152 lines
4.9 KiB
Python
152 lines
4.9 KiB
Python
import RPi.GPIO as GPIO
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import time
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import logging
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import pygame
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import random
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import sys
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# Configure logging
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logging.basicConfig(
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level=logging.INFO,
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format='%(asctime)s - %(message)s',
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handlers=[
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logging.FileHandler("wecker.log"),
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logging.StreamHandler()
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]
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)
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# GPIO Setup
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BUTTON_PIN = 17
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LED_PIN = 27
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GPIO.setmode(GPIO.BCM)
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GPIO.setup(LED_PIN, GPIO.OUT)
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GPIO.setup(BUTTON_PIN, GPIO.IN, pull_up_down=GPIO.PUD_UP)
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# Audio Setup (with optimized buffer)
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pygame.mixer.pre_init(frequency=44100, size=-16, channels=2, buffer=4096)
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pygame.mixer.init()
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try:
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pygame.mixer.music.load("Laid Back - Sunshine Reggae.mp3")
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pygame.mixer.music.set_volume(1.0)
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except Exception as e:
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logging.error(f"Error loading audio file: {e}")
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sys.exit(1)
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# State Machine states for the flow
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STATE_RINGING = 0
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STATE_WAIT_BEFORE_BLINK = 1
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STATE_BLINKING = 2
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STATE_WAIT_FOR_INPUT = 3
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STATE_EVALUATING = 4
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STATE_WAIT_BEFORE_RETRY = 5
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state = STATE_RINGING
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target_blinks = 0
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user_presses = 0
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last_interaction_time = 0
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button_was_pressed = False
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def set_led(on):
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"""Turns the LED on or off (LOW = ON, HIGH = OFF)"""
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if on:
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GPIO.output(LED_PIN, GPIO.LOW)
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else:
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GPIO.output(LED_PIN, GPIO.HIGH)
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def blink_led(times):
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"""Blinks the LED a specific number of times (blocking)"""
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for _ in range(times):
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set_led(True)
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time.sleep(0.3) # LED on for 300ms
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set_led(False)
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time.sleep(0.3) # LED off for 300ms
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logging.info("Alarm clock started. Music is playing in an endless loop.")
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# -1 means the song is played in an endless loop
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pygame.mixer.music.play(-1)
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set_led(False) # LED off at start
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try:
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while True:
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now = time.time()
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# Read button state (LOW = pressed, due to Pull-Up)
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is_pressed = (GPIO.input(BUTTON_PIN) == GPIO.LOW)
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button_just_pressed = False
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if is_pressed and not button_was_pressed:
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button_was_pressed = True
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button_just_pressed = True
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elif not is_pressed and button_was_pressed:
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button_was_pressed = False
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# --- State Machine ---
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if state == STATE_RINGING:
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if button_just_pressed:
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logging.info("Alarm button pressed! Puzzle started. Waiting 3 seconds...")
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state = STATE_WAIT_BEFORE_BLINK
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last_interaction_time = now
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elif state == STATE_WAIT_BEFORE_BLINK:
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if now - last_interaction_time >= 3.0:
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target_blinks = random.randint(1, 7)
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logging.info(f"Blinking {target_blinks} times...")
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state = STATE_BLINKING
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elif state == STATE_BLINKING:
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blink_led(target_blinks)
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logging.info("Blinking finished. Waiting for input...")
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state = STATE_WAIT_FOR_INPUT
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user_presses = 0
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last_interaction_time = time.time()
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# Update the button state after the blocking blink
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button_was_pressed = (GPIO.input(BUTTON_PIN) == GPIO.LOW)
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elif state == STATE_WAIT_FOR_INPUT:
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# LED lights up as confirmation when the button is pressed
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set_led(is_pressed)
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if button_just_pressed:
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user_presses += 1
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logging.info(f"Button pressed: {user_presses} times")
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if is_pressed:
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# As long as the button is held down, we keep resetting the timeout
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last_interaction_time = now
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# If the button was released and 3 seconds have passed without action -> Evaluation
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if not is_pressed and (now - last_interaction_time >= 3.0):
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state = STATE_EVALUATING
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elif state == STATE_EVALUATING:
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logging.info(f"Evaluation: Target={target_blinks}, Entered={user_presses}")
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if user_presses == target_blinks:
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logging.info("Puzzle solved correctly! Alarm clock is stopping.")
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pygame.mixer.music.stop()
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set_led(False)
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break # Exits the while loop and thus the program
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else:
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logging.info("Incorrect input! Waiting 3 seconds before retrying...")
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state = STATE_WAIT_BEFORE_RETRY
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last_interaction_time = time.time()
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set_led(False)
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elif state == STATE_WAIT_BEFORE_RETRY:
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if now - last_interaction_time >= 5.0:
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# Puzzle is repeated with a new random blink count
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target_blinks = random.randint(1, 7)
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logging.info(f"New attempt! Blinking {target_blinks} times...")
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state = STATE_BLINKING
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time.sleep(0.02) # Short polling interval to save CPU and ensure good responsiveness (20ms)
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except KeyboardInterrupt:
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logging.info("Manually aborted (CTRL+C).")
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finally:
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pygame.mixer.quit()
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GPIO.cleanup()
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logging.info("Program finished.")
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