Move audio ownership out of the shared runner and into each style via an
injected Sound capability (play_music(path) / play_beep()). The runner now
only owns button sampling and cleanup; the style kicks off its own tone in
start() and drives the LED.
- simple: a repeating square-wave beep (ordinary alarm-clock tone), no music
file required. The beep is synthesised in memory as signed-16-bit stereo
PCM (stdlib array+math) and played via pygame.mixer.Sound — no shipped
audio asset, no new dependency.
- blink: unchanged behaviour — music on an endless loop from --music-file /
MUSIC_FILE / the default track, via pygame.mixer.music.
- AlarmStyle contract gains sound + music_file in __init__ and a start()
lifecycle hook; AlarmSound Protocol documents the audio seam for future
styles that handle their own tone.
- setup() no longer loads music (that is the style's job now).
README updated: per-style ringing tone, the --music-file note (blink only),
and the extended plugin contract.