Files
wecker/wecker.py
T
Markus Graf 558c4ff5b6 Add isRinging query to check alarm state via API
Features:
- New GraphQL query 'isRinging' returns true/false if wecker is active
- Checks the wecker process via PID file (PID_FILE in common.py)

DRY refactoring:
- Extract PID_FILE into shared common.py module
- Both wecker.py and api/schema.py import from common
- DRY enforcement tests verify identity (is) not just equality

Tests:
- test_is_ringing_returns_false_when_not_running
- test_is_ringing_returns_true_when_running
- test_pid_file_defined_once_across_modules (DRY enforcement)
- test_pid_file_same_shared_constant_in_api (DRY enforcement)
- Cleaned up unused imports in test_single_instance.py

Docs:
- Updated README.md with isRinging query documentation
2026-05-19 15:15:05 +02:00

236 lines
7.3 KiB
Python

import RPi.GPIO as GPIO
import time
import logging
import pygame
import random
import sys
import os
from common import PID_FILE
# Configure logging
logging.basicConfig(
level=logging.INFO,
format="%(asctime)s - %(message)s",
handlers=[logging.FileHandler("wecker.log"), logging.StreamHandler()],
)
def ensure_single_instance():
"""Ensures that only one instance of the script is running."""
if os.path.exists(PID_FILE):
try:
with open(PID_FILE, 'r') as f:
old_pid = int(f.read().strip())
# Check if the process is still running
os.kill(old_pid, 0)
# If os.kill succeeds, the process is running.
logging.error(f"Another instance of wecker (PID {old_pid}) is already running. Exiting.")
sys.exit(1)
except (ValueError, ProcessLookupError):
# ValueError: PID file is not an integer
# ProcessLookupError: PID doesn't exist
pass
except PermissionError:
# Process exists but we don't have permission to signal it.
logging.error(f"Another instance of wecker (PID {old_pid}) is already running. Exiting.")
sys.exit(1)
except OSError:
# Other OS errors, might mean process is dead
pass
with open(PID_FILE, 'w') as f:
f.write(str(os.getpid()))
def remove_pid_file():
"""Removes the PID file."""
if os.path.exists(PID_FILE):
try:
with open(PID_FILE, 'r') as f:
current_pid = int(f.read().strip())
if current_pid == os.getpid():
os.remove(PID_FILE)
except (ValueError, OSError):
pass
# GPIO Setup
BUTTON_PIN = 17
LED_PIN = 27
GPIO.setmode(GPIO.BCM)
GPIO.setup(LED_PIN, GPIO.OUT)
GPIO.setup(BUTTON_PIN, GPIO.IN, pull_up_down=GPIO.PUD_UP)
# Audio Setup (with optimized buffer)
pygame.mixer.pre_init(frequency=44100, size=-16, channels=2, buffer=4096)
pygame.mixer.init()
try:
pygame.mixer.music.load("Laid Back - Sunshine Reggae.mp3")
pygame.mixer.music.set_volume(1.0)
except Exception as e:
logging.error(f"Error loading audio file: {e}")
# Don't exit in test mode
if "pytest" not in sys.modules:
sys.exit(1)
# State Machine states for the flow
STATE_RINGING = 0
STATE_WAIT_BEFORE_BLINK = 1
STATE_BLINKING = 2
STATE_WAIT_FOR_INPUT = 3
STATE_EVALUATING = 4
STATE_WAIT_BEFORE_RETRY = 5
state = STATE_RINGING
target_blinks = 0
user_presses = 0
last_interaction_time = 0
button_was_pressed = False
def set_led(on):
"""Turns the LED on or off (LOW = ON, HIGH = OFF)"""
if "GPIO" in globals() and hasattr(GPIO, "output"):
if on:
GPIO.output(LED_PIN, GPIO.LOW)
else:
GPIO.output(LED_PIN, GPIO.HIGH)
def blink_led(times):
"""Blinks the LED a specific number of times (blocking)"""
for _ in range(times):
set_led(True)
time.sleep(0.3) # LED on for 300ms
set_led(False)
time.sleep(0.3) # LED off for 300ms
class AlarmClock:
def __init__(self):
self.state = STATE_RINGING
self.target_blinks = 0
self.user_presses = 0
self.last_interaction_time = 0
self.button_was_pressed = False
def update(self, now, is_pressed):
button_just_pressed = False
if is_pressed and not self.button_was_pressed:
self.button_was_pressed = True
button_just_pressed = True
elif not is_pressed and self.button_was_pressed:
self.button_was_pressed = False
if self.state == STATE_RINGING:
if button_just_pressed:
logging.info(
"Alarm button pressed! Puzzle started. Waiting 3 seconds..."
)
self.state = STATE_WAIT_BEFORE_BLINK
self.last_interaction_time = now
elif self.state == STATE_WAIT_BEFORE_BLINK:
if now - self.last_interaction_time >= 3.0:
self.target_blinks = random.randint(1, 7)
logging.info(f"Blinking {self.target_blinks} times...")
self.state = STATE_BLINKING
elif self.state == STATE_BLINKING:
# Move the blink_led out of the update loop for testability,
# or just call it directly. Here we call it.
blink_led(self.target_blinks)
logging.info("Blinking finished. Waiting for input...")
self.state = STATE_WAIT_FOR_INPUT
self.user_presses = 0
self.last_interaction_time = (
time.time()
) # Use time.time() to account for blocking blink_led
if "GPIO" in globals() and hasattr(GPIO, "input"):
self.button_was_pressed = GPIO.input(BUTTON_PIN) == GPIO.LOW
elif self.state == STATE_WAIT_FOR_INPUT:
set_led(is_pressed)
if button_just_pressed:
self.user_presses += 1
logging.info(f"Button pressed: {self.user_presses} times")
if is_pressed:
self.last_interaction_time = now
if not is_pressed and (now - self.last_interaction_time >= 3.0):
self.state = STATE_EVALUATING
elif self.state == STATE_EVALUATING:
logging.info(
f"Evaluation: Target={self.target_blinks}, Entered={self.user_presses}"
)
if self.user_presses == self.target_blinks:
logging.info("Puzzle solved correctly! Alarm clock is stopping.")
if (
"pygame" in globals()
and hasattr(pygame, "mixer")
and pygame.mixer.get_init()
):
pygame.mixer.music.stop()
set_led(False)
return False # Indicate we should stop running
else:
logging.info("Incorrect input! Waiting 3 seconds before retrying...")
self.state = STATE_WAIT_BEFORE_RETRY
self.last_interaction_time = time.time()
set_led(False)
elif self.state == STATE_WAIT_BEFORE_RETRY:
if now - self.last_interaction_time >= 5.0:
self.target_blinks = random.randint(1, 7)
logging.info(f"New attempt! Blinking {self.target_blinks} times...")
self.state = STATE_BLINKING
return True # Keep running
def run_alarm(test_mode=False):
logging.info("Alarm clock started. Music is playing in an endless loop.")
if "pygame" in globals() and hasattr(pygame, "mixer") and pygame.mixer.get_init():
pygame.mixer.music.play(-1)
set_led(False) # LED off at start
clock = AlarmClock()
try:
while True:
now = time.time()
if "GPIO" in globals() and hasattr(GPIO, "input"):
is_pressed = GPIO.input(BUTTON_PIN) == GPIO.LOW
else:
is_pressed = False
keep_running = clock.update(now, is_pressed)
if not keep_running or test_mode:
break
time.sleep(0.02)
except KeyboardInterrupt:
logging.info("Manually aborted (CTRL+C).")
if __name__ == "__main__":
ensure_single_instance()
try:
run_alarm()
finally:
pygame.mixer.quit()
GPIO.cleanup()
remove_pid_file()
logging.info("Program finished.")