Files
Zauberwald/.planning/STATE.md
T

2.6 KiB

gsd_state_version, milestone, milestone_name, status, stopped_at, last_updated, last_activity, progress
gsd_state_version milestone milestone_name status stopped_at last_updated last_activity progress
1.0 v1.0 milestone executing Completed 02-02-PLAN.md 2026-03-29T09:56:04.201Z 2026-03-29
total_phases completed_phases total_plans completed_plans percent
4 1 10 6 0

Project State

Project Reference

See: .planning/PROJECT.md (updated 2026-03-29)

Core value: Das Kind übt freiwillig weiter, weil es wissen will, was als Nächstes im Wald erscheint — nicht weil es Punkte sammelt. Current focus: Phase 02 — gemini-integration-asset-pipeline

Current Position

Phase: 02 (gemini-integration-asset-pipeline) — EXECUTING Plan: 2 of 5 Status: Ready to execute Last activity: 2026-03-29

Progress: [░░░░░░░░░░] 0%

Performance Metrics

Velocity:

  • Total plans completed: 0
  • Average duration: -
  • Total execution time: 0 hours

By Phase:

Phase Plans Total Avg/Plan
- - - -

Recent Trend:

  • Last 5 plans: -
  • Trend: -

Updated after each plan completion | Phase 01 P01 | 4min | 2 tasks | 22 files | | Phase 01 P02 | 2min | 2 tasks | 6 files | | Phase 01 P03 | 3min | 2 tasks | 4 files | | Phase 01 P04 | 2min | 2 tasks | 6 files | | Phase 01 P05 | 2min | 2 tasks | 4 files | | Phase 02 P02 | 2min | 2 tasks | 8 files |

Accumulated Context

Decisions

Decisions are logged in PROJECT.md Key Decisions table. Recent decisions affecting current work:

  • All phases: Vanilla TypeScript + Vite, no framework, DOM-based forest scene
  • All phases: Gemini REST via fetch(), key in public/config.json (private use acceptable)
  • Phase 2+: Vorab-generierte Character Assets per Build-Script (kein Onboarding-Warten)
  • [Phase 01]: openDB accepts optional name param for test isolation with fake-indexeddb
  • [Phase 01]: Screen transitions use CSS opacity+display toggle, no router library
  • [Phase 01]: Companion cards rendered dynamically from data array, not hardcoded HTML
  • [Phase 01]: Finger color map duplicated in keyboard.ts for module independence
  • [Phase 01]: Exercise state uses direct mutation pattern for game loop simplicity
  • [Phase 01]: Forest screen re-initializes on every navigation to reflect updated progress
  • [Phase 02]: Fallback texts use ue/oe/ae transliteration for umlauts, consistent with existing codebase convention
  • [Phase 02]: SVGs use gradient-based rendering under 2KB each for watercolor feel

Pending Todos

None yet.

Blockers/Concerns

None yet.

Session Continuity

Last session: 2026-03-29T09:56:04.194Z Stopped at: Completed 02-02-PLAN.md Resume file: None