feat(01-04): wire lesson screen UI with keyboard and falling letters
- Lesson screen HTML with letter-area and keyboard containers - initLessonScreen: renders keyboard, shows letters, handles keypress - Correct key dissolves letter with animation, advances to next - Wrong key does nothing (per D-03), correct key stays highlighted - startLesson in app.ts: manages lesson lifecycle and cleanup - onComplete: updates progress, unlocks next level, saves to IndexedDB - CSS: floating letter animation, dissolve effect on correct press Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -6,6 +6,12 @@ import type {
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} from "../types";
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import { companions } from "../companion/characters";
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import { saveProgress } from "../storage/db";
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import {
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createExerciseState,
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handleKeyPress,
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getCurrentLetter,
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} from "../game/typing";
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import { renderKeyboard, highlightKey, pressKey } from "../game/keyboard";
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export function initWelcomeScreen(
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db: IDBDatabase,
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@@ -67,3 +73,67 @@ export function initWelcomeScreen(
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navigateTo("forest");
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});
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}
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export function initLessonScreen(
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_db: IDBDatabase,
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level: number,
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layout: KeyboardLayout,
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onComplete: (level: number) => void,
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): () => void {
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const letterArea = document.getElementById("letter-area")!;
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const keyboardContainer = document.getElementById("lesson-keyboard")!;
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const state = createExerciseState(level);
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// Render keyboard
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renderKeyboard(keyboardContainer, layout, level);
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// Show current letter
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function showCurrentLetter(): void {
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const letter = getCurrentLetter(state);
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if (!letter) return;
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letterArea.innerHTML = "";
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const letterEl = document.createElement("div");
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letterEl.className = "falling-letter";
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letterEl.textContent = letter === " " ? "\u2423" : letter.toUpperCase();
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letterArea.appendChild(letterEl);
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highlightKey(letter);
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}
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showCurrentLetter();
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// Keyboard handler
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function onKeyDown(e: KeyboardEvent): void {
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// Ignore modifier keys, function keys, etc.
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if (e.key.length > 1 && e.key !== " ") return;
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e.preventDefault();
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const result = handleKeyPress(state, e.key);
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pressKey(e.key);
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if (result.correct) {
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// Correct: dissolve letter with animation
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const currentEl = letterArea.querySelector(".falling-letter");
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if (currentEl) {
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currentEl.classList.add("falling-letter--dissolve");
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}
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if (result.exerciseComplete) {
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// Lesson complete
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document.removeEventListener("keydown", onKeyDown);
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onComplete(level);
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} else {
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// Show next letter after brief delay
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setTimeout(() => showCurrentLetter(), 300);
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}
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}
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// Wrong: do nothing to letter (per D-03), correct key already highlighted
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}
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document.addEventListener("keydown", onKeyDown);
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// Return cleanup function
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return () => {
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document.removeEventListener("keydown", onKeyDown);
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letterArea.innerHTML = "";
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};
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}
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