feat(01-04): wire lesson screen UI with keyboard and falling letters

- Lesson screen HTML with letter-area and keyboard containers
- initLessonScreen: renders keyboard, shows letters, handles keypress
- Correct key dissolves letter with animation, advances to next
- Wrong key does nothing (per D-03), correct key stays highlighted
- startLesson in app.ts: manages lesson lifecycle and cleanup
- onComplete: updates progress, unlocks next level, saves to IndexedDB
- CSS: floating letter animation, dissolve effect on correct press

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-29 11:12:13 +02:00
co-authored by Claude Opus 4.6
parent 5fe66cb315
commit ba4525daf3
4 changed files with 182 additions and 6 deletions
+49 -5
View File
@@ -1,8 +1,9 @@
import type { ScreenName } from "./types";
import { openDB, getProgress } from "./storage/db";
import { initWelcomeScreen } from "./ui/screens";
import type { ScreenName, KeyboardLayout } from "./types";
import { openDB, getProgress, saveProgress } from "./storage/db";
import { initWelcomeScreen, initLessonScreen } from "./ui/screens";
let db: IDBDatabase;
let lessonCleanup: (() => void) | null = null;
export function showScreen(name: ScreenName): void {
document.querySelectorAll(".screen").forEach((el) => {
@@ -18,14 +19,57 @@ export function getDB(): IDBDatabase {
return db;
}
export async function startLesson(
level: number,
layout: KeyboardLayout,
): Promise<void> {
// Clean up previous lesson if any
if (lessonCleanup) {
lessonCleanup();
lessonCleanup = null;
}
showScreen("lesson");
lessonCleanup = initLessonScreen(db, level, layout, async (completedLevel: number) => {
// Update progress after lesson completion
const progress = await getProgress(db);
if (!progress) return;
// Add level to completedLevels if not already there
if (!progress.completedLevels.includes(completedLevel)) {
progress.completedLevels.push(completedLevel);
}
// Advance to next level if this was the current level (LEVL-02, LEVL-03)
if (completedLevel === progress.currentLevel) {
progress.currentLevel = completedLevel + 1;
}
// Increment session count
progress.totalSessions++;
// Add today's date if not already recorded
const today = new Date().toISOString().split("T")[0]!;
if (!progress.sessionDates.includes(today)) {
progress.sessionDates.push(today);
}
await saveProgress(db, progress);
// Navigate to forest (per D-07: skip reward in Phase 1)
showScreen("forest");
});
}
export async function initApp(): Promise<void> {
db = await openDB();
const progress = await getProgress(db);
if (progress && progress.selectedCharacter) {
// Returning user — skip welcome, go to forest
// Returning user -- go to forest
showScreen("forest");
} else {
// First time show welcome
// First time -- show welcome
initWelcomeScreen(db, showScreen);
showScreen("welcome");
}