- SUMMARY.md with 2 task commits, 18 tests, 6 files - STATE.md: advance to plan 5/5, 80% progress - ROADMAP.md: update phase 01 plan progress - REQUIREMENTS.md: mark TYPE-01..04, LEVL-02, LEVL-03 complete Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
4.3 KiB
4.3 KiB
phase, plan, subsystem, tags, requires, provides, affects, tech-stack, key-files, key-decisions, patterns-established, requirements-completed, duration, completed
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| 01-grundger-st-tippmechanik | 04 | game |
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2min | 2026-03-29 |
Phase 01 Plan 04: Typing Exercise Engine Summary
TDD-tested typing engine with adaptive tempo (3s start, 1.5-4s bounds), lesson screen UI with falling letters and keyboard integration, lesson completion unlocking next level
Performance
- Duration: 2 min
- Started: 2026-03-29T09:09:33Z
- Completed: 2026-03-29T09:12:30Z
- Tasks: 2
- Files modified: 6
Accomplishments
- Typing exercise engine with 18 passing tests covering letter generation, key press handling, adaptive tempo, and completion detection
- Lesson screen renders falling letter with float animation, keyboard highlights target key, correct press dissolves letter
- Lesson completion updates progress in IndexedDB: adds to completedLevels, advances currentLevel, increments sessions
Task Commits
Each task was committed atomically:
- Task 1: Typing exercise logic (RED-GREEN-REFACTOR) -
5fe66cb(feat) - Task 2: Lesson screen UI wiring -
ba4525d(feat)
Files Created/Modified
src/game/typing.ts- Core typing engine: generateLetters, createExerciseState, handleKeyPress, getCurrentLetter, isExerciseCompletesrc/game/typing.test.ts- 18 TDD tests covering all exercise behaviorsrc/ui/screens.ts- Added initLessonScreen with keyboard rendering and keydown handlingsrc/app.ts- Added startLesson function with progress update on completionindex.html- Lesson screen HTML with letter-area and lesson-keyboard containerssrc/styles/main.css- Falling letter styles, float animation, dissolve effect
Decisions Made
- Exercise state uses direct mutation (not immutable copies) for simplicity in the game loop
- Streak counter resets to 0 after triggering a speed adjustment, preventing rapid acceleration
- db parameter kept in initLessonScreen signature (prefixed with underscore) for future use when lesson analytics are added
Deviations from Plan
Auto-fixed Issues
1. [Rule 1 - Bug] Fixed unused import and parameter TypeScript errors
- Found during: Task 2
- Issue:
isExerciseCompleteimported but unused in screens.ts;dbparameter unused in initLessonScreen - Fix: Removed unused import, prefixed unused param with underscore
- Files modified: src/ui/screens.ts
- Verification:
npx tsc --noEmitpasses - Committed in:
ba4525d(Task 2 commit)
Total deviations: 1 auto-fixed (1 bug) Impact on plan: Minor TypeScript strictness fix. No scope creep.
Issues Encountered
None
User Setup Required
None - no external service configuration required.
Next Phase Readiness
- Typing engine ready for forest screen integration (Plan 05)
- startLesson exported from app.ts, ready to be called from forest/level map
- All 37 tests passing (levels + db + typing)
Phase: 01-grundger-st-tippmechanik Completed: 2026-03-29