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Zauberwald/.planning/phases/01-grundger-st-tippmechanik/01-02-PLAN.md
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phase, plan, type, wave, depends_on, files_modified, autonomous, requirements, must_haves
phase plan type wave depends_on files_modified autonomous requirements must_haves
01-grundger-st-tippmechanik 02 execute 2
01-01
src/app.ts
src/ui/screens.ts
src/companion/characters.ts
index.html
true
FNDN-05
ONBD-01
ONBD-02
ONBD-03
ONBD-04
truths artifacts key_links
App startet und zeigt den Willkommens-Screen
4 Begleitfigur-Karten sind klickbar und zeigen Emoji + Name
DE/CH Layout-Toggle ist waehlbar
Nach Auswahl + Los gehts wechselt die App zur Wald-Uebersicht
Nach Browser-Reload bleibt die Auswahl erhalten und Willkommens-Screen wird uebersprungen
path provides exports
src/app.ts Screen management and routing
showScreen
initApp
path provides exports
src/ui/screens.ts Welcome screen logic and companion selection
initWelcomeScreen
path provides exports
src/companion/characters.ts Companion definitions (name, emoji, personality)
companions
CompanionDefinition
from to via pattern
src/app.ts src/storage/db.ts checks progress on init to skip welcome getProgress
from to via pattern
src/ui/screens.ts src/storage/db.ts saves companion + layout choice saveProgress
from to via pattern
src/main.ts src/app.ts calls initApp() on DOMContentLoaded initApp
Implement screen management (CSS fade transitions between 5 screens) and the complete onboarding flow: companion selection, layout selection, persistence, and navigation to forest.

Purpose: The user must be able to start the app, choose a companion and layout, and reach the forest overview. This is the entry point for all subsequent gameplay. Output: Working welcome-to-forest flow with IndexedDB persistence.

<execution_context> @$HOME/.claude/get-shit-done/workflows/execute-plan.md @$HOME/.claude/get-shit-done/templates/summary.md </execution_context>

@.planning/PROJECT.md @.planning/ROADMAP.md @.planning/phases/01-grundger-st-tippmechanik/01-CONTEXT.md @.planning/phases/01-grundger-st-tippmechanik/01-01-SUMMARY.md @SPEC.md (sections 5.2, 7.1, 7.2) From src/types.ts: ```typescript export type CompanionType = 'fee' | 'einhorn' | 'fuchs' | 'eule'; export type KeyboardLayout = 'de' | 'ch'; export type ScreenName = 'welcome' | 'forest' | 'lesson' | 'reward' | 'parent'; export interface Progress { id: 1; currentLevel: number; completedLevels: number[]; totalSessions: number; sessionDates: string[]; selectedCharacter: CompanionType; selectedLayout: KeyboardLayout; } ```

From src/storage/db.ts:

export function openDB(): Promise<IDBDatabase>;
export async function getProgress(db: IDBDatabase): Promise<Progress | null>;
export async function saveProgress(db: IDBDatabase, progress: Progress): Promise<void>;
Task 1: Screen management + companion definitions src/app.ts, src/companion/characters.ts src/types.ts src/storage/db.ts src/styles/main.css index.html SPEC.md (section 5.2 for companion definitions, section 7.1 for screen list) 1. Create src/companion/characters.ts with companion definitions (per D-05, emoji placeholders): ```typescript import type { CompanionType } from '../types';
export interface CompanionDefinition {
  type: CompanionType;
  name: string;
  emoji: string;
  personality: string;
}

export const companions: CompanionDefinition[] = [
  { type: 'fee', name: 'Lila', emoji: '🧚', personality: 'Sanft, ermutigend, ein bisschen vertraeumt' },
  { type: 'einhorn', name: 'Stella', emoji: '🦄', personality: 'Froehlich, enthusiastisch, feiert jeden kleinen Erfolg' },
  { type: 'fuchs', name: 'Finn', emoji: '🦊', personality: 'Ruhig, weise, humorvoll' },
  { type: 'eule', name: 'Elsa', emoji: '🦉', personality: 'Geduldig, warm, grossmuetterlich' },
];
```

2. Create src/app.ts with screen management (per D-01):
```typescript
import type { ScreenName } from './types';
import { openDB, getProgress } from './storage/db';
import { initWelcomeScreen } from './ui/screens';

let db: IDBDatabase;

export function showScreen(name: ScreenName): void {
  document.querySelectorAll('.screen').forEach(el => {
    el.classList.remove('screen--active');
  });
  const target = document.getElementById(`screen-${name}`);
  if (target) {
    target.classList.add('screen--active');
  }
}

export function getDB(): IDBDatabase {
  return db;
}

export async function initApp(): Promise<void> {
  db = await openDB();
  const progress = await getProgress(db);
  if (progress && progress.selectedCharacter) {
    // Returning user — skip welcome, go to forest
    showScreen('forest');
  } else {
    // First time — show welcome
    initWelcomeScreen(db, showScreen);
    showScreen('welcome');
  }
}
```

3. Update src/main.ts to call initApp:
```typescript
import './styles/main.css';
import { initApp } from './app';
document.addEventListener('DOMContentLoaded', initApp);
```
cd /home/dev/workspace/zauberwald && npx tsc --noEmit - src/companion/characters.ts exports `companions` array with 4 entries (fee, einhorn, fuchs, eule) - src/companion/characters.ts contains emoji strings: '🧚', '🦄', '🦊', '🦉' - src/app.ts exports `showScreen` and `initApp` - src/app.ts imports from `./storage/db` and `./ui/screens` - src/app.ts contains logic: if progress exists -> showScreen('forest'), else showScreen('welcome') - src/main.ts contains `import { initApp } from './app'` and `initApp` - `npx tsc --noEmit` exits 0 Screen transitions work via CSS class toggling, companion data defined, app routes to welcome or forest based on saved progress Task 2: Welcome screen UI + onboarding flow src/ui/screens.ts, index.html, src/styles/main.css src/app.ts src/companion/characters.ts src/types.ts src/storage/db.ts src/styles/main.css index.html 1. Update index.html — populate the welcome screen section with: ```html

Willkommen im Zauberwald!

Waehle deine Begleitfigur:

Tastatur-Layout:

DE CH
Los geht's!
``` Keep the other 4 screen sections empty (just the section tag).
2. Create src/ui/screens.ts:
```typescript
import type { CompanionType, KeyboardLayout, ScreenName, Progress } from '../types';
import { companions } from '../companion/characters';
import { saveProgress } from '../storage/db';

export function initWelcomeScreen(
  db: IDBDatabase,
  navigateTo: (screen: ScreenName) => void
): void {
  let selectedCompanion: CompanionType | null = null;
  let selectedLayout: KeyboardLayout = 'de';

  const grid = document.getElementById('companion-grid')!;
  const startBtn = document.getElementById('start-btn') as HTMLButtonElement;
  const layoutToggle = document.getElementById('layout-toggle')!;

  // Render companion cards
  companions.forEach(c => {
    const card = document.createElement('button');
    card.className = 'companion-card';
    card.dataset.companion = c.type;
    card.innerHTML = `
      <span class="companion-card__emoji">${c.emoji}</span>
      <span class="companion-card__name">${c.name}</span>
    `;
    card.addEventListener('click', () => {
      grid.querySelectorAll('.companion-card').forEach(el =>
        el.classList.remove('companion-card--selected')
      );
      card.classList.add('companion-card--selected');
      selectedCompanion = c.type;
      startBtn.disabled = false;
    });
    grid.appendChild(card);
  });

  // Layout toggle
  layoutToggle.addEventListener('click', (e) => {
    const btn = (e.target as HTMLElement).closest('.layout-btn') as HTMLButtonElement | null;
    if (!btn) return;
    layoutToggle.querySelectorAll('.layout-btn').forEach(el =>
      el.classList.remove('layout-btn--active')
    );
    btn.classList.add('layout-btn--active');
    selectedLayout = btn.dataset.layout as KeyboardLayout;
  });

  // Start button
  startBtn.addEventListener('click', async () => {
    if (!selectedCompanion) return;
    const progress: Progress = {
      id: 1,
      currentLevel: 1,
      completedLevels: [],
      totalSessions: 0,
      sessionDates: [],
      selectedCharacter: selectedCompanion,
      selectedLayout: selectedLayout,
    };
    await saveProgress(db, progress);
    navigateTo('forest');
  });
}
```

3. Add CSS for welcome screen in src/styles/main.css:
- `.welcome` — centered flex column, padding 2rem, max-width 600px, margin auto
- `.welcome h1` — font-family Quicksand, font-size 2rem, color var(--text-dark)
- `.welcome__companions` / `#companion-grid` — display grid, grid-template-columns repeat(2, 1fr), gap 1rem
- `.companion-card` — background white, border 3px solid transparent, border-radius 16px, padding 1.5rem, cursor pointer, transition border-color 0.2s, text-align center, display flex, flex-direction column, align-items center, gap 0.5rem
- `.companion-card:hover` — border-color var(--accent-gold)
- `.companion-card--selected` — border-color var(--accent-green), background var(--bg-forest)
- `.companion-card__emoji` — font-size 3rem
- `.companion-card__name` — font-family Quicksand, font-weight 600, font-size 1.2rem, color var(--text-dark)
- `.layout-btn` — padding 0.5rem 1.5rem, border-radius 8px, border 2px solid var(--text-light), background white, cursor pointer, font-family Nunito, font-size 1rem
- `.layout-btn--active` — background var(--accent-green), color white, border-color var(--accent-green)
- `.welcome__start-btn` — margin-top 1.5rem, padding 1rem 3rem, border-radius 12px, background var(--accent-green), color white, border none, font-family Quicksand, font-weight 700, font-size 1.3rem, cursor pointer, opacity 1, transition opacity 0.2s
- `.welcome__start-btn:disabled` — opacity 0.4, cursor not-allowed
- `.welcome__layout-toggle` — display flex, gap 0.5rem, margin-top 0.5rem
cd /home/dev/workspace/zauberwald && npx tsc --noEmit && npm run dev -- --strictPort 2>&1 & sleep 3 && curl -s http://localhost:5173 | grep -q "companion-grid" && kill %1 && echo "PASS" - index.html contains `id="companion-grid"` and `id="start-btn"` and `id="layout-toggle"` - index.html contains `data-layout="de"` and `data-layout="ch"` - src/ui/screens.ts exports `initWelcomeScreen` - src/ui/screens.ts contains `saveProgress(db, progress)` call - src/ui/screens.ts contains `navigateTo('forest')` after save - src/ui/screens.ts creates 4 companion cards with `.companion-card` class - src/styles/main.css contains `.companion-card`, `.companion-card--selected`, `.welcome__start-btn` - src/styles/main.css contains `.layout-btn--active` - `npx tsc --noEmit` exits 0 - Welcome screen renders 4 companion cards and DE/CH toggle in browser Welcome screen shows 4 emoji companion cards, DE/CH layout toggle, and "Los geht's" button. Selecting companion enables start. Clicking start saves to IndexedDB and navigates to forest screen. On reload, app skips welcome and shows forest directly. - App loads and shows welcome screen with 4 companion cards - Clicking a companion highlights it and enables "Los geht's" - DE/CH toggle switches active state - Clicking "Los geht's" transitions to forest screen (empty for now) - Refreshing the page skips welcome and shows forest directly - Clearing IndexedDB and refreshing shows welcome again

<success_criteria>

  • Complete onboarding flow: select companion + layout, start, persist, skip on return
  • Screen transitions use CSS fade (opacity transition)
  • All companion data matches spec section 5.2 names </success_criteria>
After completion, create `.planning/phases/01-grundger-st-tippmechanik/01-02-SUMMARY.md`