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Zauberwald/.planning/phases/01-grundger-st-tippmechanik/01-VERIFICATION.md
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phase verified status score
01-grundger-st-tippmechanik 2026-03-29T11:18:00Z passed 5/5 must-haves verified

Phase 1: Grundgeruest + Tippmechanik Verification Report

Phase Goal: Eine spielbare Tipp-Uebung im Browser, die ohne API funktioniert Verified: 2026-03-29T11:18:00Z Status: passed Re-verification: No -- initial verification

Goal Achievement

Observable Truths

# Truth Status Evidence
1 Die App startet via npm run dev und ist von aussen unter http://<vps-ip>:5173 erreichbar VERIFIED vite.config.ts: server: { host: "0.0.0.0", port: 5173 }; package.json: "dev": "vite --host"; TypeScript compiles cleanly (tsc --noEmit passes)
2 Begleitfigur und Tastatur-Layout sind waehlbar und die Auswahl bleibt nach Browser-Reload erhalten VERIFIED screens.ts renders 4 companion cards from characters.ts, layout toggle DE/CH in HTML+JS, saveProgress on click, initApp checks selectedCharacter to skip welcome on reload
3 Stufe 1 (F, J, Leertaste) ist spielbar: Buchstaben erscheinen einzeln, richtiger Tastendruck loest sie auf, falscher Tastendruck tut nichts VERIFIED levels.ts level 1: newKeys: ["f", "j", " "]; typing.ts handleKeyPress returns correct/incorrect; screens.ts adds dissolve animation on correct, ignores wrong key (no letter change)
4 Nach 8-12 richtigen Buchstaben gilt die Uebung als abgeschlossen und Stufe 2 wird freigeschaltet VERIFIED typing.ts generates 8-12 letters; exerciseComplete triggers handleLessonComplete in app.ts; advances currentLevel and adds to completedLevels in IndexedDB
5 Die Wald-Uebersicht zeigt den Stufenstatus (locked / current / completed) korrekt an VERIFIED scene.ts getLevelStatus returns status from progress; renderLevelMap creates cards with level-card--locked/current/completed CSS classes; main.css styles each state distinctly

Score: 5/5 truths verified

Required Artifacts

Artifact Expected Status Details
package.json Project deps and scripts VERIFIED Vite 6, TypeScript, Biome, Vitest, fake-indexeddb; scripts: dev, build, preview, test, lint
vite.config.ts Vite config with host/port VERIFIED host 0.0.0.0, port 5173/4173
src/types.ts All TypeScript interfaces VERIFIED 72 lines, exports Progress, ForestElement, CompanionAssets, Level, Settings, StyleReference, TypingExerciseState, ScreenName
src/storage/db.ts IndexedDB wrapper with 5 stores VERIFIED 70 lines, 5 stores (progress, companionAssets, styleReference, forestElements, settings), exports openDB, getProgress, saveProgress, getSettings, saveSettings
src/styles/main.css CSS palette + typography VERIFIED 386 lines, all CSS custom properties (--bg-cream, --finger-* colors), Quicksand + Nunito fonts, min 16px base, screen transitions, keyboard/forest/lesson styles
src/main.ts Entry point VERIFIED 4 lines, imports CSS, calls initApp on DOMContentLoaded
src/app.ts Screen management and routing VERIFIED 93 lines, exports showScreen/initApp, full flow: welcome->forest->lesson->forest with progress persistence
src/ui/screens.ts Welcome screen + lesson screen VERIFIED 139 lines, exports initWelcomeScreen and initLessonScreen, companion selection, layout toggle, keyboard event handling
src/companion/characters.ts Companion definitions VERIFIED 35 lines, 4 companions (fee/einhorn/fuchs/eule) with name, emoji, personality
src/game/levels.ts Level definitions 1-6 VERIFIED 111 lines, 6 levels with correct key progression (F/J -> D/K -> S/L -> A/OE -> G/H -> E/I), exports levels, getLevelByNumber, getKeysUpToLevel
src/game/keyboard.ts QWERTZ keyboard renderer VERIFIED 143 lines, DE+CH layouts, finger color mapping, exports renderKeyboard, highlightKey, pressKey, updateKeyboardForLevel
src/game/typing.ts Typing exercise engine VERIFIED 88 lines, adaptive tempo (3s start, -200ms after 2x correct, +500ms after error, min 1.5s, max 4s), exports createExerciseState, handleKeyPress, getCurrentLetter
src/forest/scene.ts Forest overview with level map VERIFIED 66 lines, exports initForestScreen, renderLevelMap, getLevelStatus; level cards with locked/current/completed states
src/game/typing.test.ts TDD tests for typing logic VERIFIED 174 lines, 18 tests passing
src/game/levels.test.ts Tests for level definitions VERIFIED 99 lines, 14 tests passing
src/storage/db.test.ts Tests for IndexedDB wrapper VERIFIED 62 lines, 5 tests passing
index.html App shell with screen sections VERIFIED 54 lines, 5 screen sections (welcome, forest, lesson, reward, parent), Google Fonts loaded
From To Via Status Details
src/main.ts src/app.ts initApp on DOMContentLoaded WIRED Line 3-4: imports initApp, calls on DOMContentLoaded
src/app.ts src/storage/db.ts getProgress/saveProgress WIRED Lines 2, 25, 47, 77: imports and uses both functions
src/app.ts src/ui/screens.ts initWelcomeScreen, initLessonScreen WIRED Lines 3, 67, 85: imports and calls both
src/app.ts src/forest/scene.ts initForestScreen WIRED Lines 4, 50, 81, 88: imports and calls in multiple flows
src/ui/screens.ts src/storage/db.ts saveProgress WIRED Line 8, 72: imports and calls to persist companion+layout
src/ui/screens.ts src/companion/characters.ts companions array WIRED Line 7, 28: imports companions, iterates to render cards
src/ui/screens.ts src/game/typing.ts createExerciseState, handleKeyPress, getCurrentLetter WIRED Lines 10-13, 85, 92, 110: imports and uses in lesson logic
src/ui/screens.ts src/game/keyboard.ts renderKeyboard, highlightKey, pressKey WIRED Lines 14, 88, 99, 111: imports and uses for keyboard display
src/game/keyboard.ts src/game/levels.ts getLevelByNumber WIRED Line 2, 79, 129: imports and calls to determine active keys
src/game/typing.ts src/game/levels.ts getKeysUpToLevel WIRED Line 2, 20: imports and calls to get key set for letter generation
src/forest/scene.ts src/storage/db.ts getProgress WIRED Line 3, 59: imports and calls to load progress for level status
src/forest/scene.ts src/game/levels.ts levels array WIRED Line 2, 21: imports and iterates for level map

Data-Flow Trace (Level 4)

Artifact Data Variable Source Produces Real Data Status
src/forest/scene.ts progress (Progress) IndexedDB via getProgress(db) Yes - reads from progress store FLOWING
src/ui/screens.ts (welcome) companions array src/companion/characters.ts Yes - 4 hardcoded companion definitions FLOWING
src/ui/screens.ts (lesson) state (TypingExerciseState) createExerciseState(level) Yes - generates random letters from level keys FLOWING
src/game/keyboard.ts level data getLevelByNumber(currentLevel) Yes - returns level definition with key sets FLOWING

Behavioral Spot-Checks

Behavior Command Result Status
TypeScript compiles npx tsc --noEmit No errors PASS
All tests pass npx vitest run 37 tests passing (3 files) PASS
Typing engine generates correct letters for level 1 Test: "generates letters only from level keys" Passes in typing.test.ts PASS
Adaptive tempo works Tests: "decreases interval after streak", "increases interval after error" Passes in typing.test.ts PASS
Level status logic correct Tests: getLevelStatus tests in levels.test.ts 14 tests pass PASS

Requirements Coverage

Requirement Source Plan Description Status Evidence
FNDN-01 01-01 Vite + TypeScript strict + Biome + Vitest SATISFIED package.json has all deps; tsconfig.json exists; biome.json exists
FNDN-02 01-01 Projektstruktur gemaess Spec SATISFIED All directories present: src/api, assets, companion, forest, game, storage, styles, ui
FNDN-03 01-01 TypeScript Interfaces SATISFIED src/types.ts exports Progress, ForestElement, CompanionAssets, Level, Settings, StyleReference, TypingExerciseState, ScreenName
FNDN-04 01-01 IndexedDB Wrapper mit 5 Stores SATISFIED db.ts creates progress, companionAssets, styleReference, forestElements, settings stores; 5 tests pass
FNDN-05 01-02 Screen-Management: 5 Screens, CSS fade SATISFIED index.html has 5 screen sections; CSS .screen uses opacity transition 0.3s; showScreen toggles screen--active class
ONBD-01 01-02 Willkommens-Screen mit 4 Begleitfigur-Karten SATISFIED screens.ts renders 4 cards from companions array with emoji + name
ONBD-02 01-02 Tastatur-Layout-Auswahl DE/CH SATISFIED HTML has layout-toggle with DE/CH buttons; screens.ts handles click
ONBD-03 01-02 Auswahl persistiert, nach Reload wiederhergestellt SATISFIED saveProgress stores selectedCharacter + selectedLayout; initApp checks on load
ONBD-04 01-02 Los gehts fuehrt zur Wald-Uebersicht SATISFIED Start button calls navigateTo("forest") after saveProgress
KYBD-01 01-03 Bildschirmtastatur QWERTZ SATISFIED keyboard.ts renders 5 rows (numbers, QWERTZ letter rows, space) for DE and CH
KYBD-02 01-03 Fingerfarben gemaess Palette SATISFIED fingerColorMap maps all keys to --finger-* CSS vars; CSS defines 9 finger colors
KYBD-03 01-03 Aktive Taste pulsiert, Press-Animation SATISFIED CSS key-pulse animation on --highlight class; scale(0.9) on --pressed class
KYBD-04 01-03 Ungelernte Tasten ausgegraut SATISFIED keyboard.ts adds --inactive class (opacity 0.5) for keys not in current level
KYBD-05 01-03 Beide Layouts DE/CH hinterlegt SATISFIED KEYBOARD_ROWS_DE and KEYBOARD_ROWS_CH defined separately; renderKeyboard selects by layout param
TYPE-01 01-04 Buchstaben erscheinen einzeln, 8-12 pro Uebung SATISFIED typing.ts MIN_LETTERS=8, MAX_LETTERS=12; screens.ts shows one letter at a time in letter-area
TYPE-02 01-04 Richtiger Tastendruck loest auf SATISFIED screens.ts adds falling-letter--dissolve class on correct; CSS animation scales up + fades out
TYPE-03 01-04 Falscher Tastendruck: nichts, richtige Taste blinkt SATISFIED handleKeyPress returns correct=false; screens.ts only dissolves on correct; highlightKey called for target on each letter
TYPE-04 01-04 Adaptives Tempo SATISFIED typing.ts: start 3s, -200ms after 2x correct (min 1.5s), +500ms after error (max 4s); 18 tests verify
LEVL-01 01-03 Stufen 1-6 definiert SATISFIED levels.ts: 6 levels (F/J, D/K, S/L, A/OE, G/H, E/I) with cumulative allKeys
LEVL-02 01-04 Stufe abgeschlossen nach einmaligem Durchspielen SATISFIED handleLessonComplete adds to completedLevels after completion
LEVL-03 01-04 Naechste Stufe freigeschaltet, gespielte wiederholbar SATISFIED handleLessonComplete advances currentLevel; forest allows clicking current + completed levels
FRST-04 01-05 Stufenkarte mit locked/current/completed SATISFIED scene.ts getLevelStatus + renderLevelMap; CSS classes for each state with distinct visuals
FRST-05 01-05 Weiter-ueben Button SATISFIED HTML continue-btn; scene.ts wires onclick to onStartLesson(progress.currentLevel)
PLSH-06 01-05 CSS-Palette + Typografie SATISFIED main.css: full custom properties (--bg-, --text-, --accent-, --finger-), Quicksand headings, Nunito body, 16px base

Anti-Patterns Found

File Line Pattern Severity Impact
(none found) - - - -

No TODOs, FIXMEs, placeholders, console.logs, or stub implementations detected in source files.

Human Verification Required

1. Visual Welcome Screen

Test: Open app in browser, verify 4 companion cards display with emojis and names in a 2x2 grid Expected: Cards show fairy, unicorn, fox, owl emojis with German names; clicking highlights with green border; DE/CH toggle works Why human: Visual layout, spacing, color appearance cannot be verified programmatically

2. Typing Exercise Flow

Test: Select a companion, go to forest, start level 1; type correct and incorrect keys Expected: Letters appear one at a time with float animation; correct key dissolves letter with scale-up effect; wrong key does nothing to letter but shows press animation on keyboard; after 8-12 correct letters returns to forest with level 1 completed Why human: Animation smoothness, timing feel, overall UX flow cannot be verified with grep

3. Forest Level Map After Completion

Test: Complete level 1 and return to forest overview Expected: Level 1 shows checkmark (completed), Level 2 shows arrow (current) with gold border, Levels 3-6 show lock (locked) with reduced opacity Why human: Visual status indicators and color distinction need human eyes

4. Persistence After Reload

Test: Select companion + layout, complete a level, reload the browser Expected: App skips welcome screen, goes directly to forest, progress preserved (completed levels still shown) Why human: Full IndexedDB persistence lifecycle needs browser testing

5. External Network Access

Test: Access http://<vps-ip>:5173 from another machine Expected: App loads and is fully functional Why human: Network accessibility depends on VPS firewall configuration

Gaps Summary

No gaps found. All 5 success criteria are verified at the code level. All 25 phase requirements (FNDN-01 through PLSH-06) are satisfied with substantive implementations. All key links between modules are wired and functional. All 37 tests pass. TypeScript compiles without errors. No anti-patterns or stub code detected.

5 items flagged for human verification covering visual appearance, animation quality, persistence lifecycle, and network accessibility.


Verified: 2026-03-29T11:18:00Z Verifier: Claude (gsd-verifier)