14 KiB
phase, verified, status, score
| phase | verified | status | score |
|---|---|---|---|
| 01-grundger-st-tippmechanik | 2026-03-29T11:18:00Z | passed | 5/5 must-haves verified |
Phase 1: Grundgeruest + Tippmechanik Verification Report
Phase Goal: Eine spielbare Tipp-Uebung im Browser, die ohne API funktioniert Verified: 2026-03-29T11:18:00Z Status: passed Re-verification: No -- initial verification
Goal Achievement
Observable Truths
| # | Truth | Status | Evidence |
|---|---|---|---|
| 1 | Die App startet via npm run dev und ist von aussen unter http://<vps-ip>:5173 erreichbar |
VERIFIED | vite.config.ts: server: { host: "0.0.0.0", port: 5173 }; package.json: "dev": "vite --host"; TypeScript compiles cleanly (tsc --noEmit passes) |
| 2 | Begleitfigur und Tastatur-Layout sind waehlbar und die Auswahl bleibt nach Browser-Reload erhalten | VERIFIED | screens.ts renders 4 companion cards from characters.ts, layout toggle DE/CH in HTML+JS, saveProgress on click, initApp checks selectedCharacter to skip welcome on reload |
| 3 | Stufe 1 (F, J, Leertaste) ist spielbar: Buchstaben erscheinen einzeln, richtiger Tastendruck loest sie auf, falscher Tastendruck tut nichts | VERIFIED | levels.ts level 1: newKeys: ["f", "j", " "]; typing.ts handleKeyPress returns correct/incorrect; screens.ts adds dissolve animation on correct, ignores wrong key (no letter change) |
| 4 | Nach 8-12 richtigen Buchstaben gilt die Uebung als abgeschlossen und Stufe 2 wird freigeschaltet | VERIFIED | typing.ts generates 8-12 letters; exerciseComplete triggers handleLessonComplete in app.ts; advances currentLevel and adds to completedLevels in IndexedDB |
| 5 | Die Wald-Uebersicht zeigt den Stufenstatus (locked / current / completed) korrekt an | VERIFIED | scene.ts getLevelStatus returns status from progress; renderLevelMap creates cards with level-card--locked/current/completed CSS classes; main.css styles each state distinctly |
Score: 5/5 truths verified
Required Artifacts
| Artifact | Expected | Status | Details |
|---|---|---|---|
package.json |
Project deps and scripts | VERIFIED | Vite 6, TypeScript, Biome, Vitest, fake-indexeddb; scripts: dev, build, preview, test, lint |
vite.config.ts |
Vite config with host/port | VERIFIED | host 0.0.0.0, port 5173/4173 |
src/types.ts |
All TypeScript interfaces | VERIFIED | 72 lines, exports Progress, ForestElement, CompanionAssets, Level, Settings, StyleReference, TypingExerciseState, ScreenName |
src/storage/db.ts |
IndexedDB wrapper with 5 stores | VERIFIED | 70 lines, 5 stores (progress, companionAssets, styleReference, forestElements, settings), exports openDB, getProgress, saveProgress, getSettings, saveSettings |
src/styles/main.css |
CSS palette + typography | VERIFIED | 386 lines, all CSS custom properties (--bg-cream, --finger-* colors), Quicksand + Nunito fonts, min 16px base, screen transitions, keyboard/forest/lesson styles |
src/main.ts |
Entry point | VERIFIED | 4 lines, imports CSS, calls initApp on DOMContentLoaded |
src/app.ts |
Screen management and routing | VERIFIED | 93 lines, exports showScreen/initApp, full flow: welcome->forest->lesson->forest with progress persistence |
src/ui/screens.ts |
Welcome screen + lesson screen | VERIFIED | 139 lines, exports initWelcomeScreen and initLessonScreen, companion selection, layout toggle, keyboard event handling |
src/companion/characters.ts |
Companion definitions | VERIFIED | 35 lines, 4 companions (fee/einhorn/fuchs/eule) with name, emoji, personality |
src/game/levels.ts |
Level definitions 1-6 | VERIFIED | 111 lines, 6 levels with correct key progression (F/J -> D/K -> S/L -> A/OE -> G/H -> E/I), exports levels, getLevelByNumber, getKeysUpToLevel |
src/game/keyboard.ts |
QWERTZ keyboard renderer | VERIFIED | 143 lines, DE+CH layouts, finger color mapping, exports renderKeyboard, highlightKey, pressKey, updateKeyboardForLevel |
src/game/typing.ts |
Typing exercise engine | VERIFIED | 88 lines, adaptive tempo (3s start, -200ms after 2x correct, +500ms after error, min 1.5s, max 4s), exports createExerciseState, handleKeyPress, getCurrentLetter |
src/forest/scene.ts |
Forest overview with level map | VERIFIED | 66 lines, exports initForestScreen, renderLevelMap, getLevelStatus; level cards with locked/current/completed states |
src/game/typing.test.ts |
TDD tests for typing logic | VERIFIED | 174 lines, 18 tests passing |
src/game/levels.test.ts |
Tests for level definitions | VERIFIED | 99 lines, 14 tests passing |
src/storage/db.test.ts |
Tests for IndexedDB wrapper | VERIFIED | 62 lines, 5 tests passing |
index.html |
App shell with screen sections | VERIFIED | 54 lines, 5 screen sections (welcome, forest, lesson, reward, parent), Google Fonts loaded |
Key Link Verification
| From | To | Via | Status | Details |
|---|---|---|---|---|
| src/main.ts | src/app.ts | initApp on DOMContentLoaded |
WIRED | Line 3-4: imports initApp, calls on DOMContentLoaded |
| src/app.ts | src/storage/db.ts | getProgress/saveProgress | WIRED | Lines 2, 25, 47, 77: imports and uses both functions |
| src/app.ts | src/ui/screens.ts | initWelcomeScreen, initLessonScreen | WIRED | Lines 3, 67, 85: imports and calls both |
| src/app.ts | src/forest/scene.ts | initForestScreen | WIRED | Lines 4, 50, 81, 88: imports and calls in multiple flows |
| src/ui/screens.ts | src/storage/db.ts | saveProgress | WIRED | Line 8, 72: imports and calls to persist companion+layout |
| src/ui/screens.ts | src/companion/characters.ts | companions array | WIRED | Line 7, 28: imports companions, iterates to render cards |
| src/ui/screens.ts | src/game/typing.ts | createExerciseState, handleKeyPress, getCurrentLetter | WIRED | Lines 10-13, 85, 92, 110: imports and uses in lesson logic |
| src/ui/screens.ts | src/game/keyboard.ts | renderKeyboard, highlightKey, pressKey | WIRED | Lines 14, 88, 99, 111: imports and uses for keyboard display |
| src/game/keyboard.ts | src/game/levels.ts | getLevelByNumber | WIRED | Line 2, 79, 129: imports and calls to determine active keys |
| src/game/typing.ts | src/game/levels.ts | getKeysUpToLevel | WIRED | Line 2, 20: imports and calls to get key set for letter generation |
| src/forest/scene.ts | src/storage/db.ts | getProgress | WIRED | Line 3, 59: imports and calls to load progress for level status |
| src/forest/scene.ts | src/game/levels.ts | levels array | WIRED | Line 2, 21: imports and iterates for level map |
Data-Flow Trace (Level 4)
| Artifact | Data Variable | Source | Produces Real Data | Status |
|---|---|---|---|---|
| src/forest/scene.ts | progress (Progress) | IndexedDB via getProgress(db) | Yes - reads from progress store | FLOWING |
| src/ui/screens.ts (welcome) | companions array | src/companion/characters.ts | Yes - 4 hardcoded companion definitions | FLOWING |
| src/ui/screens.ts (lesson) | state (TypingExerciseState) | createExerciseState(level) | Yes - generates random letters from level keys | FLOWING |
| src/game/keyboard.ts | level data | getLevelByNumber(currentLevel) | Yes - returns level definition with key sets | FLOWING |
Behavioral Spot-Checks
| Behavior | Command | Result | Status |
|---|---|---|---|
| TypeScript compiles | npx tsc --noEmit |
No errors | PASS |
| All tests pass | npx vitest run |
37 tests passing (3 files) | PASS |
| Typing engine generates correct letters for level 1 | Test: "generates letters only from level keys" | Passes in typing.test.ts | PASS |
| Adaptive tempo works | Tests: "decreases interval after streak", "increases interval after error" | Passes in typing.test.ts | PASS |
| Level status logic correct | Tests: getLevelStatus tests in levels.test.ts | 14 tests pass | PASS |
Requirements Coverage
| Requirement | Source Plan | Description | Status | Evidence |
|---|---|---|---|---|
| FNDN-01 | 01-01 | Vite + TypeScript strict + Biome + Vitest | SATISFIED | package.json has all deps; tsconfig.json exists; biome.json exists |
| FNDN-02 | 01-01 | Projektstruktur gemaess Spec | SATISFIED | All directories present: src/api, assets, companion, forest, game, storage, styles, ui |
| FNDN-03 | 01-01 | TypeScript Interfaces | SATISFIED | src/types.ts exports Progress, ForestElement, CompanionAssets, Level, Settings, StyleReference, TypingExerciseState, ScreenName |
| FNDN-04 | 01-01 | IndexedDB Wrapper mit 5 Stores | SATISFIED | db.ts creates progress, companionAssets, styleReference, forestElements, settings stores; 5 tests pass |
| FNDN-05 | 01-02 | Screen-Management: 5 Screens, CSS fade | SATISFIED | index.html has 5 screen sections; CSS .screen uses opacity transition 0.3s; showScreen toggles screen--active class |
| ONBD-01 | 01-02 | Willkommens-Screen mit 4 Begleitfigur-Karten | SATISFIED | screens.ts renders 4 cards from companions array with emoji + name |
| ONBD-02 | 01-02 | Tastatur-Layout-Auswahl DE/CH | SATISFIED | HTML has layout-toggle with DE/CH buttons; screens.ts handles click |
| ONBD-03 | 01-02 | Auswahl persistiert, nach Reload wiederhergestellt | SATISFIED | saveProgress stores selectedCharacter + selectedLayout; initApp checks on load |
| ONBD-04 | 01-02 | Los gehts fuehrt zur Wald-Uebersicht | SATISFIED | Start button calls navigateTo("forest") after saveProgress |
| KYBD-01 | 01-03 | Bildschirmtastatur QWERTZ | SATISFIED | keyboard.ts renders 5 rows (numbers, QWERTZ letter rows, space) for DE and CH |
| KYBD-02 | 01-03 | Fingerfarben gemaess Palette | SATISFIED | fingerColorMap maps all keys to --finger-* CSS vars; CSS defines 9 finger colors |
| KYBD-03 | 01-03 | Aktive Taste pulsiert, Press-Animation | SATISFIED | CSS key-pulse animation on --highlight class; scale(0.9) on --pressed class |
| KYBD-04 | 01-03 | Ungelernte Tasten ausgegraut | SATISFIED | keyboard.ts adds --inactive class (opacity 0.5) for keys not in current level |
| KYBD-05 | 01-03 | Beide Layouts DE/CH hinterlegt | SATISFIED | KEYBOARD_ROWS_DE and KEYBOARD_ROWS_CH defined separately; renderKeyboard selects by layout param |
| TYPE-01 | 01-04 | Buchstaben erscheinen einzeln, 8-12 pro Uebung | SATISFIED | typing.ts MIN_LETTERS=8, MAX_LETTERS=12; screens.ts shows one letter at a time in letter-area |
| TYPE-02 | 01-04 | Richtiger Tastendruck loest auf | SATISFIED | screens.ts adds falling-letter--dissolve class on correct; CSS animation scales up + fades out |
| TYPE-03 | 01-04 | Falscher Tastendruck: nichts, richtige Taste blinkt | SATISFIED | handleKeyPress returns correct=false; screens.ts only dissolves on correct; highlightKey called for target on each letter |
| TYPE-04 | 01-04 | Adaptives Tempo | SATISFIED | typing.ts: start 3s, -200ms after 2x correct (min 1.5s), +500ms after error (max 4s); 18 tests verify |
| LEVL-01 | 01-03 | Stufen 1-6 definiert | SATISFIED | levels.ts: 6 levels (F/J, D/K, S/L, A/OE, G/H, E/I) with cumulative allKeys |
| LEVL-02 | 01-04 | Stufe abgeschlossen nach einmaligem Durchspielen | SATISFIED | handleLessonComplete adds to completedLevels after completion |
| LEVL-03 | 01-04 | Naechste Stufe freigeschaltet, gespielte wiederholbar | SATISFIED | handleLessonComplete advances currentLevel; forest allows clicking current + completed levels |
| FRST-04 | 01-05 | Stufenkarte mit locked/current/completed | SATISFIED | scene.ts getLevelStatus + renderLevelMap; CSS classes for each state with distinct visuals |
| FRST-05 | 01-05 | Weiter-ueben Button | SATISFIED | HTML continue-btn; scene.ts wires onclick to onStartLesson(progress.currentLevel) |
| PLSH-06 | 01-05 | CSS-Palette + Typografie | SATISFIED | main.css: full custom properties (--bg-, --text-, --accent-, --finger-), Quicksand headings, Nunito body, 16px base |
Anti-Patterns Found
| File | Line | Pattern | Severity | Impact |
|---|---|---|---|---|
| (none found) | - | - | - | - |
No TODOs, FIXMEs, placeholders, console.logs, or stub implementations detected in source files.
Human Verification Required
1. Visual Welcome Screen
Test: Open app in browser, verify 4 companion cards display with emojis and names in a 2x2 grid Expected: Cards show fairy, unicorn, fox, owl emojis with German names; clicking highlights with green border; DE/CH toggle works Why human: Visual layout, spacing, color appearance cannot be verified programmatically
2. Typing Exercise Flow
Test: Select a companion, go to forest, start level 1; type correct and incorrect keys Expected: Letters appear one at a time with float animation; correct key dissolves letter with scale-up effect; wrong key does nothing to letter but shows press animation on keyboard; after 8-12 correct letters returns to forest with level 1 completed Why human: Animation smoothness, timing feel, overall UX flow cannot be verified with grep
3. Forest Level Map After Completion
Test: Complete level 1 and return to forest overview Expected: Level 1 shows checkmark (completed), Level 2 shows arrow (current) with gold border, Levels 3-6 show lock (locked) with reduced opacity Why human: Visual status indicators and color distinction need human eyes
4. Persistence After Reload
Test: Select companion + layout, complete a level, reload the browser Expected: App skips welcome screen, goes directly to forest, progress preserved (completed levels still shown) Why human: Full IndexedDB persistence lifecycle needs browser testing
5. External Network Access
Test: Access http://<vps-ip>:5173 from another machine
Expected: App loads and is fully functional
Why human: Network accessibility depends on VPS firewall configuration
Gaps Summary
No gaps found. All 5 success criteria are verified at the code level. All 25 phase requirements (FNDN-01 through PLSH-06) are satisfied with substantive implementations. All key links between modules are wired and functional. All 37 tests pass. TypeScript compiles without errors. No anti-patterns or stub code detected.
5 items flagged for human verification covering visual appearance, animation quality, persistence lifecycle, and network accessibility.
Verified: 2026-03-29T11:18:00Z Verifier: Claude (gsd-verifier)