13 KiB
13 KiB
phase, plan, type, wave, depends_on, files_modified, autonomous, requirements, must_haves
| phase | plan | type | wave | depends_on | files_modified | autonomous | requirements | must_haves | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| 01-grundger-st-tippmechanik | 05 | execute | 4 |
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Purpose: This is the final integration plan that connects all pieces into a playable app. The user can see their progress and start lessons from the forest screen. Output: Complete playable Phase 1 app with the core loop working end-to-end.
<execution_context> @$HOME/.claude/get-shit-done/workflows/execute-plan.md @$HOME/.claude/get-shit-done/templates/summary.md </execution_context>
@.planning/PROJECT.md @.planning/phases/01-grundger-st-tippmechanik/01-CONTEXT.md @.planning/phases/01-grundger-st-tippmechanik/01-01-SUMMARY.md @.planning/phases/01-grundger-st-tippmechanik/01-02-SUMMARY.md @.planning/phases/01-grundger-st-tippmechanik/01-03-SUMMARY.md @.planning/phases/01-grundger-st-tippmechanik/01-04-SUMMARY.md @SPEC.md (section 7.1 for screen structure) From src/types.ts: ```typescript export type LevelStatus = 'locked' | 'current' | 'completed'; export type ScreenName = 'welcome' | 'forest' | 'lesson' | 'reward' | 'parent'; export interface Progress { id: 1; currentLevel: number; completedLevels: number[]; totalSessions: number; sessionDates: string[]; selectedCharacter: CompanionType; selectedLayout: KeyboardLayout; } ```From src/game/levels.ts:
export const levels: Level[];
From src/app.ts:
export function showScreen(name: ScreenName): void;
export function getDB(): IDBDatabase;
From src/storage/db.ts:
export async function getProgress(db: IDBDatabase): Promise<Progress | null>;
Dein Zauberwald
2. Create src/forest/scene.ts:
```typescript
import type { Progress, LevelStatus, ScreenName } from '../types';
import { levels } from '../game/levels';
import { getProgress } from '../storage/db';
export function getLevelStatus(levelNum: number, progress: Progress): LevelStatus {
if (progress.completedLevels.includes(levelNum)) return 'completed';
if (levelNum === progress.currentLevel) return 'current';
return 'locked';
}
export function renderLevelMap(
container: HTMLElement,
progress: Progress,
onLevelClick: (level: number) => void
): void {
container.innerHTML = '';
levels.forEach(level => {
const status = getLevelStatus(level.level, progress);
const card = document.createElement('button');
card.className = `level-card level-card--${status}`;
card.dataset.level = String(level.level);
const statusEmoji = status === 'completed' ? '✓' : status === 'current' ? '→' : '🔒';
const keysDisplay = level.newKeys
.filter(k => k !== ' ')
.map(k => k.toUpperCase())
.join(' ');
card.innerHTML = `
<span class="level-card__number">Stufe ${level.level}</span>
<span class="level-card__keys">${keysDisplay}${level.newKeys.includes(' ') ? ' + Leertaste' : ''}</span>
<span class="level-card__status">${statusEmoji}</span>
`;
// Only current and completed levels are clickable
if (status !== 'locked') {
card.addEventListener('click', () => onLevelClick(level.level));
} else {
card.disabled = true;
}
container.appendChild(card);
});
}
export async function initForestScreen(
db: IDBDatabase,
onStartLesson: (level: number) => void
): Promise<void> {
const mapContainer = document.getElementById('level-map')!;
const continueBtn = document.getElementById('continue-btn') as HTMLButtonElement;
const progress = await getProgress(db);
if (!progress) return;
renderLevelMap(mapContainer, progress, onStartLesson);
// Continue button starts the current level
continueBtn.onclick = () => onStartLesson(progress.currentLevel);
}
```
3. Update src/app.ts to wire the complete flow:
- Import `initForestScreen` from `./forest/scene`
- Import `initLessonScreen` from `./ui/screens`
- In `initApp()`: after checking progress, if user exists, call `initForestScreen(db, startLesson)` before showing forest screen
- `startLesson(level)` function: show lesson screen, call initLessonScreen with onComplete callback
- `onComplete` callback: update progress (add to completedLevels, increment currentLevel if applicable, increment totalSessions, add today's date), save to DB, re-init forest screen, show forest screen
- After welcome screen's "Los geht's" navigates to forest: also call initForestScreen
The full flow is:
- First visit: Welcome -> select companion/layout -> "Los geht's" -> Forest (level 1 = current)
- Click "Weiter ueben" or level 1 card -> Lesson screen (type letters)
- Complete lesson -> Forest (level 1 = completed, level 2 = current)
- Reload -> Forest (skips welcome, shows current state)
4. Add CSS for forest and level map to src/styles/main.css:
```css
.forest {
display: flex;
flex-direction: column;
align-items: center;
padding: 2rem;
min-height: 100vh;
background: var(--bg-forest);
}
.forest__title {
font-family: 'Quicksand', sans-serif;
font-size: 2rem;
color: var(--text-dark);
margin-bottom: 1.5rem;
}
.forest__level-map {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 1rem;
max-width: 500px;
width: 100%;
margin-bottom: 2rem;
}
.level-card {
display: flex;
flex-direction: column;
align-items: center;
gap: 0.3rem;
padding: 1rem;
border-radius: 12px;
border: 2px solid transparent;
font-family: 'Nunito', sans-serif;
cursor: pointer;
transition: transform 0.2s ease, border-color 0.2s ease;
background: white;
}
.level-card:hover:not(:disabled) {
transform: scale(1.05);
}
.level-card--current {
border-color: var(--accent-gold);
background: #FFF8E0;
box-shadow: 0 2px 8px rgba(232, 184, 75, 0.3);
}
.level-card--completed {
border-color: var(--accent-green);
background: #E8F5E4;
}
.level-card--locked {
opacity: 0.5;
cursor: not-allowed;
background: #f0f0f0;
}
.level-card__number {
font-weight: 700;
font-size: 0.9rem;
color: var(--text-dark);
}
.level-card__keys {
font-family: 'Quicksand', sans-serif;
font-weight: 600;
font-size: 1.1rem;
color: var(--accent-purple);
}
.level-card__status {
font-size: 1.2rem;
}
.forest__continue-btn {
padding: 1rem 3rem;
border-radius: 12px;
background: var(--accent-green);
color: white;
border: none;
font-family: 'Quicksand', sans-serif;
font-weight: 700;
font-size: 1.3rem;
cursor: pointer;
transition: transform 0.2s ease;
}
.forest__continue-btn:hover {
transform: scale(1.05);
}
```
Open the app at http://vps-ip:5173 and verify these 7 steps:
1. Welcome screen: 4 companion cards with emojis and DE/CH toggle visible. Select a companion, click "Los geht's".
2. Forest overview: Level map shows Stufe 1 as current (gold border), Stufen 2-6 as locked (grayed). "Weiter ueben" button visible.
3. Click "Weiter ueben": Lesson screen appears with a large letter (F, J, or space symbol) and QWERTZ keyboard below. Target key pulses on keyboard.
4. Type the shown letter: Letter dissolves, next letter appears. Type all 8-12 letters correctly.
5. After completion: Returns to forest. Stufe 1 now shows checkmark, Stufe 2 is current (gold).
6. Reload the page: Skips welcome, goes directly to forest with preserved state.
7. Wrong key test: During a lesson, press a wrong key — nothing happens to the letter, correct key continues pulsing.
<success_criteria>
- Forest overview shows 6 levels with locked/current/completed states
- "Weiter ueben" button starts the current level's typing exercise
- After completing a lesson, level status updates correctly
- Full app loop is playable from fresh start through at least level 1 completion
- Progress survives browser reload </success_criteria>