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Zauberwald/.planning/STATE.md
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gsd_state_version: 1.0 milestone: v1.0 milestone_name: milestone status: verifying stopped_at: Completed 04-04-PLAN.md last_updated: "2026-03-29T19:26:12Z" last_activity: 2026-03-29 - Completed quick task 260329-ton: Markdown in Companion-Texten zu HTML rendern progress: total_phases: 4 completed_phases: 4 total_plans: 19 completed_plans: 19 percent: 0

Project State

Project Reference

See: .planning/PROJECT.md (updated 2026-03-29)

Core value: Das Kind übt freiwillig weiter, weil es wissen will, was als Nächstes im Wald erscheint — nicht weil es Punkte sammelt. Current focus: Phase 04 — polish-audio

Current Position

Phase: 04 Plan: Not started Status: Phase complete — ready for verification Last activity: 2026-03-29 - Completed quick task 260329-ten: Leertaste-Symbol in Entdecken-Phase erklären

Progress: [░░░░░░░░░░] 0%

Performance Metrics

Velocity:

  • Total plans completed: 0
  • Average duration: -
  • Total execution time: 0 hours

By Phase:

Phase Plans Total Avg/Plan
- - - -

Recent Trend:

  • Last 5 plans: -
  • Trend: -

Updated after each plan completion | Phase 01 P01 | 4min | 2 tasks | 22 files | | Phase 01 P02 | 2min | 2 tasks | 6 files | | Phase 01 P03 | 3min | 2 tasks | 4 files | | Phase 01 P04 | 2min | 2 tasks | 6 files | | Phase 01 P05 | 2min | 2 tasks | 4 files | | Phase 02 P02 | 2min | 2 tasks | 8 files | | Phase 02 P01 | 3min | 1 tasks | 6 files | | Phase 02 P04 | 1min | 1 tasks | 2 files | | Phase 02 P03 | 6min | 2 tasks | 12 files | | Phase 02 P05 | 3min | 3 tasks | 7 files | | Phase 03 P03 | 2min | 2 tasks | 3 files | | Phase 03 P01 | 3min | 2 tasks | 7 files | | Phase 03 P05 | 2min | 2 tasks | 4 files | | Phase 03 P02 | 4min | 2 tasks | 6 files | | Phase 03 P04 | 3min | 2 tasks | 4 files | | Phase 04 P02 | 2min | 2 tasks | 3 files | | Phase 04 P03 | 2min | 2 tasks | 3 files | | Phase 04 P01 | 4min | 2 tasks | 9 files | | Phase 04 P04 | 1min | 2 tasks | 4 files |

Accumulated Context

Decisions

Decisions are logged in PROJECT.md Key Decisions table. Recent decisions affecting current work:

  • All phases: Vanilla TypeScript + Vite, no framework, DOM-based forest scene
  • All phases: Gemini REST via fetch(), key in public/config.json (private use acceptable)
  • Phase 2+: Vorab-generierte Character Assets per Build-Script (kein Onboarding-Warten)
  • [Phase 01]: openDB accepts optional name param for test isolation with fake-indexeddb
  • [Phase 01]: Screen transitions use CSS opacity+display toggle, no router library
  • [Phase 01]: Companion cards rendered dynamically from data array, not hardcoded HTML
  • [Phase 01]: Finger color map duplicated in keyboard.ts for module independence
  • [Phase 01]: Exercise state uses direct mutation pattern for game loop simplicity
  • [Phase 01]: Forest screen re-initializes on every navigation to reflect updated progress
  • [Phase 02]: Fallback texts use ue/oe/ae transliteration for umlauts, consistent with existing codebase convention
  • [Phase 02]: SVGs use gradient-based rendering under 2KB each for watercolor feel
  • [Phase 02]: Rate limiting stored in Settings singleton, no new IndexedDB store
  • [Phase 02]: Image generation no retry (expensive), text retries 3x exponential backoff
  • [Phase 02]: Config loader caches after first fetch, resetConfigCache() for testing
  • [Phase 02]: Each companion function independently checks config and rate limits (no shared wrapper) for clarity
  • [Phase 02]: Fixed imageModel name: gemini-3.1-flash-preview-image -> gemini-3.1-flash-image-preview (was 404)
  • [Phase 02]: Asset generation script skips existing files for idempotent re-runs
  • [Phase 02]: Vite static imports for avatar PNGs with onerror emoji fallback pattern
  • [Phase 03]: Object URLs tracked in module-level array and revoked on re-render to prevent memory leaks
  • [Phase 03]: Levels 1-2 use letter combos (no real German words with F/J/D/K only)
  • [Phase 03]: Rate limits raised to 10 text / 5 image per day for practical usage
  • [Phase 03]: Access code hardcoded as 1234 for single-user private app
  • [Phase 03]: Word mode uses intervalMs=0 (no timing pressure for word display)
  • [Phase 03]: Discover phase skips space key; review pulls 2 words from each of last 2-3 levels
  • [Phase 03]: Pre-generation uses fire-and-forget pattern: startPreGeneration() at lesson start, awaited on reward screen
  • [Phase 03]: Progress migration function ensures backward compat with older IndexedDB data
  • [Phase 04]: Stardust particles use box-shadow on pseudo-elements for 6 total sparkle points
  • [Phase 04]: Error overlay uses tree emoji and German child-friendly message
  • [Phase 04]: Export excludes Blobs (only progress+settings) for JSON portability
  • [Phase 04]: speechEnabled defaults to false (opt-in), audioEnabled defaults to true (opt-out)
  • [Phase 04]: AudioContext lazy init on first user interaction for autoplay policy compliance
  • [Phase 04]: Audio calls are fire-and-forget at all touch points -- sound/speech modules handle settings checks and errors internally

Pending Todos

None yet.

Blockers/Concerns

None yet.

Quick Tasks Completed

# Description Date Commit Directory
260329-ten Leertaste-Symbol in Entdecken-Phase erklären 2026-03-29 a7afe06 260329-ten-leertaste-symbol-in-entdecken-phase-erkl
260329-tk2 Ueben/Woerter-Phase kindgerechte Erklaerung hinzugefuegt 2026-03-29 4cb5fa6 260329-tk2-ben-phase-kindgerechte-erkl-rung-statt-n
260329-ton Markdown in Companion-Texten zu HTML rendern 2026-03-29 d038cc3 260329-ton-markdown-in-companion-texten-zu-html-ren
260329-tv5 Uebungsanleitung dauerhaft statt Titel anzeigen 2026-03-29 bbb1edb 260329-tv5-bungsanleitung-dauerhaft-statt-titel-anz

Session Continuity

Last session: 2026-03-29T19:32:00Z Stopped at: Completed quick task 260329-tv5 Resume file: None