Files
Zauberwald/.planning/phases/04-polish-audio/04-04-SUMMARY.md
T
gurixandClaude Opus 4.6 9306544df6 docs(04-04): complete audio wiring plan
- SUMMARY.md with all task commits and decisions
- STATE.md updated to 100% progress, phase 04 complete
- ROADMAP.md updated with plan progress

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 18:23:45 +02:00

3.4 KiB

phase, plan, subsystem, tags, requires, provides, affects, tech-stack, key-files, key-decisions, patterns-established, requirements-completed, duration, completed
phase plan subsystem tags requires provides affects tech-stack key-files key-decisions patterns-established requirements-completed duration completed
04-polish-audio 04 audio, ui
web-audio-api
web-speech-api
audio-integration
fire-and-forget
phase provides
04-polish-audio/04-01 Audio module (sounds.ts, speech.ts) with playCorrectSound, playRewardSound, playForestElementSound, speakText
phase provides
04-polish-audio/04-02 Enhanced animations (leaf-fall, stardust, companion float)
phase provides
04-polish-audio/04-03 Export/import/reset functionality in parent area
Audio fully wired into lesson (correct keypress sound), reward (melody + speech), forest (element glitter sound), app (greeting speech)
Complete Phase 4 polish experience ready for end-user testing
added patterns
Fire-and-forget audio calls at interaction points (no await, no try/catch at call site)
created modified
src/ui/screens.ts
src/forest/reward.ts
src/forest/scene.ts
src/app.ts
Audio calls are fire-and-forget at all touch points -- sound/speech modules handle settings checks and errors internally
Audio integration pattern: import sound function, call at interaction point, no error handling needed at call site
PLSH-01
PLSH-02
PLSH-03
PLSH-04
PLSH-05
AUDI-01
AUDI-02
AUDI-03
AUDI-04
AUDI-05
PRNT-05
PRNT-06
PRNT-07
1min 2026-03-29

Phase 04 Plan 04: Audio Wiring Summary

Web Audio sounds wired into lesson/reward/forest screens with Web Speech API for companion text readout

Performance

  • Duration: 1 min
  • Started: 2026-03-29T16:20:59Z
  • Completed: 2026-03-29T16:22:00Z
  • Tasks: 2 (1 auto + 1 checkpoint auto-approved)
  • Files modified: 4

Accomplishments

  • playCorrectSound() fires on every correct keypress in both letter and word exercise modes
  • playRewardSound() plays ascending melody when reward image appears, speakText() reads companion comment aloud
  • playForestElementSound() triggers glitter sound when new forest element renders with animation
  • speakText() reads companion greeting on forest screen for returning users

Task Commits

Each task was committed atomically:

  1. Task 1: Wire audio + speech into lesson, reward, forest, and app - b453efe (feat)
  2. Task 2: End-to-end verification of Phase 4 - auto-approved checkpoint

Files Created/Modified

  • src/ui/screens.ts - Added playCorrectSound import and calls in letter + word exercise keydown handlers
  • src/forest/reward.ts - Added playRewardSound + speakText imports and calls in initRewardScreen
  • src/forest/scene.ts - Added playForestElementSound import and call on new element render
  • src/app.ts - Added speakText import and call for greeting text, sorted imports per biome rules

Decisions Made

  • Audio calls are fire-and-forget at all touch points -- sound/speech modules handle settings checks and errors internally

Deviations from Plan

None - plan executed exactly as written.

Issues Encountered

None

User Setup Required

None - no external service configuration required.

Next Phase Readiness

  • Phase 4 (polish-audio) is fully complete
  • All audio, animation, responsive, error handling, and export/import features are wired and ready
  • App is ready for end-user testing with the child

Phase: 04-polish-audio Completed: 2026-03-29

Self-Check: PASSED