- playCorrectSound() on correct keypress in letter and word exercises
- playRewardSound() when reward image appears
- speakText() for companion comment on reward screen
- playForestElementSound() when new forest element renders
- speakText() for companion greeting on forest screen
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- renderForestScene() loads elements from IDB and renders as images
- Object URLs tracked and revoked on re-render to prevent memory leaks
- Random +-10-20px offset for natural element placement
- New element animation class applied via newElementId parameter
- Integrated into initForestScreen alongside renderLevelMap
- Back button in lesson screen to return to forest without completing
- "Alle Stufen geschafft!" message when all 6 levels are done
- Cap currentLevel at MAX_LEVEL to prevent out-of-bounds progression
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>