Fix premature evaluation after blinking completes
When transitioning from STATE_BLINKING to STATE_WAIT_FOR_INPUT, the script used a stale timestamp `now` from before the blocking `blink_led` function. This caused the puzzle to immediately evaluate as failed. Updated to use `time.time()` after blinking finishes to ensure the user gets the full 3 seconds to enter their answer.
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@@ -103,3 +103,17 @@ def test_state_machine_incorrect(mock_gpio, mock_pygame):
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assert keep_running
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assert clock.state == wecker.STATE_WAIT_BEFORE_RETRY
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@patch('wecker.time.time')
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def test_blinking_updates_time_correctly(mock_time, mock_gpio, mock_pygame):
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clock = wecker.AlarmClock()
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clock.state = wecker.STATE_BLINKING
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clock.target_blinks = 4
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mock_time.return_value = 200.0
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with patch('wecker.blink_led'):
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clock.update(100.0, False)
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assert clock.state == wecker.STATE_WAIT_FOR_INPUT
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assert clock.last_interaction_time == 200.0
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@@ -101,7 +101,7 @@ class AlarmClock:
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logging.info("Blinking finished. Waiting for input...")
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self.state = STATE_WAIT_FOR_INPUT
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self.user_presses = 0
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self.last_interaction_time = now # Use the current update time!
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self.last_interaction_time = time.time() # Use time.time() to account for blocking blink_led
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if 'GPIO' in globals() and hasattr(GPIO, 'input'):
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self.button_was_pressed = (GPIO.input(BUTTON_PIN) == GPIO.LOW)
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