feat(01-05): forest screen with level map and complete app flow
- Add forest overview screen with 6-level map showing locked/current/completed states - Create src/forest/scene.ts with getLevelStatus, renderLevelMap, initForestScreen - Wire complete flow: welcome -> forest -> lesson -> forest with progress updates - Add forest CSS with level card styles and continue button Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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+53
-36
@@ -1,6 +1,7 @@
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import type { ScreenName, KeyboardLayout } from "./types";
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import type { ScreenName } from "./types";
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import { openDB, getProgress, saveProgress } from "./storage/db";
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import { initWelcomeScreen, initLessonScreen } from "./ui/screens";
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import { initForestScreen } from "./forest/scene";
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let db: IDBDatabase;
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let lessonCleanup: (() => void) | null = null;
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@@ -19,46 +20,56 @@ export function getDB(): IDBDatabase {
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return db;
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}
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export async function startLesson(
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level: number,
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layout: KeyboardLayout,
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): Promise<void> {
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async function handleLessonComplete(completedLevel: number): Promise<void> {
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// Update progress after lesson completion
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const progress = await getProgress(db);
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if (!progress) return;
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// Add level to completedLevels if not already there
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if (!progress.completedLevels.includes(completedLevel)) {
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progress.completedLevels.push(completedLevel);
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}
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// Advance to next level if this was the current level (LEVL-02, LEVL-03)
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if (completedLevel === progress.currentLevel) {
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progress.currentLevel = completedLevel + 1;
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}
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// Increment session count
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progress.totalSessions++;
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// Add today's date if not already recorded
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const today = new Date().toISOString().split("T")[0]!;
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if (!progress.sessionDates.includes(today)) {
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progress.sessionDates.push(today);
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}
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await saveProgress(db, progress);
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// Re-init forest screen with updated progress, then navigate
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await initForestScreen(db, startLessonFromForest);
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showScreen("forest");
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}
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function startLessonFromForest(level: number): void {
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// Clean up previous lesson if any
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if (lessonCleanup) {
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lessonCleanup();
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lessonCleanup = null;
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}
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showScreen("lesson");
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// Get layout from progress (already loaded)
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getProgress(db).then((progress) => {
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const layout = progress?.selectedLayout ?? "de";
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lessonCleanup = initLessonScreen(db, level, layout, async (completedLevel: number) => {
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// Update progress after lesson completion
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const progress = await getProgress(db);
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if (!progress) return;
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showScreen("lesson");
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// Add level to completedLevels if not already there
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if (!progress.completedLevels.includes(completedLevel)) {
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progress.completedLevels.push(completedLevel);
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}
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// Advance to next level if this was the current level (LEVL-02, LEVL-03)
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if (completedLevel === progress.currentLevel) {
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progress.currentLevel = completedLevel + 1;
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}
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// Increment session count
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progress.totalSessions++;
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// Add today's date if not already recorded
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const today = new Date().toISOString().split("T")[0]!;
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if (!progress.sessionDates.includes(today)) {
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progress.sessionDates.push(today);
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}
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await saveProgress(db, progress);
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// Navigate to forest (per D-07: skip reward in Phase 1)
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showScreen("forest");
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lessonCleanup = initLessonScreen(
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db,
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level,
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layout,
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handleLessonComplete,
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);
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});
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}
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@@ -66,11 +77,17 @@ export async function initApp(): Promise<void> {
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db = await openDB();
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const progress = await getProgress(db);
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if (progress && progress.selectedCharacter) {
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// Returning user -- go to forest
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// Returning user -- init forest and go there
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await initForestScreen(db, startLessonFromForest);
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showScreen("forest");
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} else {
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// First time -- show welcome
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initWelcomeScreen(db, showScreen);
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// First time -- show welcome, then forest after setup
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initWelcomeScreen(db, async (screen: ScreenName) => {
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showScreen(screen);
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if (screen === "forest") {
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await initForestScreen(db, startLessonFromForest);
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}
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});
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showScreen("welcome");
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}
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}
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