diff --git a/.planning/REQUIREMENTS.md b/.planning/REQUIREMENTS.md index 30224d4..d5ff636 100644 --- a/.planning/REQUIREMENTS.md +++ b/.planning/REQUIREMENTS.md @@ -82,10 +82,10 @@ Requirements for initial release (MVP). Each maps to roadmap phases. ### Reward -- [ ] **RWRD-01**: Belohnungs-Screen nach jeder Einheit: Neues Waldelement-Bild + Companion-Kommentar -- [ ] **RWRD-02**: Pre-Generation: Bild wird während Übung im Hintergrund generiert -- [ ] **RWRD-03**: Placeholder bei Wartezeit ("Der Wald denkt nach..." mit animierten Blättern) -- [ ] **RWRD-04**: "Weiter üben" / "Zurück zum Wald" Buttons +- [x] **RWRD-01**: Belohnungs-Screen nach jeder Einheit: Neues Waldelement-Bild + Companion-Kommentar +- [x] **RWRD-02**: Pre-Generation: Bild wird während Übung im Hintergrund generiert +- [x] **RWRD-03**: Placeholder bei Wartezeit ("Der Wald denkt nach..." mit animierten Blättern) +- [x] **RWRD-04**: "Weiter üben" / "Zurück zum Wald" Buttons ### Parent Area @@ -196,10 +196,10 @@ Which phases cover which requirements. Updated during roadmap creation. | FRST-01 | Phase 3 | Complete | | FRST-02 | Phase 3 | Complete | | FRST-03 | Phase 3 | Complete | -| RWRD-01 | Phase 3 | Pending | -| RWRD-02 | Phase 3 | Pending | -| RWRD-03 | Phase 3 | Pending | -| RWRD-04 | Phase 3 | Pending | +| RWRD-01 | Phase 3 | Complete | +| RWRD-02 | Phase 3 | Complete | +| RWRD-03 | Phase 3 | Complete | +| RWRD-04 | Phase 3 | Complete | | PRNT-01 | Phase 3 | Complete | | PRNT-02 | Phase 3 | Complete | | PRNT-03 | Phase 3 | Complete | diff --git a/.planning/ROADMAP.md b/.planning/ROADMAP.md index 42b0105..8874c97 100644 --- a/.planning/ROADMAP.md +++ b/.planning/ROADMAP.md @@ -74,7 +74,7 @@ Plans: - [x] 03-01-PLAN.md — Word lists per level, Progress type extension, rate limit update - [x] 03-02-PLAN.md — Lesson 3-phase state machine (discover/practice/words), review + repetition logic - [x] 03-03-PLAN.md — Forest visual scene (SVG background, 4x3 grid, element rendering from IndexedDB) -- [ ] 03-04-PLAN.md — Reward screen with pre-generation, full flow wiring (lesson -> reward -> forest) +- [x] 03-04-PLAN.md — Reward screen with pre-generation, full flow wiring (lesson -> reward -> forest) - [x] 03-05-PLAN.md — Parent area (access gate, stats overview, settings panel) **UI hint**: yes diff --git a/.planning/STATE.md b/.planning/STATE.md index 82a9600..54d43b7 100644 --- a/.planning/STATE.md +++ b/.planning/STATE.md @@ -2,15 +2,15 @@ gsd_state_version: 1.0 milestone: v1.0 milestone_name: milestone -status: executing -stopped_at: Completed 03-02-PLAN.md -last_updated: "2026-03-29T11:49:51.101Z" +status: verifying +stopped_at: Completed 03-04-PLAN.md +last_updated: "2026-03-29T11:54:23.974Z" last_activity: 2026-03-29 progress: total_phases: 4 - completed_phases: 2 + completed_phases: 3 total_plans: 15 - completed_plans: 14 + completed_plans: 15 percent: 0 --- @@ -27,7 +27,7 @@ See: .planning/PROJECT.md (updated 2026-03-29) Phase: 03 (komplettes-spielerlebnis) — EXECUTING Plan: 5 of 5 -Status: Ready to execute +Status: Phase complete — ready for verification Last activity: 2026-03-29 Progress: [░░░░░░░░░░] 0% @@ -66,6 +66,7 @@ Progress: [░░░░░░░░░░] 0% | Phase 03 P01 | 3min | 2 tasks | 7 files | | Phase 03 P05 | 2min | 2 tasks | 4 files | | Phase 03 P02 | 4min | 2 tasks | 6 files | +| Phase 03 P04 | 3min | 2 tasks | 4 files | ## Accumulated Context @@ -98,6 +99,8 @@ Recent decisions affecting current work: - [Phase 03]: Access code hardcoded as 1234 for single-user private app - [Phase 03]: Word mode uses intervalMs=0 (no timing pressure for word display) - [Phase 03]: Discover phase skips space key; review pulls 2 words from each of last 2-3 levels +- [Phase 03]: Pre-generation uses fire-and-forget pattern: startPreGeneration() at lesson start, awaited on reward screen +- [Phase 03]: Progress migration function ensures backward compat with older IndexedDB data ### Pending Todos @@ -109,6 +112,6 @@ None yet. ## Session Continuity -Last session: 2026-03-29T11:49:51.094Z -Stopped at: Completed 03-02-PLAN.md +Last session: 2026-03-29T11:54:23.968Z +Stopped at: Completed 03-04-PLAN.md Resume file: None diff --git a/.planning/phases/03-komplettes-spielerlebnis/03-04-SUMMARY.md b/.planning/phases/03-komplettes-spielerlebnis/03-04-SUMMARY.md new file mode 100644 index 0000000..8de37fc --- /dev/null +++ b/.planning/phases/03-komplettes-spielerlebnis/03-04-SUMMARY.md @@ -0,0 +1,105 @@ +--- +phase: 03-komplettes-spielerlebnis +plan: 04 +subsystem: game-flow +tags: [reward, pre-generation, gemini-image, indexeddb, game-loop] + +requires: + - phase: 03-01 + provides: Progress types with stats fields, level system + - phase: 03-02 + provides: Lesson screen with 3-phase flow and stats callback + - phase: 03-03 + provides: Forest scene rendering with element grid and animation +provides: + - Reward module with image pre-generation and display + - Complete game loop: forest -> lesson -> reward -> forest + - Review mechanic (every 3rd session) + - Repetition protection with encouragement + - Stats accumulation in Progress +affects: [03-05-parent-area] + +tech-stack: + added: [] + patterns: [pre-generation-pattern, fire-and-forget-async, progress-migration] + +key-files: + created: + - src/forest/reward.ts + modified: + - src/app.ts + - index.html + - src/styles/main.css + +key-decisions: + - "Pre-generation uses fire-and-forget pattern: startPreGeneration() called at lesson start, awaited on reward screen" + - "Fallback images loaded from existing SVGs in src/assets/fallback-images/ when rate-limited" + - "Progress migration function ensures backward compatibility with older saved data" + +patterns-established: + - "Pre-generation pattern: start async work early, await result when needed, with fallback" + - "Progress migration: migrateProgress() ensures all fields exist before use" + +requirements-completed: [RWRD-01, RWRD-02, RWRD-03, RWRD-04, TYPE-07] + +duration: 3min +completed: 2026-03-29 +--- + +# Phase 03 Plan 04: Reward Screen & Game Loop Summary + +**Reward screen with pre-generated forest element images, companion comments, and complete game loop wiring (forest -> lesson -> reward -> forest)** + +## Performance + +- **Duration:** 3 min +- **Started:** 2026-03-29T11:50:31Z +- **Completed:** 2026-03-29T11:53:36Z +- **Tasks:** 2 +- **Files modified:** 4 + +## Accomplishments +- Complete game loop: lesson completion shows reward screen with generated/fallback image and companion comment +- Image pre-generation starts at lesson begin, placeholder with animated leaves shown while loading +- Review mode triggers every 3rd session, encouragement after 2x same level +- Exercise stats (correct, errors, errorKeys) accumulated in Progress across sessions + +## Task Commits + +Each task was committed atomically: + +1. **Task 1: Reward module with pre-generation and reward screen** - `e599050` (feat) +2. **Task 2: Wire complete flow in app.ts with review/repeat triggers** - `aaf9872` (feat) + +## Files Created/Modified +- `src/forest/reward.ts` - Reward module: startPreGeneration(), initRewardScreen(), fallback image handling +- `src/app.ts` - Updated game flow: lesson -> reward -> forest, review triggers, stats accumulation, progress migration +- `index.html` - Reward screen HTML with image area, companion comment, action buttons +- `src/styles/main.css` - Reward screen CSS with placeholder animation, image appear animation, button styles + +## Decisions Made +- Pre-generation uses fire-and-forget pattern at lesson start, awaited on reward screen with placeholder +- Fallback images loaded from existing static SVGs when rate-limited or API unavailable +- Progress migration function (migrateProgress) ensures backward compatibility with older IndexedDB data +- Grid position for new elements uses modulo 12 with random offset for natural placement + +## Deviations from Plan + +None - plan executed exactly as written. + +## Issues Encountered +None + +## User Setup Required +None - no external service configuration required. + +## Known Stubs +None - all data paths are wired to real sources. + +## Next Phase Readiness +- Game loop complete: forest -> lesson (3 phases) -> reward -> forest +- Ready for Plan 05 (parent area already has Ctrl+Shift+E shortcut wired from prior plan) + +--- +*Phase: 03-komplettes-spielerlebnis* +*Completed: 2026-03-29*