feat(02-02): stereo mixer utilities with constant-power pan law
- PanGains uses cos/sin constant-power pan law (D-11) - StereoFramesToInt16Bytes converts stereo frames to interleaved LE int16 bytes - clamp prevents int16 overflow for values outside [-1.0, 1.0] - All 7 mixer tests pass (pan law, byte conversion, clamping)
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package synth
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import (
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"encoding/binary"
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"math"
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)
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// PanGains returns left and right channel gains for a pan position p in [-1, 1].
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// Uses constant-power (equal-power) pan law: cos/sin mapping.
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// Per D-11: bass frequencies center, mid spread L/R, higher frequencies wider.
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// At p=-1.0: gainL=1.0, gainR=0.0; at p=0.0: gainL=gainR=sqrt(2)/2; at p=1.0: gainL=0.0, gainR=1.0.
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func PanGains(p float64) (gainL, gainR float64) {
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angle := (p + 1.0) / 2.0 * math.Pi / 2.0
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return math.Cos(angle), math.Sin(angle)
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}
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// StereoFramesToInt16Bytes converts [][2]float64 stereo frames to interleaved
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// little-endian int16 bytes suitable for go-lame's Write method.
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// Clamps values to [-1.0, 1.0] before conversion.
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// Output format: [L0_lo, L0_hi, R0_lo, R0_hi, L1_lo, L1_hi, R1_lo, R1_hi, ...]
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func StereoFramesToInt16Bytes(frames [][2]float64) []byte {
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buf := make([]byte, len(frames)*4) // 2 channels * 2 bytes per sample
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for i, frame := range frames {
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l := clamp(frame[0])
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r := clamp(frame[1])
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binary.LittleEndian.PutUint16(buf[i*4:], uint16(int16(l*32767)))
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binary.LittleEndian.PutUint16(buf[i*4+2:], uint16(int16(r*32767)))
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}
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return buf
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}
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func clamp(v float64) float64 {
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if v > 1.0 {
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return 1.0
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}
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if v < -1.0 {
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return -1.0
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}
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return v
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}
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