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wecker/tests/test_wecker.py
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import pytest
import sys
from unittest.mock import MagicMock, patch
# Mock RPi.GPIO and pygame before importing wecker
sys.modules["RPi"] = MagicMock()
sys.modules["RPi.GPIO"] = MagicMock()
sys.modules["pygame"] = MagicMock()
import wecker # noqa: E402
@pytest.fixture
def mock_gpio():
with patch.object(wecker, "GPIO") as mock:
mock.LOW = 0
mock.HIGH = 1
yield mock
@pytest.fixture
def mock_pygame():
with patch.object(wecker, "pygame") as mock:
yield mock
def test_set_led(mock_gpio):
wecker.set_led(True)
mock_gpio.output.assert_called_with(wecker.LED_PIN, mock_gpio.LOW)
wecker.set_led(False)
mock_gpio.output.assert_called_with(wecker.LED_PIN, mock_gpio.HIGH)
@patch("wecker.time.sleep")
def test_blink_led(mock_sleep, mock_gpio):
wecker.blink_led(2)
# 2 blinks = 4 sleep calls, 2 set_led(True), 2 set_led(False)
assert mock_sleep.call_count == 4
# GPIO output called 4 times total (on, off, on, off)
assert mock_gpio.output.call_count == 4
@patch("wecker.time.time")
def test_run_alarm_start_to_wait(mock_time, mock_gpio, mock_pygame):
# Mock pygame.mixer.get_init() to return True so music plays
mock_pygame.mixer.get_init.return_value = True
# Just run it in test mode, it should execute the loop once and exit
wecker.run_alarm(test_mode=True)
assert mock_pygame.mixer.music.play.called
def test_state_machine_evaluation(mock_gpio, mock_pygame):
clock = wecker.AlarmClock()
# Transition to ringing -> wait before blink
clock.update(100.0, True) # button press
assert clock.state == wecker.STATE_WAIT_BEFORE_BLINK
# Wait 3 seconds -> blinking
with patch("wecker.blink_led"):
clock.update(103.1, False)
assert clock.state == wecker.STATE_BLINKING
with patch("wecker.blink_led"):
clock.update(103.2, False)
assert clock.state == wecker.STATE_WAIT_FOR_INPUT
assert clock.target_blinks >= 1
# Set the user presses to be correct
clock.target_blinks = 3
# Press 1
clock.update(104.0, True)
clock.update(104.1, False)
# Press 2
clock.update(104.5, True)
clock.update(104.6, False)
# Press 3
clock.update(105.0, True)
clock.update(105.1, False)
assert clock.user_presses == 3
# Wait 3 seconds to evaluate
clock.update(108.2, False) # Triggers state change
keep_running = clock.update(108.3, False) # Triggers evaluation
# It should evaluate, see it's correct, and return False (stop running)
assert clock.state == wecker.STATE_EVALUATING
assert not keep_running
def test_state_machine_incorrect(mock_gpio, mock_pygame):
clock = wecker.AlarmClock()
clock.state = wecker.STATE_WAIT_FOR_INPUT
clock.target_blinks = 3
# Only press once
clock.update(100.0, True)
clock.update(100.1, False)
# Wait to evaluate
clock.last_interaction_time = 100.1
clock.update(103.2, False) # triggers eval state
keep_running = clock.update(103.3, False) # evals to incorrect
# Evaluated incorrectly, should wait before retry
assert keep_running
assert clock.state == wecker.STATE_WAIT_BEFORE_RETRY
@patch("wecker.time.time")
def test_blinking_updates_time_correctly(mock_time, mock_gpio, mock_pygame):
clock = wecker.AlarmClock()
clock.state = wecker.STATE_BLINKING
clock.target_blinks = 4
mock_time.return_value = 200.0
with patch("wecker.blink_led"):
clock.update(100.0, False)
assert clock.state == wecker.STATE_WAIT_FOR_INPUT
assert clock.last_interaction_time == 200.0
def test_setup_uses_env_music_file(mock_gpio, mock_pygame, monkeypatch):
monkeypatch.setenv("MUSIC_FILE", "/custom/track.mp3")
wecker.setup()
mock_pygame.mixer.music.load.assert_called_with("/custom/track.mp3")
def test_setup_music_file_argument_overrides_env(mock_gpio, mock_pygame, monkeypatch):
monkeypatch.setenv("MUSIC_FILE", "/env/track.mp3")
wecker.setup(music_file="/arg/track.mp3")
mock_pygame.mixer.music.load.assert_called_with("/arg/track.mp3")