feat(01-04): wire lesson screen UI with keyboard and falling letters
- Lesson screen HTML with letter-area and keyboard containers - initLessonScreen: renders keyboard, shows letters, handles keypress - Correct key dissolves letter with animation, advances to next - Wrong key does nothing (per D-03), correct key stays highlighted - startLesson in app.ts: manages lesson lifecycle and cleanup - onComplete: updates progress, unlocks next level, saves to IndexedDB - CSS: floating letter animation, dissolve effect on correct press Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
+10
-1
@@ -28,7 +28,16 @@
|
||||
</div>
|
||||
</section>
|
||||
<section id="screen-forest" class="screen"></section>
|
||||
<section id="screen-lesson" class="screen"></section>
|
||||
<section id="screen-lesson" class="screen">
|
||||
<div class="lesson">
|
||||
<div class="lesson__letter-area" id="letter-area">
|
||||
<!-- Current letter appears here -->
|
||||
</div>
|
||||
<div class="lesson__keyboard" id="lesson-keyboard">
|
||||
<!-- Keyboard rendered here -->
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section id="screen-reward" class="screen"></section>
|
||||
<section id="screen-parent" class="screen"></section>
|
||||
|
||||
|
||||
+49
-5
@@ -1,8 +1,9 @@
|
||||
import type { ScreenName } from "./types";
|
||||
import { openDB, getProgress } from "./storage/db";
|
||||
import { initWelcomeScreen } from "./ui/screens";
|
||||
import type { ScreenName, KeyboardLayout } from "./types";
|
||||
import { openDB, getProgress, saveProgress } from "./storage/db";
|
||||
import { initWelcomeScreen, initLessonScreen } from "./ui/screens";
|
||||
|
||||
let db: IDBDatabase;
|
||||
let lessonCleanup: (() => void) | null = null;
|
||||
|
||||
export function showScreen(name: ScreenName): void {
|
||||
document.querySelectorAll(".screen").forEach((el) => {
|
||||
@@ -18,14 +19,57 @@ export function getDB(): IDBDatabase {
|
||||
return db;
|
||||
}
|
||||
|
||||
export async function startLesson(
|
||||
level: number,
|
||||
layout: KeyboardLayout,
|
||||
): Promise<void> {
|
||||
// Clean up previous lesson if any
|
||||
if (lessonCleanup) {
|
||||
lessonCleanup();
|
||||
lessonCleanup = null;
|
||||
}
|
||||
|
||||
showScreen("lesson");
|
||||
|
||||
lessonCleanup = initLessonScreen(db, level, layout, async (completedLevel: number) => {
|
||||
// Update progress after lesson completion
|
||||
const progress = await getProgress(db);
|
||||
if (!progress) return;
|
||||
|
||||
// Add level to completedLevels if not already there
|
||||
if (!progress.completedLevels.includes(completedLevel)) {
|
||||
progress.completedLevels.push(completedLevel);
|
||||
}
|
||||
|
||||
// Advance to next level if this was the current level (LEVL-02, LEVL-03)
|
||||
if (completedLevel === progress.currentLevel) {
|
||||
progress.currentLevel = completedLevel + 1;
|
||||
}
|
||||
|
||||
// Increment session count
|
||||
progress.totalSessions++;
|
||||
|
||||
// Add today's date if not already recorded
|
||||
const today = new Date().toISOString().split("T")[0]!;
|
||||
if (!progress.sessionDates.includes(today)) {
|
||||
progress.sessionDates.push(today);
|
||||
}
|
||||
|
||||
await saveProgress(db, progress);
|
||||
|
||||
// Navigate to forest (per D-07: skip reward in Phase 1)
|
||||
showScreen("forest");
|
||||
});
|
||||
}
|
||||
|
||||
export async function initApp(): Promise<void> {
|
||||
db = await openDB();
|
||||
const progress = await getProgress(db);
|
||||
if (progress && progress.selectedCharacter) {
|
||||
// Returning user — skip welcome, go to forest
|
||||
// Returning user -- go to forest
|
||||
showScreen("forest");
|
||||
} else {
|
||||
// First time — show welcome
|
||||
// First time -- show welcome
|
||||
initWelcomeScreen(db, showScreen);
|
||||
showScreen("welcome");
|
||||
}
|
||||
|
||||
@@ -162,6 +162,59 @@ h3 {
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
/* Lesson screen */
|
||||
.lesson {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 2rem;
|
||||
padding: 2rem;
|
||||
min-height: 100vh;
|
||||
background: var(--bg-cream);
|
||||
}
|
||||
|
||||
.lesson__letter-area {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 200px;
|
||||
height: 200px;
|
||||
}
|
||||
|
||||
.falling-letter {
|
||||
font-family: "Quicksand", sans-serif;
|
||||
font-size: 5rem;
|
||||
font-weight: 700;
|
||||
color: var(--accent-green);
|
||||
animation: letter-float 2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes letter-float {
|
||||
0%,
|
||||
100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
50% {
|
||||
transform: translateY(-10px);
|
||||
}
|
||||
}
|
||||
|
||||
.falling-letter--dissolve {
|
||||
animation: letter-dissolve 0.3s ease-out forwards;
|
||||
}
|
||||
|
||||
@keyframes letter-dissolve {
|
||||
0% {
|
||||
transform: scale(1);
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
transform: scale(1.5);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Keyboard */
|
||||
.keyboard {
|
||||
display: flex;
|
||||
|
||||
@@ -6,6 +6,12 @@ import type {
|
||||
} from "../types";
|
||||
import { companions } from "../companion/characters";
|
||||
import { saveProgress } from "../storage/db";
|
||||
import {
|
||||
createExerciseState,
|
||||
handleKeyPress,
|
||||
getCurrentLetter,
|
||||
} from "../game/typing";
|
||||
import { renderKeyboard, highlightKey, pressKey } from "../game/keyboard";
|
||||
|
||||
export function initWelcomeScreen(
|
||||
db: IDBDatabase,
|
||||
@@ -67,3 +73,67 @@ export function initWelcomeScreen(
|
||||
navigateTo("forest");
|
||||
});
|
||||
}
|
||||
|
||||
export function initLessonScreen(
|
||||
_db: IDBDatabase,
|
||||
level: number,
|
||||
layout: KeyboardLayout,
|
||||
onComplete: (level: number) => void,
|
||||
): () => void {
|
||||
const letterArea = document.getElementById("letter-area")!;
|
||||
const keyboardContainer = document.getElementById("lesson-keyboard")!;
|
||||
const state = createExerciseState(level);
|
||||
|
||||
// Render keyboard
|
||||
renderKeyboard(keyboardContainer, layout, level);
|
||||
|
||||
// Show current letter
|
||||
function showCurrentLetter(): void {
|
||||
const letter = getCurrentLetter(state);
|
||||
if (!letter) return;
|
||||
letterArea.innerHTML = "";
|
||||
const letterEl = document.createElement("div");
|
||||
letterEl.className = "falling-letter";
|
||||
letterEl.textContent = letter === " " ? "\u2423" : letter.toUpperCase();
|
||||
letterArea.appendChild(letterEl);
|
||||
highlightKey(letter);
|
||||
}
|
||||
|
||||
showCurrentLetter();
|
||||
|
||||
// Keyboard handler
|
||||
function onKeyDown(e: KeyboardEvent): void {
|
||||
// Ignore modifier keys, function keys, etc.
|
||||
if (e.key.length > 1 && e.key !== " ") return;
|
||||
e.preventDefault();
|
||||
|
||||
const result = handleKeyPress(state, e.key);
|
||||
pressKey(e.key);
|
||||
|
||||
if (result.correct) {
|
||||
// Correct: dissolve letter with animation
|
||||
const currentEl = letterArea.querySelector(".falling-letter");
|
||||
if (currentEl) {
|
||||
currentEl.classList.add("falling-letter--dissolve");
|
||||
}
|
||||
|
||||
if (result.exerciseComplete) {
|
||||
// Lesson complete
|
||||
document.removeEventListener("keydown", onKeyDown);
|
||||
onComplete(level);
|
||||
} else {
|
||||
// Show next letter after brief delay
|
||||
setTimeout(() => showCurrentLetter(), 300);
|
||||
}
|
||||
}
|
||||
// Wrong: do nothing to letter (per D-03), correct key already highlighted
|
||||
}
|
||||
|
||||
document.addEventListener("keydown", onKeyDown);
|
||||
|
||||
// Return cleanup function
|
||||
return () => {
|
||||
document.removeEventListener("keydown", onKeyDown);
|
||||
letterArea.innerHTML = "";
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user