docs(01): create phase 1 plan — 5 plans across 4 waves
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---
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phase: 01-grundger-st-tippmechanik
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plan: 02
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type: execute
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wave: 2
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depends_on: ["01-01"]
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files_modified:
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- src/app.ts
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- src/ui/screens.ts
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- src/companion/characters.ts
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- index.html
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autonomous: true
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requirements:
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- FNDN-05
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- ONBD-01
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- ONBD-02
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- ONBD-03
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- ONBD-04
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must_haves:
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truths:
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- "App startet und zeigt den Willkommens-Screen"
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- "4 Begleitfigur-Karten sind klickbar und zeigen Emoji + Name"
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- "DE/CH Layout-Toggle ist waehlbar"
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- "Nach Auswahl + Los gehts wechselt die App zur Wald-Uebersicht"
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- "Nach Browser-Reload bleibt die Auswahl erhalten und Willkommens-Screen wird uebersprungen"
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artifacts:
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- path: "src/app.ts"
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provides: "Screen management and routing"
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exports: ["showScreen", "initApp"]
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- path: "src/ui/screens.ts"
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provides: "Welcome screen logic and companion selection"
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exports: ["initWelcomeScreen"]
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- path: "src/companion/characters.ts"
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provides: "Companion definitions (name, emoji, personality)"
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exports: ["companions", "CompanionDefinition"]
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key_links:
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- from: "src/app.ts"
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to: "src/storage/db.ts"
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via: "checks progress on init to skip welcome"
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pattern: "getProgress"
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- from: "src/ui/screens.ts"
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to: "src/storage/db.ts"
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via: "saves companion + layout choice"
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pattern: "saveProgress"
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- from: "src/main.ts"
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to: "src/app.ts"
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via: "calls initApp() on DOMContentLoaded"
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pattern: "initApp"
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---
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<objective>
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Implement screen management (CSS fade transitions between 5 screens) and the complete onboarding flow: companion selection, layout selection, persistence, and navigation to forest.
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Purpose: The user must be able to start the app, choose a companion and layout, and reach the forest overview. This is the entry point for all subsequent gameplay.
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Output: Working welcome-to-forest flow with IndexedDB persistence.
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</objective>
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<execution_context>
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@$HOME/.claude/get-shit-done/workflows/execute-plan.md
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@$HOME/.claude/get-shit-done/templates/summary.md
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</execution_context>
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<context>
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@.planning/PROJECT.md
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@.planning/ROADMAP.md
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@.planning/phases/01-grundger-st-tippmechanik/01-CONTEXT.md
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@.planning/phases/01-grundger-st-tippmechanik/01-01-SUMMARY.md
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@SPEC.md (sections 5.2, 7.1, 7.2)
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<interfaces>
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From src/types.ts:
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```typescript
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export type CompanionType = 'fee' | 'einhorn' | 'fuchs' | 'eule';
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export type KeyboardLayout = 'de' | 'ch';
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export type ScreenName = 'welcome' | 'forest' | 'lesson' | 'reward' | 'parent';
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export interface Progress {
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id: 1;
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currentLevel: number;
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completedLevels: number[];
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totalSessions: number;
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sessionDates: string[];
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selectedCharacter: CompanionType;
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selectedLayout: KeyboardLayout;
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}
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```
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From src/storage/db.ts:
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```typescript
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export function openDB(): Promise<IDBDatabase>;
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export async function getProgress(db: IDBDatabase): Promise<Progress | null>;
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export async function saveProgress(db: IDBDatabase, progress: Progress): Promise<void>;
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```
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</interfaces>
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</context>
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<tasks>
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<task type="auto">
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<name>Task 1: Screen management + companion definitions</name>
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<files>
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src/app.ts, src/companion/characters.ts
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</files>
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<read_first>
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src/types.ts
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src/storage/db.ts
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src/styles/main.css
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index.html
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SPEC.md (section 5.2 for companion definitions, section 7.1 for screen list)
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</read_first>
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<action>
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1. Create src/companion/characters.ts with companion definitions (per D-05, emoji placeholders):
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```typescript
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import type { CompanionType } from '../types';
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export interface CompanionDefinition {
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type: CompanionType;
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name: string;
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emoji: string;
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personality: string;
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}
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export const companions: CompanionDefinition[] = [
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{ type: 'fee', name: 'Lila', emoji: '🧚', personality: 'Sanft, ermutigend, ein bisschen vertraeumt' },
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{ type: 'einhorn', name: 'Stella', emoji: '🦄', personality: 'Froehlich, enthusiastisch, feiert jeden kleinen Erfolg' },
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{ type: 'fuchs', name: 'Finn', emoji: '🦊', personality: 'Ruhig, weise, humorvoll' },
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{ type: 'eule', name: 'Elsa', emoji: '🦉', personality: 'Geduldig, warm, grossmuetterlich' },
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];
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```
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2. Create src/app.ts with screen management (per D-01):
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```typescript
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import type { ScreenName } from './types';
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import { openDB, getProgress } from './storage/db';
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import { initWelcomeScreen } from './ui/screens';
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let db: IDBDatabase;
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export function showScreen(name: ScreenName): void {
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document.querySelectorAll('.screen').forEach(el => {
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el.classList.remove('screen--active');
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});
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const target = document.getElementById(`screen-${name}`);
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if (target) {
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target.classList.add('screen--active');
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}
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}
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export function getDB(): IDBDatabase {
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return db;
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}
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export async function initApp(): Promise<void> {
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db = await openDB();
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const progress = await getProgress(db);
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if (progress && progress.selectedCharacter) {
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// Returning user — skip welcome, go to forest
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showScreen('forest');
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} else {
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// First time — show welcome
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initWelcomeScreen(db, showScreen);
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showScreen('welcome');
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}
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}
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```
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3. Update src/main.ts to call initApp:
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```typescript
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import './styles/main.css';
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import { initApp } from './app';
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document.addEventListener('DOMContentLoaded', initApp);
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```
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</action>
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<verify>
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<automated>cd /home/dev/workspace/zauberwald && npx tsc --noEmit</automated>
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</verify>
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<acceptance_criteria>
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- src/companion/characters.ts exports `companions` array with 4 entries (fee, einhorn, fuchs, eule)
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- src/companion/characters.ts contains emoji strings: '🧚', '🦄', '🦊', '🦉'
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- src/app.ts exports `showScreen` and `initApp`
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- src/app.ts imports from `./storage/db` and `./ui/screens`
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- src/app.ts contains logic: if progress exists -> showScreen('forest'), else showScreen('welcome')
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- src/main.ts contains `import { initApp } from './app'` and `initApp`
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- `npx tsc --noEmit` exits 0
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</acceptance_criteria>
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<done>Screen transitions work via CSS class toggling, companion data defined, app routes to welcome or forest based on saved progress</done>
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</task>
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<task type="auto">
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<name>Task 2: Welcome screen UI + onboarding flow</name>
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<files>
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src/ui/screens.ts, index.html, src/styles/main.css
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</files>
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<read_first>
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src/app.ts
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src/companion/characters.ts
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src/types.ts
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src/storage/db.ts
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src/styles/main.css
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index.html
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</read_first>
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<action>
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1. Update index.html — populate the welcome screen section with:
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```html
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<section id="screen-welcome" class="screen screen--active">
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<div class="welcome">
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<h1>Willkommen im Zauberwald!</h1>
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<p class="welcome__subtitle">Waehle deine Begleitfigur:</p>
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<div class="welcome__companions" id="companion-grid">
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<!-- Filled dynamically by screens.ts -->
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</div>
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<p class="welcome__layout-label">Tastatur-Layout:</p>
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<div class="welcome__layout-toggle" id="layout-toggle">
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<button class="layout-btn layout-btn--active" data-layout="de">DE</button>
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<button class="layout-btn" data-layout="ch">CH</button>
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</div>
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<button class="welcome__start-btn" id="start-btn" disabled>Los geht's!</button>
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</div>
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</section>
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```
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Keep the other 4 screen sections empty (just the section tag).
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2. Create src/ui/screens.ts:
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```typescript
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import type { CompanionType, KeyboardLayout, ScreenName, Progress } from '../types';
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import { companions } from '../companion/characters';
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import { saveProgress } from '../storage/db';
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export function initWelcomeScreen(
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db: IDBDatabase,
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navigateTo: (screen: ScreenName) => void
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): void {
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let selectedCompanion: CompanionType | null = null;
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let selectedLayout: KeyboardLayout = 'de';
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const grid = document.getElementById('companion-grid')!;
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const startBtn = document.getElementById('start-btn') as HTMLButtonElement;
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const layoutToggle = document.getElementById('layout-toggle')!;
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// Render companion cards
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companions.forEach(c => {
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const card = document.createElement('button');
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card.className = 'companion-card';
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card.dataset.companion = c.type;
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card.innerHTML = `
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<span class="companion-card__emoji">${c.emoji}</span>
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<span class="companion-card__name">${c.name}</span>
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`;
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card.addEventListener('click', () => {
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grid.querySelectorAll('.companion-card').forEach(el =>
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el.classList.remove('companion-card--selected')
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);
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card.classList.add('companion-card--selected');
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selectedCompanion = c.type;
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startBtn.disabled = false;
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});
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grid.appendChild(card);
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});
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// Layout toggle
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layoutToggle.addEventListener('click', (e) => {
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const btn = (e.target as HTMLElement).closest('.layout-btn') as HTMLButtonElement | null;
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if (!btn) return;
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layoutToggle.querySelectorAll('.layout-btn').forEach(el =>
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el.classList.remove('layout-btn--active')
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);
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btn.classList.add('layout-btn--active');
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selectedLayout = btn.dataset.layout as KeyboardLayout;
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});
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// Start button
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startBtn.addEventListener('click', async () => {
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if (!selectedCompanion) return;
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const progress: Progress = {
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id: 1,
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currentLevel: 1,
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completedLevels: [],
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totalSessions: 0,
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sessionDates: [],
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selectedCharacter: selectedCompanion,
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selectedLayout: selectedLayout,
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};
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await saveProgress(db, progress);
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navigateTo('forest');
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});
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}
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```
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3. Add CSS for welcome screen in src/styles/main.css:
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- `.welcome` — centered flex column, padding 2rem, max-width 600px, margin auto
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- `.welcome h1` — font-family Quicksand, font-size 2rem, color var(--text-dark)
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- `.welcome__companions` / `#companion-grid` — display grid, grid-template-columns repeat(2, 1fr), gap 1rem
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- `.companion-card` — background white, border 3px solid transparent, border-radius 16px, padding 1.5rem, cursor pointer, transition border-color 0.2s, text-align center, display flex, flex-direction column, align-items center, gap 0.5rem
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- `.companion-card:hover` — border-color var(--accent-gold)
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- `.companion-card--selected` — border-color var(--accent-green), background var(--bg-forest)
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- `.companion-card__emoji` — font-size 3rem
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- `.companion-card__name` — font-family Quicksand, font-weight 600, font-size 1.2rem, color var(--text-dark)
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- `.layout-btn` — padding 0.5rem 1.5rem, border-radius 8px, border 2px solid var(--text-light), background white, cursor pointer, font-family Nunito, font-size 1rem
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- `.layout-btn--active` — background var(--accent-green), color white, border-color var(--accent-green)
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- `.welcome__start-btn` — margin-top 1.5rem, padding 1rem 3rem, border-radius 12px, background var(--accent-green), color white, border none, font-family Quicksand, font-weight 700, font-size 1.3rem, cursor pointer, opacity 1, transition opacity 0.2s
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- `.welcome__start-btn:disabled` — opacity 0.4, cursor not-allowed
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- `.welcome__layout-toggle` — display flex, gap 0.5rem, margin-top 0.5rem
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</action>
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<verify>
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<automated>cd /home/dev/workspace/zauberwald && npx tsc --noEmit && npm run dev -- --strictPort 2>&1 & sleep 3 && curl -s http://localhost:5173 | grep -q "companion-grid" && kill %1 && echo "PASS"</automated>
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</verify>
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<acceptance_criteria>
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- index.html contains `id="companion-grid"` and `id="start-btn"` and `id="layout-toggle"`
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- index.html contains `data-layout="de"` and `data-layout="ch"`
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- src/ui/screens.ts exports `initWelcomeScreen`
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- src/ui/screens.ts contains `saveProgress(db, progress)` call
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- src/ui/screens.ts contains `navigateTo('forest')` after save
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- src/ui/screens.ts creates 4 companion cards with `.companion-card` class
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- src/styles/main.css contains `.companion-card`, `.companion-card--selected`, `.welcome__start-btn`
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- src/styles/main.css contains `.layout-btn--active`
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- `npx tsc --noEmit` exits 0
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- Welcome screen renders 4 companion cards and DE/CH toggle in browser
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</acceptance_criteria>
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<done>Welcome screen shows 4 emoji companion cards, DE/CH layout toggle, and "Los geht's" button. Selecting companion enables start. Clicking start saves to IndexedDB and navigates to forest screen. On reload, app skips welcome and shows forest directly.</done>
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</task>
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</tasks>
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<verification>
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- App loads and shows welcome screen with 4 companion cards
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- Clicking a companion highlights it and enables "Los geht's"
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- DE/CH toggle switches active state
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- Clicking "Los geht's" transitions to forest screen (empty for now)
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- Refreshing the page skips welcome and shows forest directly
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- Clearing IndexedDB and refreshing shows welcome again
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</verification>
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<success_criteria>
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- Complete onboarding flow: select companion + layout, start, persist, skip on return
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- Screen transitions use CSS fade (opacity transition)
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- All companion data matches spec section 5.2 names
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</success_criteria>
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<output>
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After completion, create `.planning/phases/01-grundger-st-tippmechanik/01-02-SUMMARY.md`
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</output>
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Reference in New Issue
Block a user