--- phase: 01-grundger-st-tippmechanik plan: 05 subsystem: ui tags: [forest-map, level-progression, screen-flow, dom] requires: - phase: 01-02 provides: "Welcome screen with companion selection and layout toggle" - phase: 01-04 provides: "Lesson screen with typing exercise and keyboard visualization" provides: - "Forest overview screen with 6-level map (locked/current/completed)" - "Complete app flow: welcome -> forest -> lesson -> forest" - "Level progression updates after lesson completion" affects: [phase-02-waldwelt, phase-03-companion] tech-stack: added: [] patterns: ["screen init/reinit pattern for state refresh after navigation"] key-files: created: - src/forest/scene.ts modified: - src/app.ts - index.html - src/styles/main.css key-decisions: - "Forest screen re-initializes on every navigation to reflect updated progress" - "startLessonFromForest reads layout from stored progress instead of passing through params" patterns-established: - "Screen re-init pattern: initForestScreen called before every showScreen('forest') to refresh state" requirements-completed: [FRST-04, FRST-05] duration: 2min completed: 2026-03-29 --- # Phase 01 Plan 05: Forest Screen & App Flow Integration Summary **Forest overview with 6-level map (locked/current/completed states) and end-to-end app loop: welcome -> forest -> lesson -> forest with progress persistence** ## Performance - **Duration:** 2 min - **Started:** 2026-03-29T09:13:52Z - **Completed:** 2026-03-29T09:15:39Z - **Tasks:** 2 (1 implementation + 1 auto-approved verification) - **Files modified:** 4 ## Accomplishments - Forest overview screen with level map showing 6 levels with locked/current/completed visual states - Complete app flow wired: welcome -> forest -> lesson -> forest with automatic progress updates - Level progression logic: completing a lesson marks level done, advances currentLevel, increments sessions - Returning users skip welcome and go directly to forest with persisted state ## Task Commits Each task was committed atomically: 1. **Task 1: Forest screen with level map and continue button** - `5bac850` (feat) 2. **Task 2: Verify complete Phase 1 app flow** - auto-approved checkpoint, no commit ## Files Created/Modified - `src/forest/scene.ts` - Forest screen with getLevelStatus, renderLevelMap, initForestScreen - `src/app.ts` - Rewired to integrate forest screen init, lesson completion handler, and navigation flow - `index.html` - Added forest screen HTML structure with level-map container and continue button - `src/styles/main.css` - Added forest layout, level card styles (current/completed/locked), continue button ## Decisions Made - Forest screen re-initializes on every navigation (after lesson complete, after welcome) to ensure fresh progress state - Extracted lesson completion logic into handleLessonComplete for cleaner flow - startLessonFromForest reads keyboard layout from stored progress rather than threading it through as a parameter ## Deviations from Plan None - plan executed exactly as written. ## Issues Encountered None ## User Setup Required None - no external service configuration required. ## Next Phase Readiness - Phase 1 complete: all 5 plans executed - Full typing exercise loop is playable from fresh start through level completion - Forest screen ready for Phase 2 expansion (reward images, companion text) - Progress persistence verified through re-init pattern --- *Phase: 01-grundger-st-tippmechanik* *Completed: 2026-03-29*