--- gsd_state_version: 1.0 milestone: v1.0 milestone_name: milestone status: executing stopped_at: Completed 03-05-PLAN.md last_updated: "2026-03-29T11:47:40.577Z" last_activity: 2026-03-29 progress: total_phases: 4 completed_phases: 2 total_plans: 15 completed_plans: 13 percent: 0 --- # Project State ## Project Reference See: .planning/PROJECT.md (updated 2026-03-29) **Core value:** Das Kind übt freiwillig weiter, weil es wissen will, was als Nächstes im Wald erscheint — nicht weil es Punkte sammelt. **Current focus:** Phase 03 — komplettes-spielerlebnis ## Current Position Phase: 03 (komplettes-spielerlebnis) — EXECUTING Plan: 4 of 5 Status: Ready to execute Last activity: 2026-03-29 Progress: [░░░░░░░░░░] 0% ## Performance Metrics **Velocity:** - Total plans completed: 0 - Average duration: - - Total execution time: 0 hours **By Phase:** | Phase | Plans | Total | Avg/Plan | |-------|-------|-------|----------| | - | - | - | - | **Recent Trend:** - Last 5 plans: - - Trend: - *Updated after each plan completion* | Phase 01 P01 | 4min | 2 tasks | 22 files | | Phase 01 P02 | 2min | 2 tasks | 6 files | | Phase 01 P03 | 3min | 2 tasks | 4 files | | Phase 01 P04 | 2min | 2 tasks | 6 files | | Phase 01 P05 | 2min | 2 tasks | 4 files | | Phase 02 P02 | 2min | 2 tasks | 8 files | | Phase 02 P01 | 3min | 1 tasks | 6 files | | Phase 02 P04 | 1min | 1 tasks | 2 files | | Phase 02 P03 | 6min | 2 tasks | 12 files | | Phase 02 P05 | 3min | 3 tasks | 7 files | | Phase 03 P03 | 2min | 2 tasks | 3 files | | Phase 03 P01 | 3min | 2 tasks | 7 files | | Phase 03 P05 | 2min | 2 tasks | 4 files | ## Accumulated Context ### Decisions Decisions are logged in PROJECT.md Key Decisions table. Recent decisions affecting current work: - All phases: Vanilla TypeScript + Vite, no framework, DOM-based forest scene - All phases: Gemini REST via fetch(), key in public/config.json (private use acceptable) - Phase 2+: Vorab-generierte Character Assets per Build-Script (kein Onboarding-Warten) - [Phase 01]: openDB accepts optional name param for test isolation with fake-indexeddb - [Phase 01]: Screen transitions use CSS opacity+display toggle, no router library - [Phase 01]: Companion cards rendered dynamically from data array, not hardcoded HTML - [Phase 01]: Finger color map duplicated in keyboard.ts for module independence - [Phase 01]: Exercise state uses direct mutation pattern for game loop simplicity - [Phase 01]: Forest screen re-initializes on every navigation to reflect updated progress - [Phase 02]: Fallback texts use ue/oe/ae transliteration for umlauts, consistent with existing codebase convention - [Phase 02]: SVGs use gradient-based rendering under 2KB each for watercolor feel - [Phase 02]: Rate limiting stored in Settings singleton, no new IndexedDB store - [Phase 02]: Image generation no retry (expensive), text retries 3x exponential backoff - [Phase 02]: Config loader caches after first fetch, resetConfigCache() for testing - [Phase 02]: Each companion function independently checks config and rate limits (no shared wrapper) for clarity - [Phase 02]: Fixed imageModel name: gemini-3.1-flash-preview-image -> gemini-3.1-flash-image-preview (was 404) - [Phase 02]: Asset generation script skips existing files for idempotent re-runs - [Phase 02]: Vite static imports for avatar PNGs with onerror emoji fallback pattern - [Phase 03]: Object URLs tracked in module-level array and revoked on re-render to prevent memory leaks - [Phase 03]: Levels 1-2 use letter combos (no real German words with F/J/D/K only) - [Phase 03]: Rate limits raised to 10 text / 5 image per day for practical usage - [Phase 03]: Access code hardcoded as 1234 for single-user private app ### Pending Todos None yet. ### Blockers/Concerns None yet. ## Session Continuity Last session: 2026-03-29T11:47:40.570Z Stopped at: Completed 03-05-PLAN.md Resume file: None