test: add tests and refactor wecker.py state machine for testability

This commit is contained in:
Markus Graf
2026-05-09 22:31:28 +02:00
parent 1a9bcd7158
commit a7c4febd67
4 changed files with 214 additions and 68 deletions
+1
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@@ -17,5 +17,6 @@ dev = [
"httpx>=0.28.1",
"pytest>=9.0.3",
"pytest-asyncio>=1.3.0",
"pytest-mock>=3.15.1",
"ruff>=0.15.12",
]
+105
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@@ -0,0 +1,105 @@
import pytest
import sys
from unittest.mock import MagicMock, patch
# Mock RPi.GPIO and pygame before importing wecker
sys.modules['RPi'] = MagicMock()
sys.modules['RPi.GPIO'] = MagicMock()
sys.modules['pygame'] = MagicMock()
import wecker # noqa: E402
@pytest.fixture
def mock_gpio():
with patch.object(wecker, 'GPIO') as mock:
mock.LOW = 0
mock.HIGH = 1
yield mock
@pytest.fixture
def mock_pygame():
with patch.object(wecker, 'pygame') as mock:
yield mock
def test_set_led(mock_gpio):
wecker.set_led(True)
mock_gpio.output.assert_called_with(wecker.LED_PIN, mock_gpio.LOW)
wecker.set_led(False)
mock_gpio.output.assert_called_with(wecker.LED_PIN, mock_gpio.HIGH)
@patch('wecker.time.sleep')
def test_blink_led(mock_sleep, mock_gpio):
wecker.blink_led(2)
# 2 blinks = 4 sleep calls, 2 set_led(True), 2 set_led(False)
assert mock_sleep.call_count == 4
# GPIO output called 4 times total (on, off, on, off)
assert mock_gpio.output.call_count == 4
@patch('wecker.time.time')
def test_run_alarm_start_to_wait(mock_time, mock_gpio, mock_pygame):
# Mock pygame.mixer.get_init() to return True so music plays
mock_pygame.mixer.get_init.return_value = True
# Just run it in test mode, it should execute the loop once and exit
wecker.run_alarm(test_mode=True)
assert mock_pygame.mixer.music.play.called
def test_state_machine_evaluation(mock_gpio, mock_pygame):
clock = wecker.AlarmClock()
# Transition to ringing -> wait before blink
clock.update(100.0, True) # button press
assert clock.state == wecker.STATE_WAIT_BEFORE_BLINK
# Wait 3 seconds -> blinking
with patch('wecker.blink_led'):
clock.update(103.1, False)
assert clock.state == wecker.STATE_BLINKING
with patch('wecker.blink_led'):
clock.update(103.2, False)
assert clock.state == wecker.STATE_WAIT_FOR_INPUT
assert clock.target_blinks >= 1
# Set the user presses to be correct
clock.target_blinks = 3
# Press 1
clock.update(104.0, True)
clock.update(104.1, False)
# Press 2
clock.update(104.5, True)
clock.update(104.6, False)
# Press 3
clock.update(105.0, True)
clock.update(105.1, False)
assert clock.user_presses == 3
# Wait 3 seconds to evaluate
clock.update(108.2, False) # Triggers state change
keep_running = clock.update(108.3, False) # Triggers evaluation
# It should evaluate, see it's correct, and return False (stop running)
assert clock.state == wecker.STATE_EVALUATING
assert not keep_running
def test_state_machine_incorrect(mock_gpio, mock_pygame):
clock = wecker.AlarmClock()
clock.state = wecker.STATE_WAIT_FOR_INPUT
clock.target_blinks = 3
# Only press once
clock.update(100.0, True)
clock.update(100.1, False)
# Wait to evaluate
clock.last_interaction_time = 100.1
clock.update(103.2, False) # triggers eval state
keep_running = clock.update(103.3, False) # evals to incorrect
# Evaluated incorrectly, should wait before retry
assert keep_running
assert clock.state == wecker.STATE_WAIT_BEFORE_RETRY
Generated
+14
View File
@@ -280,6 +280,18 @@ wheels = [
{ url = "https://files.pythonhosted.org/packages/e5/35/f8b19922b6a25bc0880171a2f1a003eaeb93657475193ab516fd87cac9da/pytest_asyncio-1.3.0-py3-none-any.whl", hash = "sha256:611e26147c7f77640e6d0a92a38ed17c3e9848063698d5c93d5aa7aa11cebff5", size = 15075, upload-time = "2025-11-10T16:07:45.537Z" },
]
[[package]]
name = "pytest-mock"
version = "3.15.1"
source = { registry = "https://pypi.org/simple" }
dependencies = [
{ name = "pytest" },
]
sdist = { url = "https://files.pythonhosted.org/packages/68/14/eb014d26be205d38ad5ad20d9a80f7d201472e08167f0bb4361e251084a9/pytest_mock-3.15.1.tar.gz", hash = "sha256:1849a238f6f396da19762269de72cb1814ab44416fa73a8686deac10b0d87a0f", size = 34036, upload-time = "2025-09-16T16:37:27.081Z" }
wheels = [
{ url = "https://files.pythonhosted.org/packages/5a/cc/06253936f4a7fa2e0f48dfe6d851d9c56df896a9ab09ac019d70b760619c/pytest_mock-3.15.1-py3-none-any.whl", hash = "sha256:0a25e2eb88fe5168d535041d09a4529a188176ae608a6d249ee65abc0949630d", size = 10095, upload-time = "2025-09-16T16:37:25.734Z" },
]
[[package]]
name = "python-crontab"
version = "3.3.0"
@@ -423,6 +435,7 @@ dev = [
{ name = "httpx" },
{ name = "pytest" },
{ name = "pytest-asyncio" },
{ name = "pytest-mock" },
{ name = "ruff" },
]
@@ -440,5 +453,6 @@ dev = [
{ name = "httpx", specifier = ">=0.28.1" },
{ name = "pytest", specifier = ">=9.0.3" },
{ name = "pytest-asyncio", specifier = ">=1.3.0" },
{ name = "pytest-mock", specifier = ">=3.15.1" },
{ name = "ruff", specifier = ">=0.15.12" },
]
+93 -67
View File
@@ -32,6 +32,8 @@ try:
pygame.mixer.music.set_volume(1.0)
except Exception as e:
logging.error(f"Error loading audio file: {e}")
# Don't exit in test mode
if 'pytest' not in sys.modules:
sys.exit(1)
# State Machine states for the flow
@@ -50,6 +52,7 @@ button_was_pressed = False
def set_led(on):
"""Turns the LED on or off (LOW = ON, HIGH = OFF)"""
if 'GPIO' in globals() and hasattr(GPIO, 'output'):
if on:
GPIO.output(LED_PIN, GPIO.LOW)
else:
@@ -63,89 +66,112 @@ def blink_led(times):
set_led(False)
time.sleep(0.3) # LED off for 300ms
class AlarmClock:
def __init__(self):
self.state = STATE_RINGING
self.target_blinks = 0
self.user_presses = 0
self.last_interaction_time = 0
self.button_was_pressed = False
def update(self, now, is_pressed):
button_just_pressed = False
if is_pressed and not self.button_was_pressed:
self.button_was_pressed = True
button_just_pressed = True
elif not is_pressed and self.button_was_pressed:
self.button_was_pressed = False
if self.state == STATE_RINGING:
if button_just_pressed:
logging.info("Alarm button pressed! Puzzle started. Waiting 3 seconds...")
self.state = STATE_WAIT_BEFORE_BLINK
self.last_interaction_time = now
elif self.state == STATE_WAIT_BEFORE_BLINK:
if now - self.last_interaction_time >= 3.0:
self.target_blinks = random.randint(1, 7)
logging.info(f"Blinking {self.target_blinks} times...")
self.state = STATE_BLINKING
elif self.state == STATE_BLINKING:
# Move the blink_led out of the update loop for testability,
# or just call it directly. Here we call it.
blink_led(self.target_blinks)
logging.info("Blinking finished. Waiting for input...")
self.state = STATE_WAIT_FOR_INPUT
self.user_presses = 0
self.last_interaction_time = now # Use the current update time!
if 'GPIO' in globals() and hasattr(GPIO, 'input'):
self.button_was_pressed = (GPIO.input(BUTTON_PIN) == GPIO.LOW)
elif self.state == STATE_WAIT_FOR_INPUT:
set_led(is_pressed)
if button_just_pressed:
self.user_presses += 1
logging.info(f"Button pressed: {self.user_presses} times")
if is_pressed:
self.last_interaction_time = now
if not is_pressed and (now - self.last_interaction_time >= 3.0):
self.state = STATE_EVALUATING
elif self.state == STATE_EVALUATING:
logging.info(f"Evaluation: Target={self.target_blinks}, Entered={self.user_presses}")
if self.user_presses == self.target_blinks:
logging.info("Puzzle solved correctly! Alarm clock is stopping.")
if 'pygame' in globals() and hasattr(pygame, 'mixer') and pygame.mixer.get_init():
pygame.mixer.music.stop()
set_led(False)
return False # Indicate we should stop running
else:
logging.info("Incorrect input! Waiting 3 seconds before retrying...")
self.state = STATE_WAIT_BEFORE_RETRY
self.last_interaction_time = time.time()
set_led(False)
elif self.state == STATE_WAIT_BEFORE_RETRY:
if now - self.last_interaction_time >= 5.0:
self.target_blinks = random.randint(1, 7)
logging.info(f"New attempt! Blinking {self.target_blinks} times...")
self.state = STATE_BLINKING
return True # Keep running
def run_alarm(test_mode=False):
logging.info("Alarm clock started. Music is playing in an endless loop.")
# -1 means the song is played in an endless loop
if 'pygame' in globals() and hasattr(pygame, 'mixer') and pygame.mixer.get_init():
pygame.mixer.music.play(-1)
set_led(False) # LED off at start
clock = AlarmClock()
try:
while True:
now = time.time()
# Read button state (LOW = pressed, due to Pull-Up)
if 'GPIO' in globals() and hasattr(GPIO, 'input'):
is_pressed = (GPIO.input(BUTTON_PIN) == GPIO.LOW)
button_just_pressed = False
if is_pressed and not button_was_pressed:
button_was_pressed = True
button_just_pressed = True
elif not is_pressed and button_was_pressed:
button_was_pressed = False
# --- State Machine ---
if state == STATE_RINGING:
if button_just_pressed:
logging.info("Alarm button pressed! Puzzle started. Waiting 3 seconds...")
state = STATE_WAIT_BEFORE_BLINK
last_interaction_time = now
elif state == STATE_WAIT_BEFORE_BLINK:
if now - last_interaction_time >= 3.0:
target_blinks = random.randint(1, 7)
logging.info(f"Blinking {target_blinks} times...")
state = STATE_BLINKING
elif state == STATE_BLINKING:
blink_led(target_blinks)
logging.info("Blinking finished. Waiting for input...")
state = STATE_WAIT_FOR_INPUT
user_presses = 0
last_interaction_time = time.time()
# Update the button state after the blocking blink
button_was_pressed = (GPIO.input(BUTTON_PIN) == GPIO.LOW)
elif state == STATE_WAIT_FOR_INPUT:
# LED lights up as confirmation when the button is pressed
set_led(is_pressed)
if button_just_pressed:
user_presses += 1
logging.info(f"Button pressed: {user_presses} times")
if is_pressed:
# As long as the button is held down, we keep resetting the timeout
last_interaction_time = now
# If the button was released and 3 seconds have passed without action -> Evaluation
if not is_pressed and (now - last_interaction_time >= 3.0):
state = STATE_EVALUATING
elif state == STATE_EVALUATING:
logging.info(f"Evaluation: Target={target_blinks}, Entered={user_presses}")
if user_presses == target_blinks:
logging.info("Puzzle solved correctly! Alarm clock is stopping.")
pygame.mixer.music.stop()
set_led(False)
break # Exits the while loop and thus the program
else:
logging.info("Incorrect input! Waiting 3 seconds before retrying...")
state = STATE_WAIT_BEFORE_RETRY
last_interaction_time = time.time()
set_led(False)
is_pressed = False
elif state == STATE_WAIT_BEFORE_RETRY:
if now - last_interaction_time >= 5.0:
# Puzzle is repeated with a new random blink count
target_blinks = random.randint(1, 7)
logging.info(f"New attempt! Blinking {target_blinks} times...")
state = STATE_BLINKING
keep_running = clock.update(now, is_pressed)
time.sleep(0.02) # Short polling interval to save CPU and ensure good responsiveness (20ms)
if not keep_running or test_mode:
break
time.sleep(0.02)
except KeyboardInterrupt:
logging.info("Manually aborted (CTRL+C).")
if __name__ == "__main__":
try:
run_alarm()
finally:
pygame.mixer.quit()
GPIO.cleanup()