. White background.
+ Label each view clearly: "FRONT" "SIDE" "FACE"
+ The character must be: cute, friendly, approachable, with large expressive eyes. Suitable for a 7-year-old audience.
+ ```
+ b. **Avatar** using the character sheet as reference image:
+ ```
+ Create a single portrait of this exact character from the reference sheet.
+ Show only the face and upper body, looking directly at the viewer with a warm, friendly expression.
+ Same art style as the reference. Square format. No text. No background (or simple soft gradient).
+ ```
+
+ 4. Generates **Style Reference** — an initial forest scene:
+ ```
+ Watercolor children's book illustration of a magical forest clearing.
+ Warm pastel colors, soft edges, dreamy atmosphere. A gentle meadow surrounded
+ by friendly trees, dappled sunlight, small flowers, and a hint of magic sparkles.
+ No text, no letters, no characters. This sets the visual style for all future forest images.
+ ```
+
+ 5. Saves each file using `fs.writeFileSync`:
+ - `src/assets/companions/fee-lila/character-sheet.png`
+ - `src/assets/companions/fee-lila/avatar.png`
+ - `src/assets/companions/einhorn-stella/character-sheet.png`
+ - `src/assets/companions/einhorn-stella/avatar.png`
+ - `src/assets/companions/fuchs-finn/character-sheet.png`
+ - `src/assets/companions/fuchs-finn/avatar.png`
+ - `src/assets/companions/eule-elsa/character-sheet.png`
+ - `src/assets/companions/eule-elsa/avatar.png`
+ - `src/assets/style-reference/initial-forest-scene.png`
+
+ Visual descriptions per companion (from SPEC.md section 9.2):
+ - fee: "a small fairy with lavender-purple wings, a flowing lilac dress, big warm brown eyes, a tiny flower crown made of forget-me-nots, light skin, and short wavy auburn hair"
+ - einhorn: "a small unicorn with a white coat, a shimmering golden horn, a flowing mane in soft rainbow pastels (pink, lavender, light blue), big dark eyes with long lashes, and small silver hooves"
+ - fuchs: "a young red fox with warm orange-brown fur, a white chest and belly, a bushy tail with a white tip, bright curious amber eyes, and slightly oversized pointed ears"
+ - eule: "a small round owl with soft brown-and-cream feathers, a heart-shaped face, large round golden eyes, tiny ear tufts, and small talons perched on a mossy branch"
+
+ The script should:
+ - Log progress to stdout: "Generating character sheet for {name}..." etc.
+ - Convert Blob responses to Buffer via `blob.arrayBuffer()` then `Buffer.from()`
+ - Handle errors gracefully: if one generation fails, log error and continue with others
+ - Exit with code 1 if any generation failed, 0 if all succeeded
+ - Add a 2-second delay between API calls to avoid rate limiting
+
+ **Step 3: Run the script**
+ Execute `npm run generate-assets` and verify all 9 PNG files are created.
+ If any fail, check the error and retry (the script should be re-runnable).
+
+ **Important:** The `generateImage` function in `src/api/gemini.ts` uses browser `fetch`. Node.js 18+ has native `fetch`, so this should work. If there are issues with `Blob` in Node.js, use `Buffer` and convert. The script may need to use `node:buffer` Blob or polyfill — handle at implementation time.
+
+
+ cd /home/dev/workspace/zauberwald && ls -la src/assets/companions/*/character-sheet.png src/assets/companions/*/avatar.png src/assets/style-reference/initial-forest-scene.png 2>&1 | grep -c ".png"
+
+
+ - `grep "generate-assets" package.json` shows the npm script
+ - `grep "tsx" package.json` shows tsx in devDependencies
+ - `test -f scripts/generate-assets.ts && echo "exists"` returns "exists"
+ - `ls src/assets/companions/fee-lila/character-sheet.png src/assets/companions/fee-lila/avatar.png` succeeds
+ - `ls src/assets/companions/einhorn-stella/character-sheet.png src/assets/companions/einhorn-stella/avatar.png` succeeds
+ - `ls src/assets/companions/fuchs-finn/character-sheet.png src/assets/companions/fuchs-finn/avatar.png` succeeds
+ - `ls src/assets/companions/eule-elsa/character-sheet.png src/assets/companions/eule-elsa/avatar.png` succeeds
+ - `ls src/assets/style-reference/initial-forest-scene.png` succeeds
+ - All 9 PNG files are > 1KB (not empty): `find src/assets -name "*.png" -size +1k | wc -l` returns 9
+
+ Build script generates 4 character sheets + 4 avatars + 1 style reference via Gemini API. All 9 PNG files exist in correct directories and are non-empty. `npm run generate-assets` is a working npm script.
+
+
+
+
+
+- `npm run generate-assets` completes without errors (or re-run successfully)
+- `find src/assets -name "*.png" -size +1k | wc -l` returns 9
+- All 6 new DB methods compile: `npx tsc --noEmit src/storage/db.ts`
+
+
+
+- IndexedDB has accessors for all 5 stores (progress, settings from Phase 1 + companionAssets, styleReference, forestElements new)
+- Build script reads config.json, calls Gemini API, saves 9 PNG files
+- All generated assets are suitable quality (child-friendly watercolor style)
+
+
+
diff --git a/.planning/phases/02-gemini-integration-asset-pipeline/02-04-PLAN.md b/.planning/phases/02-gemini-integration-asset-pipeline/02-04-PLAN.md
new file mode 100644
index 0000000..42bc87c
--- /dev/null
+++ b/.planning/phases/02-gemini-integration-asset-pipeline/02-04-PLAN.md
@@ -0,0 +1,256 @@
+---
+phase: 02-gemini-integration-asset-pipeline
+plan: 04
+type: execute
+wave: 2
+depends_on: ["02-01", "02-02"]
+files_modified:
+ - src/companion/companion.ts
+ - src/companion/companion.test.ts
+autonomous: true
+requirements: [COMP-01, COMP-02, COMP-03, COMP-04]
+
+must_haves:
+ truths:
+ - "getGreeting tries Gemini API first, returns fallback text if API unavailable"
+ - "getLetterIntro tries Gemini API first, returns fallback text if API unavailable"
+ - "getForestComment tries Gemini API first, returns fallback text if API unavailable"
+ - "All returned texts are max 25 words, simple German, no performance praise"
+ artifacts:
+ - path: "src/companion/companion.ts"
+ provides: "Companion text module with API-first + fallback strategy"
+ exports: ["getGreeting", "getLetterIntro", "getForestComment"]
+ - path: "src/companion/companion.test.ts"
+ provides: "Tests for companion text module"
+ key_links:
+ - from: "src/companion/companion.ts"
+ to: "src/api/gemini.ts"
+ via: "calls generateText for AI-generated companion dialogue"
+ pattern: "generateText"
+ - from: "src/companion/companion.ts"
+ to: "src/companion/fallbacks.ts"
+ via: "imports fallback functions when API returns null"
+ pattern: "getRandomFallbackGreeting|getFallbackLetterIntro|getRandomFallbackForestComment"
+ - from: "src/companion/companion.ts"
+ to: "src/companion/characters.ts"
+ via: "looks up companion name and personality by type"
+ pattern: "companions"
+---
+
+
+Create the companion text module that provides AI-generated or fallback text for greetings, letter introductions, and forest comments.
+
+Purpose: The companion is the emotional core of Zauberwald. This module makes her speak — via AI when possible, via curated fallbacks otherwise.
+Output: `src/companion/companion.ts` with 3 exported functions, full test coverage.
+
+
+
+@$HOME/.claude/get-shit-done/workflows/execute-plan.md
+@$HOME/.claude/get-shit-done/templates/summary.md
+
+
+
+@.planning/PROJECT.md
+@.planning/ROADMAP.md
+@.planning/STATE.md
+@.planning/phases/02-gemini-integration-asset-pipeline/02-01-SUMMARY.md
+
+@src/companion/characters.ts
+@src/companion/fallbacks.ts
+@src/api/gemini.ts
+@src/api/config.ts
+
+
+
+```typescript
+export async function generateText(prompt: string, systemPrompt: string, config: GeminiConfig): Promise;
+export async function checkRateLimit(db: IDBDatabase, type: 'text' | 'image'): Promise;
+export async function incrementApiCall(db: IDBDatabase, type: 'text' | 'image'): Promise;
+```
+
+
+```typescript
+export interface GeminiConfig {
+ geminiApiKey: string;
+ geminiModel: string;
+ imageModel: string;
+}
+export async function loadConfig(): Promise;
+```
+
+
+```typescript
+export type TimeOfDay = 'morgen' | 'mittag' | 'abend';
+export function getRandomFallbackGreeting(timeOfDay: TimeOfDay): string;
+export function getRandomFallbackForestComment(): string;
+export function getFallbackLetterIntro(letter: string): LetterIntro | undefined;
+```
+
+
+```typescript
+export interface CompanionDefinition {
+ type: CompanionType;
+ name: string;
+ emoji: string;
+ personality: string;
+}
+export const companions: CompanionDefinition[];
+```
+
+
+
+
+
+
+ Task 1: Companion text module with API-first fallback strategy
+ src/companion/companion.ts, src/companion/companion.test.ts
+
+ - src/companion/characters.ts (companion definitions with name, personality)
+ - src/companion/fallbacks.ts (fallback functions from Plan 02)
+ - src/api/gemini.ts (generateText signature, checkRateLimit, incrementApiCall)
+ - src/api/config.ts (loadConfig, GeminiConfig)
+ - SPEC.md section 9.2 (exact prompt templates for greeting, letter intro, forest comment)
+
+
+ getGreeting:
+ - Test: returns AI text when API succeeds and rate limit not exceeded
+ - Test: returns fallback text when loadConfig returns null (no API key)
+ - Test: returns fallback text when generateText returns null (API error)
+ - Test: returns fallback text when rate limit exceeded
+ - Test: passes correct system prompt with companion personality and time of day
+ - Test: calls incrementApiCall after successful API call
+
+ getLetterIntro:
+ - Test: returns AI text when API succeeds
+ - Test: returns fallback LetterIntro text when API unavailable
+ - Test: system prompt includes letter, finger description, and companion personality
+ - Test: returned text includes the letter being introduced
+
+ getForestComment:
+ - Test: returns AI text when API succeeds
+ - Test: returns fallback text when API unavailable
+ - Test: system prompt includes element description and companion personality
+
+
+ Create `src/companion/companion.ts` (per D-13):
+
+ ```typescript
+ import { companions } from "./characters";
+ import type { CompanionType } from "../types";
+ import { loadConfig } from "../api/config";
+ import { generateText, checkRateLimit, incrementApiCall } from "../api/gemini";
+ import {
+ type TimeOfDay,
+ getRandomFallbackGreeting,
+ getFallbackLetterIntro,
+ getRandomFallbackForestComment,
+ } from "./fallbacks";
+
+ function getTimeOfDay(): TimeOfDay {
+ const hour = new Date().getHours();
+ if (hour < 12) return "morgen";
+ if (hour < 17) return "mittag";
+ return "abend";
+ }
+
+ function getCompanion(type: CompanionType) {
+ return companions.find(c => c.type === type)!;
+ }
+ ```
+
+ **getGreeting(characterType: CompanionType, db: IDBDatabase): Promise**
+ 1. Call `loadConfig()` — if null, return `getRandomFallbackGreeting(getTimeOfDay())`
+ 2. Call `checkRateLimit(db, 'text')` — if false, return fallback
+ 3. Build system prompt from SPEC.md 9.2 template:
+ ```
+ Du bist {name}, ein(e) {personality} im Zauberwald.
+ Du sprichst mit einem 7-jaehrigen Kind, das Tippen lernt.
+
+ Regeln:
+ - Max. 2 kurze Saetze (insgesamt max. 25 Woerter)
+ - Einfache Sprache, kurze Woerter
+ - Freundlich und warm, nie belehrend
+ - Keine Bewertung von Leistung
+ - Kein Englisch
+ - Beziehe dich auf die Tageszeit: {timeOfDay}
+ ```
+ 4. User prompt: `"Schreib eine Begruessung."`
+ 5. Call `generateText(userPrompt, systemPrompt, config)`
+ 6. If result is null, return fallback
+ 7. Call `incrementApiCall(db, 'text')`
+ 8. Return result
+
+ **getLetterIntro(characterType: CompanionType, letter: string, fingerDescription: string, db: IDBDatabase): Promise**
+ 1. Same config/rate-limit pattern
+ 2. System prompt from SPEC.md 9.2:
+ ```
+ Du bist {name}, ein(e) {personality} im Zauberwald.
+ Du stellst einem 7-jaehrigen Kind den Buchstaben {letter} vor.
+
+ Regeln:
+ - Max. 2 Saetze (max. 25 Woerter)
+ - Erklaere, welcher Finger den Buchstaben drueckt: {fingerDescription}
+ - Verwende eine bildhafte Eselsbruecke, die zum Wald/Natur/Tiere-Thema passt
+ - Einfache Sprache
+ - Kein Englisch
+ ```
+ 3. User prompt: `"Stelle den Buchstaben vor."`
+ 4. On failure: return `getFallbackLetterIntro(letter)?.text ?? "Druecke die leuchtende Taste!"`
+
+ **getForestComment(characterType: CompanionType, elementDescription: string, db: IDBDatabase): Promise**
+ 1. Same config/rate-limit pattern
+ 2. System prompt from SPEC.md 9.2:
+ ```
+ Du bist {name}, ein(e) {personality} im Zauberwald.
+ Ein Kind hat gerade eine Tippuebung abgeschlossen. Im Wald ist ein neues Wesen erschienen: {elementDescription}.
+
+ Regeln:
+ - Max. 2 kurze Saetze (insgesamt max. 25 Woerter)
+ - Druecke Staunen und Freude aus
+ - Einfache Sprache fuer 7-Jaehrige
+ - Kein Lob fuer Leistung, sondern Begeisterung ueber das neue Waldelement
+ - Kein Englisch
+ ```
+ 3. User prompt: `"Kommentiere das neue Element."`
+ 4. On failure: return `getRandomFallbackForestComment()`
+
+ **Tests (src/companion/companion.test.ts):**
+ - Mock `fetch` (via vi.spyOn) for generateText calls
+ - Mock `loadConfig` to return config or null
+ - Use `fake-indexeddb` for rate-limit DB operations
+ - Test each function with API success, API failure, no config, rate-limited
+ - At least 9 test cases total (3 per function)
+
+
+ cd /home/dev/workspace/zauberwald && npx vitest run src/companion/companion.test.ts
+
+
+ - `grep -c "export async function getGreeting" src/companion/companion.ts` returns 1
+ - `grep -c "export async function getLetterIntro" src/companion/companion.ts` returns 1
+ - `grep -c "export async function getForestComment" src/companion/companion.ts` returns 1
+ - `grep "loadConfig" src/companion/companion.ts` shows config loader is used
+ - `grep "checkRateLimit" src/companion/companion.ts` shows rate-limiting is checked
+ - `grep "getRandomFallbackGreeting\|getFallbackLetterIntro\|getRandomFallbackForestComment" src/companion/companion.ts` shows fallbacks imported
+ - `npx vitest run src/companion/companion.test.ts` passes with 0 failures and >= 9 tests
+
+ Companion module exports getGreeting, getLetterIntro, getForestComment. Each tries Gemini API first (with rate-limit check), falls back to static texts. All tests pass.
+
+
+
+
+
+- `npx vitest run src/companion/` — all tests pass
+- Each function handles: API success, API failure, no config, rate-limited
+
+
+
+- getGreeting returns AI greeting or fallback, respecting rate limits
+- getLetterIntro returns AI letter introduction or fallback
+- getForestComment returns AI forest comment or fallback
+- All texts conform to COMP-04: max 25 words, simple German, no performance praise
+- Tests cover all paths (API success, failure, no config, rate-limited)
+
+
+
diff --git a/.planning/phases/02-gemini-integration-asset-pipeline/02-05-PLAN.md b/.planning/phases/02-gemini-integration-asset-pipeline/02-05-PLAN.md
new file mode 100644
index 0000000..1a69457
--- /dev/null
+++ b/.planning/phases/02-gemini-integration-asset-pipeline/02-05-PLAN.md
@@ -0,0 +1,369 @@
+---
+phase: 02-gemini-integration-asset-pipeline
+plan: 05
+type: execute
+wave: 3
+depends_on: ["02-03", "02-04"]
+files_modified:
+ - src/companion/characters.ts
+ - src/ui/screens.ts
+ - src/app.ts
+ - src/styles/main.css
+ - index.html
+autonomous: false
+requirements: [ASST-03, ASST-04]
+
+must_haves:
+ truths:
+ - "Welcome screen shows real generated avatar PNG images instead of emoji"
+ - "If avatar image fails to load, emoji fallback is shown"
+ - "Companion greeting text appears on forest screen for returning users"
+ - "Companion avatar is visible in lesson screen companion area"
+ artifacts:
+ - path: "src/companion/characters.ts"
+ provides: "Extended companion definitions with avatarUrl field"
+ exports: ["companions", "CompanionDefinition"]
+ - path: "src/ui/screens.ts"
+ provides: "Updated welcome screen with img elements"
+ - path: "src/app.ts"
+ provides: "Greeting text display on forest screen"
+ key_links:
+ - from: "src/companion/characters.ts"
+ to: "src/assets/companions/*/avatar.png"
+ via: "static imports of avatar PNGs for Vite URL resolution"
+ pattern: "import.*avatar.*from"
+ - from: "src/ui/screens.ts"
+ to: "src/companion/characters.ts"
+ via: "reads avatarUrl from CompanionDefinition for img src"
+ pattern: "avatarUrl"
+ - from: "src/app.ts"
+ to: "src/companion/companion.ts"
+ via: "calls getGreeting for returning user greeting"
+ pattern: "getGreeting"
+---
+
+
+Wire generated avatars into the welcome screen, add companion greeting to forest screen, and show companion avatar in lesson screen.
+
+Purpose: This is where users see the AI-generated assets for the first time. The welcome screen transforms from emoji placeholders to real character art, and the companion becomes a visible presence.
+Output: Updated characters.ts, screens.ts, app.ts with avatar images and greeting text.
+
+
+
+@$HOME/.claude/get-shit-done/workflows/execute-plan.md
+@$HOME/.claude/get-shit-done/templates/summary.md
+
+
+
+@.planning/PROJECT.md
+@.planning/ROADMAP.md
+@.planning/STATE.md
+@.planning/phases/02-gemini-integration-asset-pipeline/02-03-SUMMARY.md
+@.planning/phases/02-gemini-integration-asset-pipeline/02-04-SUMMARY.md
+
+@src/companion/characters.ts
+@src/ui/screens.ts
+@src/app.ts
+@src/styles/main.css
+
+
+
+```typescript
+export interface CompanionDefinition {
+ type: CompanionType;
+ name: string;
+ emoji: string;
+ personality: string;
+}
+export const companions: CompanionDefinition[];
+```
+
+
+```typescript
+export async function getGreeting(characterType: CompanionType, db: IDBDatabase): Promise;
+```
+
+
+```typescript
+export async function initApp(): Promise;
+export function showScreen(name: ScreenName): void;
+```
+
+
+
+
+
+
+
+
+
+
+ Task 1: Add avatar URLs to companion definitions and update welcome screen
+ src/companion/characters.ts, src/ui/screens.ts, src/styles/main.css
+
+ - src/companion/characters.ts (current CompanionDefinition interface and companions array)
+ - src/ui/screens.ts (initWelcomeScreen — renders companion cards with emoji spans)
+ - src/styles/main.css (existing companion-card styles)
+ - src/assets/companions/fee-lila/avatar.png (verify file exists)
+
+
+ **Step 1: Update src/companion/characters.ts** (per D-05)
+
+ Add static imports for each avatar PNG (Vite resolves these to hashed URLs):
+ ```typescript
+ import feeLilaAvatar from "../assets/companions/fee-lila/avatar.png";
+ import einhornStellaAvatar from "../assets/companions/einhorn-stella/avatar.png";
+ import fuchsFinnAvatar from "../assets/companions/fuchs-finn/avatar.png";
+ import euleElsaAvatar from "../assets/companions/eule-elsa/avatar.png";
+ ```
+
+ Extend `CompanionDefinition` interface:
+ ```typescript
+ export interface CompanionDefinition {
+ type: CompanionType;
+ name: string;
+ emoji: string;
+ personality: string;
+ avatarUrl: string; // NEW — Vite-resolved URL to avatar PNG
+ }
+ ```
+
+ Add `avatarUrl` to each companion entry:
+ ```typescript
+ { type: "fee", name: "Lila", emoji: "🧚", personality: "...", avatarUrl: feeLilaAvatar },
+ { type: "einhorn", name: "Stella", emoji: "🦄", personality: "...", avatarUrl: einhornStellaAvatar },
+ { type: "fuchs", name: "Finn", emoji: "🦊", personality: "...", avatarUrl: fuchsFinnAvatar },
+ { type: "eule", name: "Elsa", emoji: "🦉", personality: "...", avatarUrl: euleElsaAvatar },
+ ```
+
+ **Step 2: Update welcome screen in src/ui/screens.ts** (per D-05, D-06, ASST-03)
+
+ In `initWelcomeScreen`, change the card innerHTML from emoji to img with onerror fallback:
+
+ Replace:
+ ```typescript
+ card.innerHTML = `
+ ${c.emoji}
+ ${c.name}
+ `;
+ ```
+
+ With:
+ ```typescript
+ card.innerHTML = `
+
+ ${c.emoji}
+ ${c.name}
+ `;
+ ```
+
+ Per D-06: If the img fails to load, the onerror handler hides the img and shows the emoji fallback.
+
+ **Step 3: Add CSS for avatar images in src/styles/main.css**
+
+ Add after existing `.companion-card__emoji` styles:
+ ```css
+ .companion-card__avatar {
+ width: 80px;
+ height: 80px;
+ border-radius: 50%;
+ object-fit: cover;
+ margin-bottom: 0.5rem;
+ }
+ ```
+
+ Also add a companion avatar class for the lesson screen:
+ ```css
+ .companion-area {
+ display: flex;
+ align-items: center;
+ gap: 0.75rem;
+ padding: 0.75rem 1rem;
+ background: var(--bg-cream);
+ border-radius: 1rem;
+ margin-bottom: 1rem;
+ }
+
+ .companion-area__avatar {
+ width: 48px;
+ height: 48px;
+ border-radius: 50%;
+ object-fit: cover;
+ flex-shrink: 0;
+ }
+
+ .companion-area__text {
+ font-family: 'Nunito', sans-serif;
+ font-size: 1rem;
+ color: var(--text-warm);
+ line-height: 1.4;
+ }
+ ```
+
+
+ cd /home/dev/workspace/zauberwald && grep -c "avatarUrl" src/companion/characters.ts && grep -c "companion-card__avatar" src/ui/screens.ts && grep -c "companion-card__avatar" src/styles/main.css
+
+
+ - `grep "avatarUrl: string" src/companion/characters.ts` matches (interface extended)
+ - `grep -c "import.*avatar.*from" src/companion/characters.ts` returns 4 (one per companion)
+ - `grep "companion-card__avatar" src/ui/screens.ts` shows img element used in card
+ - `grep "onerror" src/ui/screens.ts` shows fallback handler (per D-06)
+ - `grep "companion-card__avatar" src/styles/main.css` shows avatar styling
+ - `grep "companion-area" src/styles/main.css` shows companion area styling for lesson screen
+
+ Welcome screen renders avatar PNGs with emoji fallback on error. CompanionDefinition has avatarUrl field. CSS styles avatar images at 80px round in cards, 48px round in companion area.
+
+
+
+ Task 2: Add companion greeting to forest screen and avatar to lesson screen
+ src/app.ts, src/ui/screens.ts, index.html
+
+ - src/app.ts (initApp flow — returning user goes to forest screen)
+ - src/ui/screens.ts (initLessonScreen — current lesson screen setup)
+ - src/forest/scene.ts (initForestScreen — how forest screen is initialized)
+ - src/companion/companion.ts (getGreeting function from Plan 04)
+ - src/companion/characters.ts (updated with avatarUrl from Task 1)
+ - index.html (current HTML structure for all screens)
+
+
+ **Step 1: Add companion greeting area to forest screen** (per D-14, COMP-01)
+
+ In `index.html`, inside `screen-forest` div, add a greeting container before the level grid:
+ ```html
+
+
+
+
+ ```
+
+ In `src/app.ts`, update `initApp()` for returning users:
+ ```typescript
+ import { getGreeting } from "./companion/companion";
+ import { companions } from "./companion/characters";
+ ```
+
+ After `initForestScreen(db, startLessonFromForest)` for returning users, add:
+ ```typescript
+ // Show companion greeting (per COMP-01, D-14)
+ const companion = companions.find(c => c.type === progress.selectedCharacter);
+ if (companion) {
+ const greetingEl = document.getElementById("forest-greeting")!;
+ const avatarEl = document.getElementById("forest-greeting-avatar") as HTMLImageElement;
+ const textEl = document.getElementById("forest-greeting-text")!;
+
+ avatarEl.src = companion.avatarUrl;
+ avatarEl.alt = companion.name;
+ greetingEl.style.display = "flex";
+
+ // Fetch greeting async (shows immediately with fallback)
+ getGreeting(progress.selectedCharacter, db).then(text => {
+ textEl.textContent = text;
+ });
+ }
+ ```
+
+ **Step 2: Add companion avatar to lesson screen** (per ASST-04)
+
+ In `index.html`, inside `screen-lesson` div, add a companion area above the letter-area:
+ ```html
+
+
+
+
+ ```
+
+ In `src/ui/screens.ts` `initLessonScreen`, after getting the level parameter, look up the selected companion and show avatar:
+ ```typescript
+ import { companions } from "../companion/characters";
+ import { getProgress } from "../storage/db";
+ ```
+
+ Add near the beginning of `initLessonScreen`:
+ ```typescript
+ // Show companion avatar (per ASST-04)
+ getProgress(_db).then(progress => {
+ if (!progress) return;
+ const companion = companions.find(c => c.type === progress.selectedCharacter);
+ if (!companion) return;
+ const area = document.getElementById("lesson-companion")!;
+ const avatar = document.getElementById("lesson-companion-avatar") as HTMLImageElement;
+ avatar.src = companion.avatarUrl;
+ avatar.alt = companion.name;
+ area.style.display = "flex";
+ });
+ ```
+
+ Note: Per D-14, companion text does NOT appear during typing exercise in Phase 2. Only the avatar is shown. The "Entdecken" phase with letter introduction text comes in Phase 3.
+
+
+ cd /home/dev/workspace/zauberwald && grep -c "getGreeting" src/app.ts && grep -c "forest-greeting" index.html && grep -c "lesson-companion" index.html
+
+
+ - `grep "getGreeting" src/app.ts` shows greeting function is called
+ - `grep "forest-greeting" index.html` shows greeting container in forest screen
+ - `grep "lesson-companion" index.html` shows companion area in lesson screen
+ - `grep "companion.avatarUrl" src/app.ts` shows avatar URL is used
+ - `grep "lesson-companion-avatar" src/ui/screens.ts` shows avatar is set in lesson
+ - `grep 'import.*getGreeting' src/app.ts` shows import from companion module
+ - `grep 'import.*companions.*from.*characters' src/ui/screens.ts` shows characters imported
+
+ Forest screen shows companion avatar + AI/fallback greeting text for returning users. Lesson screen shows companion avatar (no text per D-14 — Phase 3 adds letter intros). Both degrade gracefully without API.
+
+
+
+ Task 3: Visual verification of Phase 2 integration
+ index.html
+
+ Human verifies the complete Phase 2 integration visually in the browser. All automated work is complete — this checkpoint confirms the visual and functional result.
+
+ What was built:
+ 1. Welcome screen now shows real generated avatar images (not emoji) for companion selection
+ 2. Forest screen shows companion greeting text (AI-generated or fallback)
+ 3. Lesson screen shows companion avatar
+ 4. All 9 generated PNG assets (4 character sheets, 4 avatars, 1 style reference) are in the asset directories
+ 5. Fallback SVG images exist for when API is unavailable
+ 6. Full Gemini API client with retry, rate-limiting, and fallback strategy
+
+ How to verify:
+ 1. Run `npm run dev` and open `http://{vps-ip}:5173` in browser
+ 2. On welcome screen: Verify 4 companion cards show real avatar images (not emoji)
+ 3. Select a companion and layout, click "Los geht's"
+ 4. On forest screen: Verify a greeting text appears near the top with the companion avatar
+ 5. Start a lesson: Verify the companion avatar appears in the lesson screen
+ 6. Complete the lesson and return to forest: Greeting should still show
+ 7. Refresh the page: Returning user flow should show greeting on forest screen
+
+ Fallback test (optional):
+ 8. Rename public/config.json temporarily to config.json.bak
+ 9. Refresh the app — greeting text should show a static fallback (no crash)
+ 10. Rename it back
+
+
+ cd /home/dev/workspace/zauberwald && npm run build 2>&1 | tail -5
+
+ User confirms: avatars display on welcome screen, greeting shows on forest screen, companion avatar visible in lesson. App works with and without API key.
+
+
+
+
+
+- `npm run dev` starts without errors
+- `npm run build` completes without errors
+- Welcome screen shows avatar images
+- Forest screen shows companion greeting
+- Lesson screen shows companion avatar
+- App works with and without config.json (fallback path)
+
+
+
+- Generated avatars replace emoji in welcome screen cards
+- Emoji fallback works when image fails to load
+- Companion greeting appears on forest screen (AI or fallback)
+- Companion avatar visible during lessons
+- No console errors during normal usage
+
+
+