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Zauberwald/src/ui/screens.ts
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import type {
CompanionType,
KeyboardLayout,
ScreenName,
Progress,
} from "../types";
import { companions } from "../companion/characters";
import { saveProgress } from "../storage/db";
import {
createExerciseState,
handleKeyPress,
getCurrentLetter,
} from "../game/typing";
import { renderKeyboard, highlightKey, pressKey } from "../game/keyboard";
export function initWelcomeScreen(
db: IDBDatabase,
navigateTo: (screen: ScreenName) => void,
): void {
let selectedCompanion: CompanionType | null = null;
let selectedLayout: KeyboardLayout = "de";
const grid = document.getElementById("companion-grid")!;
const startBtn = document.getElementById("start-btn") as HTMLButtonElement;
const layoutToggle = document.getElementById("layout-toggle")!;
// Render companion cards
companions.forEach((c) => {
const card = document.createElement("button");
card.className = "companion-card";
card.dataset.companion = c.type;
card.innerHTML = `
<span class="companion-card__emoji">${c.emoji}</span>
<span class="companion-card__name">${c.name}</span>
`;
card.addEventListener("click", () => {
grid.querySelectorAll(".companion-card").forEach((el) =>
el.classList.remove("companion-card--selected"),
);
card.classList.add("companion-card--selected");
selectedCompanion = c.type;
startBtn.disabled = false;
});
grid.appendChild(card);
});
// Layout toggle
layoutToggle.addEventListener("click", (e) => {
const btn = (e.target as HTMLElement).closest(
".layout-btn",
) as HTMLButtonElement | null;
if (!btn) return;
layoutToggle
.querySelectorAll(".layout-btn")
.forEach((el) => el.classList.remove("layout-btn--active"));
btn.classList.add("layout-btn--active");
selectedLayout = btn.dataset.layout as KeyboardLayout;
});
// Start button
startBtn.addEventListener("click", async () => {
if (!selectedCompanion) return;
const progress: Progress = {
id: 1,
currentLevel: 1,
completedLevels: [],
totalSessions: 0,
sessionDates: [],
selectedCharacter: selectedCompanion,
selectedLayout: selectedLayout,
};
await saveProgress(db, progress);
navigateTo("forest");
});
}
export function initLessonScreen(
_db: IDBDatabase,
level: number,
layout: KeyboardLayout,
onComplete: (level: number) => void,
): () => void {
const letterArea = document.getElementById("letter-area")!;
const keyboardContainer = document.getElementById("lesson-keyboard")!;
const state = createExerciseState(level);
// Render keyboard
renderKeyboard(keyboardContainer, layout, level);
// Show current letter
function showCurrentLetter(): void {
const letter = getCurrentLetter(state);
if (!letter) return;
letterArea.innerHTML = "";
const letterEl = document.createElement("div");
letterEl.className = "falling-letter";
letterEl.textContent = letter === " " ? "\u2423" : letter.toUpperCase();
letterArea.appendChild(letterEl);
highlightKey(letter);
}
showCurrentLetter();
// Keyboard handler
function onKeyDown(e: KeyboardEvent): void {
// Ignore modifier keys, function keys, etc.
if (e.key.length > 1 && e.key !== " ") return;
e.preventDefault();
const result = handleKeyPress(state, e.key);
pressKey(e.key);
if (result.correct) {
// Correct: dissolve letter with animation
const currentEl = letterArea.querySelector(".falling-letter");
if (currentEl) {
currentEl.classList.add("falling-letter--dissolve");
}
if (result.exerciseComplete) {
// Lesson complete
document.removeEventListener("keydown", onKeyDown);
onComplete(level);
} else {
// Show next letter after brief delay
setTimeout(() => showCurrentLetter(), 300);
}
}
// Wrong: do nothing to letter (per D-03), correct key already highlighted
}
document.addEventListener("keydown", onKeyDown);
// Return cleanup function
return () => {
document.removeEventListener("keydown", onKeyDown);
letterArea.innerHTML = "";
};
}