--- phase: 04-polish-audio plan: 04 subsystem: audio, ui tags: [web-audio-api, web-speech-api, audio-integration, fire-and-forget] # Dependency graph requires: - phase: 04-polish-audio/04-01 provides: "Audio module (sounds.ts, speech.ts) with playCorrectSound, playRewardSound, playForestElementSound, speakText" - phase: 04-polish-audio/04-02 provides: "Enhanced animations (leaf-fall, stardust, companion float)" - phase: 04-polish-audio/04-03 provides: "Export/import/reset functionality in parent area" provides: - "Audio fully wired into lesson (correct keypress sound), reward (melody + speech), forest (element glitter sound), app (greeting speech)" - "Complete Phase 4 polish experience ready for end-user testing" affects: [] # Tech tracking tech-stack: added: [] patterns: - "Fire-and-forget audio calls at interaction points (no await, no try/catch at call site)" key-files: created: [] modified: - src/ui/screens.ts - src/forest/reward.ts - src/forest/scene.ts - src/app.ts key-decisions: - "Audio calls are fire-and-forget at all touch points -- sound/speech modules handle settings checks and errors internally" patterns-established: - "Audio integration pattern: import sound function, call at interaction point, no error handling needed at call site" requirements-completed: [PLSH-01, PLSH-02, PLSH-03, PLSH-04, PLSH-05, AUDI-01, AUDI-02, AUDI-03, AUDI-04, AUDI-05, PRNT-05, PRNT-06, PRNT-07] # Metrics duration: 1min completed: 2026-03-29 --- # Phase 04 Plan 04: Audio Wiring Summary **Web Audio sounds wired into lesson/reward/forest screens with Web Speech API for companion text readout** ## Performance - **Duration:** 1 min - **Started:** 2026-03-29T16:20:59Z - **Completed:** 2026-03-29T16:22:00Z - **Tasks:** 2 (1 auto + 1 checkpoint auto-approved) - **Files modified:** 4 ## Accomplishments - playCorrectSound() fires on every correct keypress in both letter and word exercise modes - playRewardSound() plays ascending melody when reward image appears, speakText() reads companion comment aloud - playForestElementSound() triggers glitter sound when new forest element renders with animation - speakText() reads companion greeting on forest screen for returning users ## Task Commits Each task was committed atomically: 1. **Task 1: Wire audio + speech into lesson, reward, forest, and app** - `b453efe` (feat) 2. **Task 2: End-to-end verification of Phase 4** - auto-approved checkpoint ## Files Created/Modified - `src/ui/screens.ts` - Added playCorrectSound import and calls in letter + word exercise keydown handlers - `src/forest/reward.ts` - Added playRewardSound + speakText imports and calls in initRewardScreen - `src/forest/scene.ts` - Added playForestElementSound import and call on new element render - `src/app.ts` - Added speakText import and call for greeting text, sorted imports per biome rules ## Decisions Made - Audio calls are fire-and-forget at all touch points -- sound/speech modules handle settings checks and errors internally ## Deviations from Plan None - plan executed exactly as written. ## Issues Encountered None ## User Setup Required None - no external service configuration required. ## Next Phase Readiness - Phase 4 (polish-audio) is fully complete - All audio, animation, responsive, error handling, and export/import features are wired and ready - App is ready for end-user testing with the child --- *Phase: 04-polish-audio* *Completed: 2026-03-29* ## Self-Check: PASSED