--- phase: 03-komplettes-spielerlebnis plan: 03 subsystem: ui tags: [svg, css-grid, indexeddb, animation, forest-scene] requires: - phase: 01-grundgeruest provides: "IndexedDB schema with forestElements store" provides: - "Visual forest scene with SVG woodland background" - "4x3 CSS grid overlay for forest element images" - "renderForestScene() function loading elements from IndexedDB" - "Fade-in + scale-up animation for new elements" affects: [03-04, reward-flow, forest-display] tech-stack: added: [] patterns: ["Object URL lifecycle management (create/revoke)", "SVG layered background with CSS grid overlay"] key-files: created: [] modified: ["index.html", "src/styles/main.css", "src/forest/scene.ts"] key-decisions: - "SVG element order: sky first (back), then clouds/sun, trees, hills, ground (front) for correct layering" - "Object URLs tracked in module-level array and revoked on re-render to prevent memory leaks" - "Random offset +-10-20px on element images for natural (non-grid-like) placement" patterns-established: - "Object URL lifecycle: track in module array, revoke all before re-render" requirements-completed: [FRST-01, FRST-02, FRST-03] duration: 2min completed: 2026-03-29 --- # Phase 03 Plan 03: Forest Scene Summary **SVG woodland background with 4x3 CSS grid overlay rendering IndexedDB forest elements with fade-in animation** ## Performance - **Duration:** 2 min - **Started:** 2026-03-29T11:40:00Z - **Completed:** 2026-03-29T11:42:00Z - **Tasks:** 2 - **Files modified:** 3 ## Accomplishments - SVG forest background with sky gradient, clouds, sun, background trees, hills, and ground - 4x3 CSS grid overlay positioned absolutely over SVG for element placement - renderForestScene() loads all ForestElements from IndexedDB and renders as images with random offset - New element animation (fade-in + scale-up, 1.2s ease-out) via CSS class - Object URL memory leak prevention with tracked revocation on re-render ## Task Commits Each task was committed atomically: 1. **Task 1: SVG forest background and grid HTML structure** - `c9abc9e` (feat) 2. **Task 2: Render forest elements from IndexedDB** - `e1fc5eb` (feat) ## Files Created/Modified - `index.html` - Added forest scene container with SVG background and grid overlay in forest screen - `src/styles/main.css` - Added forest scene CSS: grid layout, element styling, appear animation keyframes - `src/forest/scene.ts` - Added renderForestScene() with IDB loading, Object URL management, animation class ## Decisions Made - SVG element order: sky rect painted first (background), then clouds/sun, trees, hills, ground on top for correct visual layering - Object URLs stored in module-level array and revoked before each re-render to prevent memory leaks - Random offset of +-10-20px applied to each element image for natural, non-rigid placement within grid cells ## Deviations from Plan None - plan executed exactly as written. ## Issues Encountered None ## User Setup Required None - no external service configuration required. ## Next Phase Readiness - Forest scene ready for Plan 04 (reward flow) to call renderForestScene(db, newElementId) after generating new elements - Level map still renders alongside the forest scene as expected ## Self-Check: PASSED - All 3 modified files exist on disk - Both task commits verified in git log (c9abc9e, e1fc5eb) - SUMMARY.md created successfully --- *Phase: 03-komplettes-spielerlebnis* *Completed: 2026-03-29*