# Project State ## Project Reference See: .planning/PROJECT.md (updated 2026-03-29) **Core value:** Das Kind übt freiwillig weiter, weil es wissen will, was als Nächstes im Wald erscheint — nicht weil es Punkte sammelt. **Current focus:** Phase 1 — Grundgerüst + Tippmechanik ## Current Position Phase: 1 of 4 (Grundgerüst + Tippmechanik) Plan: 0 of ? in current phase Status: Ready to plan Last activity: 2026-03-29 — Roadmap created, all 63 v1 requirements mapped to 4 phases Progress: [░░░░░░░░░░] 0% ## Performance Metrics **Velocity:** - Total plans completed: 0 - Average duration: - - Total execution time: 0 hours **By Phase:** | Phase | Plans | Total | Avg/Plan | |-------|-------|-------|----------| | - | - | - | - | **Recent Trend:** - Last 5 plans: - - Trend: - *Updated after each plan completion* ## Accumulated Context ### Decisions Decisions are logged in PROJECT.md Key Decisions table. Recent decisions affecting current work: - All phases: Vanilla TypeScript + Vite, no framework, DOM-based forest scene - All phases: Gemini REST via fetch(), key in public/config.json (private use acceptable) - Phase 2+: Vorab-generierte Character Assets per Build-Script (kein Onboarding-Warten) ### Pending Todos None yet. ### Blockers/Concerns None yet. ## Session Continuity Last session: 2026-03-29 Stopped at: Roadmap creation complete, ready to plan Phase 1 Resume file: None