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wecker/wecker.py
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import RPi.GPIO as GPIO
import time
import logging
import pygame
import random
import sys
# Configure logging
logging.basicConfig(
level=logging.INFO,
format='%(asctime)s - %(message)s',
handlers=[
logging.FileHandler("wecker.log"),
logging.StreamHandler()
]
)
# GPIO Setup
BUTTON_PIN = 17
LED_PIN = 27
GPIO.setmode(GPIO.BCM)
GPIO.setup(LED_PIN, GPIO.OUT)
GPIO.setup(BUTTON_PIN, GPIO.IN, pull_up_down=GPIO.PUD_UP)
# Audio Setup (with optimized buffer)
pygame.mixer.pre_init(frequency=44100, size=-16, channels=2, buffer=4096)
pygame.mixer.init()
try:
pygame.mixer.music.load("Laid Back - Sunshine Reggae.mp3")
pygame.mixer.music.set_volume(1.0)
except Exception as e:
logging.error(f"Error loading audio file: {e}")
sys.exit(1)
# State Machine states for the flow
STATE_RINGING = 0
STATE_WAIT_BEFORE_BLINK = 1
STATE_BLINKING = 2
STATE_WAIT_FOR_INPUT = 3
STATE_EVALUATING = 4
STATE_WAIT_BEFORE_RETRY = 5
state = STATE_RINGING
target_blinks = 0
user_presses = 0
last_interaction_time = 0
button_was_pressed = False
def set_led(on):
"""Turns the LED on or off (LOW = ON, HIGH = OFF)"""
if on:
GPIO.output(LED_PIN, GPIO.LOW)
else:
GPIO.output(LED_PIN, GPIO.HIGH)
def blink_led(times):
"""Blinks the LED a specific number of times (blocking)"""
for _ in range(times):
set_led(True)
time.sleep(0.3) # LED on for 300ms
set_led(False)
time.sleep(0.3) # LED off for 300ms
logging.info("Alarm clock started. Music is playing in an endless loop.")
# -1 means the song is played in an endless loop
pygame.mixer.music.play(-1)
set_led(False) # LED off at start
try:
while True:
now = time.time()
# Read button state (LOW = pressed, due to Pull-Up)
is_pressed = (GPIO.input(BUTTON_PIN) == GPIO.LOW)
button_just_pressed = False
if is_pressed and not button_was_pressed:
button_was_pressed = True
button_just_pressed = True
elif not is_pressed and button_was_pressed:
button_was_pressed = False
# --- State Machine ---
if state == STATE_RINGING:
if button_just_pressed:
logging.info("Alarm button pressed! Puzzle started. Waiting 3 seconds...")
state = STATE_WAIT_BEFORE_BLINK
last_interaction_time = now
elif state == STATE_WAIT_BEFORE_BLINK:
if now - last_interaction_time >= 3.0:
target_blinks = random.randint(1, 7)
logging.info(f"Blinking {target_blinks} times...")
state = STATE_BLINKING
elif state == STATE_BLINKING:
blink_led(target_blinks)
logging.info("Blinking finished. Waiting for input...")
state = STATE_WAIT_FOR_INPUT
user_presses = 0
last_interaction_time = time.time()
# Update the button state after the blocking blink
button_was_pressed = (GPIO.input(BUTTON_PIN) == GPIO.LOW)
elif state == STATE_WAIT_FOR_INPUT:
# LED lights up as confirmation when the button is pressed
set_led(is_pressed)
if button_just_pressed:
user_presses += 1
logging.info(f"Button pressed: {user_presses} times")
if is_pressed:
# As long as the button is held down, we keep resetting the timeout
last_interaction_time = now
# If the button was released and 3 seconds have passed without action -> Evaluation
if not is_pressed and (now - last_interaction_time >= 3.0):
state = STATE_EVALUATING
elif state == STATE_EVALUATING:
logging.info(f"Evaluation: Target={target_blinks}, Entered={user_presses}")
if user_presses == target_blinks:
logging.info("Puzzle solved correctly! Alarm clock is stopping.")
pygame.mixer.music.stop()
set_led(False)
break # Exits the while loop and thus the program
else:
logging.info("Incorrect input! Waiting 3 seconds before retrying...")
state = STATE_WAIT_BEFORE_RETRY
last_interaction_time = time.time()
set_led(False)
elif state == STATE_WAIT_BEFORE_RETRY:
if now - last_interaction_time >= 5.0:
# Puzzle is repeated with a new random blink count
target_blinks = random.randint(1, 7)
logging.info(f"New attempt! Blinking {target_blinks} times...")
state = STATE_BLINKING
time.sleep(0.02) # Short polling interval to save CPU and ensure good responsiveness (20ms)
except KeyboardInterrupt:
logging.info("Manually aborted (CTRL+C).")
finally:
pygame.mixer.quit()
GPIO.cleanup()
logging.info("Program finished.")