docs(03-02): complete lesson flow plan

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-29 13:50:01 +02:00
co-authored by Claude Opus 4.6
parent 770f566972
commit 4f1a2b55d6
4 changed files with 126 additions and 15 deletions
+8 -8
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@@ -36,9 +36,9 @@ Requirements for initial release (MVP). Each maps to roadmap phases.
- [x] **TYPE-02**: Richtiger Tastendruck löst Buchstaben auf (Sternenstaub-Animation)
- [x] **TYPE-03**: Falscher Tastendruck: Nichts passiert, richtige Taste blinkt sanft auf Tastatur
- [x] **TYPE-04**: Adaptives Tempo: Start 3s, nach 2× richtig -200ms (min 1.5s), nach Fehler +500ms (max 4s)
- [ ] **TYPE-05**: Phase "Entdecken": Begleitfigur stellt neuen Buchstaben vor, Taste leuchtet auf
- [x] **TYPE-05**: Phase "Entdecken": Begleitfigur stellt neuen Buchstaben vor, Taste leuchtet auf
- [x] **TYPE-06**: Phase "Wörter bauen": 34 Wörter aus gelernten Buchstaben, Buchstabe für Buchstabe tippen
- [ ] **TYPE-07**: Alle 3 Phasen fliessend verbunden: Entdecken → Üben → Wörter → Belohnung
- [x] **TYPE-07**: Alle 3 Phasen fliessend verbunden: Entdecken → Üben → Wörter → Belohnung
### Levels
@@ -46,8 +46,8 @@ Requirements for initial release (MVP). Each maps to roadmap phases.
- [x] **LEVL-02**: Stufe gilt als abgeschlossen nach einmaligem Durchspielen (nicht perfekt)
- [x] **LEVL-03**: Nächste Stufe sofort freigeschaltet, alle gespielten Stufen wiederholbar
- [x] **LEVL-04**: Wortlisten pro Stufe (nur mit bereits gelernten Buchstaben, max 5 Buchstaben)
- [ ] **LEVL-05**: Review-Mechanik: Jede 3. Einheit mischt Buchstaben der letzten 23 Stufen
- [ ] **LEVL-06**: Wiederholungs-Schutz: Nach 2× gleicher Stufe Ermutigung + Neugier-Trigger
- [x] **LEVL-05**: Review-Mechanik: Jede 3. Einheit mischt Buchstaben der letzten 23 Stufen
- [x] **LEVL-06**: Wiederholungs-Schutz: Nach 2× gleicher Stufe Ermutigung + Neugier-Trigger
### Gemini API
@@ -187,12 +187,12 @@ Which phases cover which requirements. Updated during roadmap creation.
| COMP-02 | Phase 2 | Complete |
| COMP-03 | Phase 2 | Complete |
| COMP-04 | Phase 2 | Complete |
| TYPE-05 | Phase 3 | Pending |
| TYPE-05 | Phase 3 | Complete |
| TYPE-06 | Phase 3 | Complete |
| TYPE-07 | Phase 3 | Pending |
| TYPE-07 | Phase 3 | Complete |
| LEVL-04 | Phase 3 | Complete |
| LEVL-05 | Phase 3 | Pending |
| LEVL-06 | Phase 3 | Pending |
| LEVL-05 | Phase 3 | Complete |
| LEVL-06 | Phase 3 | Complete |
| FRST-01 | Phase 3 | Complete |
| FRST-02 | Phase 3 | Complete |
| FRST-03 | Phase 3 | Complete |
+1 -1
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@@ -72,7 +72,7 @@ Plans:
Plans:
- [x] 03-01-PLAN.md — Word lists per level, Progress type extension, rate limit update
- [ ] 03-02-PLAN.md — Lesson 3-phase state machine (discover/practice/words), review + repetition logic
- [x] 03-02-PLAN.md — Lesson 3-phase state machine (discover/practice/words), review + repetition logic
- [x] 03-03-PLAN.md — Forest visual scene (SVG background, 4x3 grid, element rendering from IndexedDB)
- [ ] 03-04-PLAN.md — Reward screen with pre-generation, full flow wiring (lesson -> reward -> forest)
- [x] 03-05-PLAN.md — Parent area (access gate, stats overview, settings panel)
+9 -6
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@@ -3,14 +3,14 @@ gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: executing
stopped_at: Completed 03-05-PLAN.md
last_updated: "2026-03-29T11:47:40.577Z"
stopped_at: Completed 03-02-PLAN.md
last_updated: "2026-03-29T11:49:51.101Z"
last_activity: 2026-03-29
progress:
total_phases: 4
completed_phases: 2
total_plans: 15
completed_plans: 13
completed_plans: 14
percent: 0
---
@@ -26,7 +26,7 @@ See: .planning/PROJECT.md (updated 2026-03-29)
## Current Position
Phase: 03 (komplettes-spielerlebnis) — EXECUTING
Plan: 4 of 5
Plan: 5 of 5
Status: Ready to execute
Last activity: 2026-03-29
@@ -65,6 +65,7 @@ Progress: [░░░░░░░░░░] 0%
| Phase 03 P03 | 2min | 2 tasks | 3 files |
| Phase 03 P01 | 3min | 2 tasks | 7 files |
| Phase 03 P05 | 2min | 2 tasks | 4 files |
| Phase 03 P02 | 4min | 2 tasks | 6 files |
## Accumulated Context
@@ -95,6 +96,8 @@ Recent decisions affecting current work:
- [Phase 03]: Levels 1-2 use letter combos (no real German words with F/J/D/K only)
- [Phase 03]: Rate limits raised to 10 text / 5 image per day for practical usage
- [Phase 03]: Access code hardcoded as 1234 for single-user private app
- [Phase 03]: Word mode uses intervalMs=0 (no timing pressure for word display)
- [Phase 03]: Discover phase skips space key; review pulls 2 words from each of last 2-3 levels
### Pending Todos
@@ -106,6 +109,6 @@ None yet.
## Session Continuity
Last session: 2026-03-29T11:47:40.570Z
Stopped at: Completed 03-05-PLAN.md
Last session: 2026-03-29T11:49:51.094Z
Stopped at: Completed 03-02-PLAN.md
Resume file: None
@@ -0,0 +1,108 @@
---
phase: 03-komplettes-spielerlebnis
plan: 02
subsystem: game-ui
tags: [typing-engine, lesson-flow, state-machine, word-mode, review, companion]
requires:
- phase: 03-komplettes-spielerlebnis
plan: 01
provides: "Word lists per level, LessonPhase type, extended Progress with accuracy fields"
- phase: 02-gemini-integration
provides: "Companion text generation via getLetterIntro"
- phase: 01-technische-basis
provides: "Typing engine, keyboard rendering, level definitions"
provides:
- "3-phase lesson flow state machine (discover -> practice -> words)"
- "Word mode typing engine with createWordExerciseState() and getCurrentWordIndex()"
- "Review mode flag for mixed letter/word sessions"
- "Repetition encouragement messages"
- "Cumulative stats (correct, errors, errorKeys) passed to onComplete"
affects: [03-03-reward-system, 03-04-parent-area, 03-05-audio]
tech-stack:
added: []
patterns: ["Promise-based phase state machine", "TDD for typing engine extensions"]
key-files:
created: []
modified:
- src/game/typing.ts
- src/game/typing.test.ts
- src/types.ts
- src/ui/screens.ts
- src/styles/main.css
- index.html
key-decisions:
- "Word mode uses intervalMs=0 (no falling/timing pressure for word display)"
- "Discover phase skips space key (not meaningful to 'discover' spacebar)"
- "Review word selection: 2 words from each of last 2-3 levels, shuffled"
patterns-established:
- "Promise-based phase state machine: each phase is an async function returning Promise<void>"
- "Cumulative stats tracking across exercise phases via closure variables"
requirements-completed: [TYPE-05, TYPE-06, TYPE-07, LEVL-05, LEVL-06]
duration: 4min
completed: 2026-03-29
---
# Phase 03 Plan 02: Lesson Flow Summary
**3-phase lesson state machine (discover -> practice -> words) with companion letter intros, word display UI, review mode, and repetition encouragement**
## Performance
- **Duration:** 4 min
- **Started:** 2026-03-29T11:44:16Z
- **Completed:** 2026-03-29T11:49:05Z
- **Tasks:** 2
- **Files modified:** 6
## Accomplishments
- Extended typing engine with word mode: createWordExerciseState() splits words into letters with boundary tracking
- Lesson screen flows through 3 phases: discover (companion intro + key pulse) -> practice (letter exercise) -> words (word display with active letter)
- Review mode skips discover, mixes content from recent 2-3 levels
- Encouragement messages shown before lessons when repetition detected
- Cumulative stats (correct, errors, errorKeys) tracked across all phases and passed to onComplete
## Task Commits
Each task was committed atomically:
1. **Task 1: Extend typing engine with word mode** - `958f446` (test: RED), `2c0c2f2` (feat: GREEN)
2. **Task 2: Lesson screen 3-phase state machine** - `770f566` (feat)
## Files Created/Modified
- `src/types.ts` - TypingExerciseState extended with mode, words, wordBoundaries fields
- `src/game/typing.ts` - createWordExerciseState(), getCurrentWordIndex() functions
- `src/game/typing.test.ts` - 12 new tests for word mode, backwards compatibility, word index helper
- `src/ui/screens.ts` - Full rewrite of initLessonScreen with 3-phase state machine, review/encouragement params
- `src/styles/main.css` - Phase indicator, word display, discover pulse CSS
- `index.html` - Phase indicator div added to lesson screen
## Decisions Made
- Word mode uses intervalMs=0: no falling/timing pressure during word typing (words are typed at child's pace)
- Discover phase skips space key: not meaningful to "discover" the spacebar
- Review word selection pulls 2 words from each of last 2-3 levels, shuffles, takes 4
## Deviations from Plan
None - plan executed exactly as written.
## Issues Encountered
None.
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- Lesson flow complete, ready for reward system integration (03-03)
- onComplete now passes stats for parent area tracking (03-04)
- Phase indicator and word display UI ready for audio integration (03-05)
---
*Phase: 03-komplettes-spielerlebnis*
*Completed: 2026-03-29*