docs(03-02): complete lesson flow plan
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -36,9 +36,9 @@ Requirements for initial release (MVP). Each maps to roadmap phases.
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- [x] **TYPE-02**: Richtiger Tastendruck löst Buchstaben auf (Sternenstaub-Animation)
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- [x] **TYPE-03**: Falscher Tastendruck: Nichts passiert, richtige Taste blinkt sanft auf Tastatur
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- [x] **TYPE-04**: Adaptives Tempo: Start 3s, nach 2× richtig -200ms (min 1.5s), nach Fehler +500ms (max 4s)
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- [ ] **TYPE-05**: Phase "Entdecken": Begleitfigur stellt neuen Buchstaben vor, Taste leuchtet auf
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- [x] **TYPE-05**: Phase "Entdecken": Begleitfigur stellt neuen Buchstaben vor, Taste leuchtet auf
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- [x] **TYPE-06**: Phase "Wörter bauen": 3–4 Wörter aus gelernten Buchstaben, Buchstabe für Buchstabe tippen
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- [ ] **TYPE-07**: Alle 3 Phasen fliessend verbunden: Entdecken → Üben → Wörter → Belohnung
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- [x] **TYPE-07**: Alle 3 Phasen fliessend verbunden: Entdecken → Üben → Wörter → Belohnung
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### Levels
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@@ -46,8 +46,8 @@ Requirements for initial release (MVP). Each maps to roadmap phases.
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- [x] **LEVL-02**: Stufe gilt als abgeschlossen nach einmaligem Durchspielen (nicht perfekt)
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- [x] **LEVL-03**: Nächste Stufe sofort freigeschaltet, alle gespielten Stufen wiederholbar
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- [x] **LEVL-04**: Wortlisten pro Stufe (nur mit bereits gelernten Buchstaben, max 5 Buchstaben)
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- [ ] **LEVL-05**: Review-Mechanik: Jede 3. Einheit mischt Buchstaben der letzten 2–3 Stufen
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- [ ] **LEVL-06**: Wiederholungs-Schutz: Nach 2× gleicher Stufe Ermutigung + Neugier-Trigger
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- [x] **LEVL-05**: Review-Mechanik: Jede 3. Einheit mischt Buchstaben der letzten 2–3 Stufen
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- [x] **LEVL-06**: Wiederholungs-Schutz: Nach 2× gleicher Stufe Ermutigung + Neugier-Trigger
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### Gemini API
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@@ -187,12 +187,12 @@ Which phases cover which requirements. Updated during roadmap creation.
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| COMP-02 | Phase 2 | Complete |
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| COMP-03 | Phase 2 | Complete |
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| COMP-04 | Phase 2 | Complete |
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| TYPE-05 | Phase 3 | Pending |
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| TYPE-05 | Phase 3 | Complete |
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| TYPE-06 | Phase 3 | Complete |
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| TYPE-07 | Phase 3 | Pending |
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| TYPE-07 | Phase 3 | Complete |
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| LEVL-04 | Phase 3 | Complete |
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| LEVL-05 | Phase 3 | Pending |
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| LEVL-06 | Phase 3 | Pending |
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| LEVL-05 | Phase 3 | Complete |
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| LEVL-06 | Phase 3 | Complete |
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| FRST-01 | Phase 3 | Complete |
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| FRST-02 | Phase 3 | Complete |
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| FRST-03 | Phase 3 | Complete |
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@@ -72,7 +72,7 @@ Plans:
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Plans:
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- [x] 03-01-PLAN.md — Word lists per level, Progress type extension, rate limit update
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- [ ] 03-02-PLAN.md — Lesson 3-phase state machine (discover/practice/words), review + repetition logic
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- [x] 03-02-PLAN.md — Lesson 3-phase state machine (discover/practice/words), review + repetition logic
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- [x] 03-03-PLAN.md — Forest visual scene (SVG background, 4x3 grid, element rendering from IndexedDB)
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- [ ] 03-04-PLAN.md — Reward screen with pre-generation, full flow wiring (lesson -> reward -> forest)
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- [x] 03-05-PLAN.md — Parent area (access gate, stats overview, settings panel)
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+9
-6
@@ -3,14 +3,14 @@ gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: executing
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stopped_at: Completed 03-05-PLAN.md
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last_updated: "2026-03-29T11:47:40.577Z"
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stopped_at: Completed 03-02-PLAN.md
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last_updated: "2026-03-29T11:49:51.101Z"
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last_activity: 2026-03-29
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progress:
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total_phases: 4
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completed_phases: 2
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total_plans: 15
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completed_plans: 13
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completed_plans: 14
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percent: 0
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---
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@@ -26,7 +26,7 @@ See: .planning/PROJECT.md (updated 2026-03-29)
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## Current Position
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Phase: 03 (komplettes-spielerlebnis) — EXECUTING
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Plan: 4 of 5
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Plan: 5 of 5
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Status: Ready to execute
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Last activity: 2026-03-29
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@@ -65,6 +65,7 @@ Progress: [░░░░░░░░░░] 0%
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| Phase 03 P03 | 2min | 2 tasks | 3 files |
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| Phase 03 P01 | 3min | 2 tasks | 7 files |
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| Phase 03 P05 | 2min | 2 tasks | 4 files |
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| Phase 03 P02 | 4min | 2 tasks | 6 files |
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## Accumulated Context
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@@ -95,6 +96,8 @@ Recent decisions affecting current work:
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- [Phase 03]: Levels 1-2 use letter combos (no real German words with F/J/D/K only)
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- [Phase 03]: Rate limits raised to 10 text / 5 image per day for practical usage
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- [Phase 03]: Access code hardcoded as 1234 for single-user private app
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- [Phase 03]: Word mode uses intervalMs=0 (no timing pressure for word display)
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- [Phase 03]: Discover phase skips space key; review pulls 2 words from each of last 2-3 levels
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### Pending Todos
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@@ -106,6 +109,6 @@ None yet.
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## Session Continuity
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Last session: 2026-03-29T11:47:40.570Z
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Stopped at: Completed 03-05-PLAN.md
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Last session: 2026-03-29T11:49:51.094Z
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Stopped at: Completed 03-02-PLAN.md
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Resume file: None
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@@ -0,0 +1,108 @@
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---
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phase: 03-komplettes-spielerlebnis
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plan: 02
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subsystem: game-ui
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tags: [typing-engine, lesson-flow, state-machine, word-mode, review, companion]
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requires:
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- phase: 03-komplettes-spielerlebnis
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plan: 01
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provides: "Word lists per level, LessonPhase type, extended Progress with accuracy fields"
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- phase: 02-gemini-integration
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provides: "Companion text generation via getLetterIntro"
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- phase: 01-technische-basis
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provides: "Typing engine, keyboard rendering, level definitions"
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provides:
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- "3-phase lesson flow state machine (discover -> practice -> words)"
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- "Word mode typing engine with createWordExerciseState() and getCurrentWordIndex()"
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- "Review mode flag for mixed letter/word sessions"
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- "Repetition encouragement messages"
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- "Cumulative stats (correct, errors, errorKeys) passed to onComplete"
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affects: [03-03-reward-system, 03-04-parent-area, 03-05-audio]
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tech-stack:
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added: []
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patterns: ["Promise-based phase state machine", "TDD for typing engine extensions"]
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key-files:
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created: []
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modified:
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- src/game/typing.ts
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- src/game/typing.test.ts
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- src/types.ts
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- src/ui/screens.ts
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- src/styles/main.css
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- index.html
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key-decisions:
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- "Word mode uses intervalMs=0 (no falling/timing pressure for word display)"
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- "Discover phase skips space key (not meaningful to 'discover' spacebar)"
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- "Review word selection: 2 words from each of last 2-3 levels, shuffled"
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patterns-established:
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- "Promise-based phase state machine: each phase is an async function returning Promise<void>"
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- "Cumulative stats tracking across exercise phases via closure variables"
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requirements-completed: [TYPE-05, TYPE-06, TYPE-07, LEVL-05, LEVL-06]
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duration: 4min
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completed: 2026-03-29
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---
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# Phase 03 Plan 02: Lesson Flow Summary
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**3-phase lesson state machine (discover -> practice -> words) with companion letter intros, word display UI, review mode, and repetition encouragement**
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## Performance
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- **Duration:** 4 min
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- **Started:** 2026-03-29T11:44:16Z
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- **Completed:** 2026-03-29T11:49:05Z
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- **Tasks:** 2
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- **Files modified:** 6
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## Accomplishments
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- Extended typing engine with word mode: createWordExerciseState() splits words into letters with boundary tracking
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- Lesson screen flows through 3 phases: discover (companion intro + key pulse) -> practice (letter exercise) -> words (word display with active letter)
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- Review mode skips discover, mixes content from recent 2-3 levels
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- Encouragement messages shown before lessons when repetition detected
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- Cumulative stats (correct, errors, errorKeys) tracked across all phases and passed to onComplete
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: Extend typing engine with word mode** - `958f446` (test: RED), `2c0c2f2` (feat: GREEN)
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2. **Task 2: Lesson screen 3-phase state machine** - `770f566` (feat)
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## Files Created/Modified
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- `src/types.ts` - TypingExerciseState extended with mode, words, wordBoundaries fields
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- `src/game/typing.ts` - createWordExerciseState(), getCurrentWordIndex() functions
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- `src/game/typing.test.ts` - 12 new tests for word mode, backwards compatibility, word index helper
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- `src/ui/screens.ts` - Full rewrite of initLessonScreen with 3-phase state machine, review/encouragement params
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- `src/styles/main.css` - Phase indicator, word display, discover pulse CSS
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- `index.html` - Phase indicator div added to lesson screen
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## Decisions Made
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- Word mode uses intervalMs=0: no falling/timing pressure during word typing (words are typed at child's pace)
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- Discover phase skips space key: not meaningful to "discover" the spacebar
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- Review word selection pulls 2 words from each of last 2-3 levels, shuffles, takes 4
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## Deviations from Plan
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None - plan executed exactly as written.
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## Issues Encountered
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None.
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## User Setup Required
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None - no external service configuration required.
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## Next Phase Readiness
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- Lesson flow complete, ready for reward system integration (03-03)
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- onComplete now passes stats for parent area tracking (03-04)
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- Phase indicator and word display UI ready for audio integration (03-05)
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---
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*Phase: 03-komplettes-spielerlebnis*
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*Completed: 2026-03-29*
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