docs(05-02): complete multi-forest navigation plan
- SUMMARY.md: navigation handlers, page persistence, fade animation, reward flow - STATE.md: advance to ready_for_verification, 100% progress, decisions logged - ROADMAP.md: Phase 05 marked complete (2/2 plans done)
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@@ -109,11 +109,11 @@ Plans:
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2. Pfeiltasten navigieren zwischen Waldseiten mit sanfter Fade-Animation
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2. Pfeiltasten navigieren zwischen Waldseiten mit sanfter Fade-Animation
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3. Die aktuelle Waldseite wird in Progress gespeichert und nach Browser-Reload wiederhergestellt
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3. Die aktuelle Waldseite wird in Progress gespeichert und nach Browser-Reload wiederhergestellt
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4. Nach Lesson-Abschluss zeigt der Wald automatisch die Seite mit dem neuen Element
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4. Nach Lesson-Abschluss zeigt der Wald automatisch die Seite mit dem neuen Element
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**Plans:** 1/2 plans executed
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**Plans:** 2/2 plans complete
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Plans:
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Plans:
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- [x] 05-01-PLAN.md — Progress type extension, paginated renderForestScene, navigation DOM and CSS
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- [x] 05-01-PLAN.md — Progress type extension, paginated renderForestScene, navigation DOM and CSS
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- [ ] 05-02-PLAN.md — Navigation handlers, page persistence, reward flow fix, human verification
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- [x] 05-02-PLAN.md — Navigation handlers, page persistence, reward flow fix, human verification
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## Progress
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## Progress
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@@ -126,4 +126,4 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5
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| 2. Gemini-Integration + Asset-Pipeline | 5/5 | Complete | - |
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| 2. Gemini-Integration + Asset-Pipeline | 5/5 | Complete | - |
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| 3. Komplettes Spielerlebnis | 5/5 | Complete | - |
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| 3. Komplettes Spielerlebnis | 5/5 | Complete | - |
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| 4. Polish + Audio | 4/4 | Complete | - |
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| 4. Polish + Audio | 4/4 | Complete | - |
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| 5. Multi-Wald-System | 1/2 | In Progress| |
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| 5. Multi-Wald-System | 2/2 | Complete | 2026-03-29 |
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+12
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@@ -2,15 +2,15 @@
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gsd_state_version: 1.0
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gsd_state_version: 1.0
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milestone: v1.0
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milestone: v1.0
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milestone_name: milestone
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milestone_name: milestone
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status: executing
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status: verifying
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stopped_at: Completed 05-01-PLAN.md
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stopped_at: Completed 05-02-PLAN.md
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last_updated: "2026-03-29T21:00:12.800Z"
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last_updated: "2026-03-29T21:04:00.840Z"
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last_activity: 2026-03-29
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last_activity: 2026-03-29
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progress:
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progress:
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total_phases: 5
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total_phases: 5
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completed_phases: 4
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completed_phases: 5
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total_plans: 21
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total_plans: 21
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completed_plans: 20
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completed_plans: 21
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percent: 0
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percent: 0
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---
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---
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@@ -27,7 +27,7 @@ See: .planning/PROJECT.md (updated 2026-03-29)
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Phase: 05 (multi-wald-system-wald-pagination-und-navigation-zwischen-w-ldern) — EXECUTING
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Phase: 05 (multi-wald-system-wald-pagination-und-navigation-zwischen-w-ldern) — EXECUTING
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Plan: 2 of 2
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Plan: 2 of 2
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Status: Ready to execute
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Status: Phase complete — ready for verification
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Last activity: 2026-03-29
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Last activity: 2026-03-29
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Progress: [░░░░░░░░░░] 0%
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Progress: [░░░░░░░░░░] 0%
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@@ -72,6 +72,7 @@ Progress: [░░░░░░░░░░] 0%
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| Phase 04 P01 | 4min | 2 tasks | 9 files |
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| Phase 04 P01 | 4min | 2 tasks | 9 files |
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| Phase 04 P04 | 1min | 2 tasks | 4 files |
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| Phase 04 P04 | 1min | 2 tasks | 4 files |
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| Phase 05 P01 | 2min | 2 tasks | 7 files |
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| Phase 05 P01 | 2min | 2 tasks | 7 files |
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| Phase 05 P02 | 2min | 2 tasks | 3 files |
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## Accumulated Context
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## Accumulated Context
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@@ -114,6 +115,9 @@ Recent decisions affecting current work:
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- [Phase 04]: Audio calls are fire-and-forget at all touch points -- sound/speech modules handle settings checks and errors internally
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- [Phase 04]: Audio calls are fire-and-forget at all touch points -- sound/speech modules handle settings checks and errors internally
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- [Phase 05]: renderForestScene owns nav UI update: called after element rendering with totalPages from full element array
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- [Phase 05]: renderForestScene owns nav UI update: called after element rendering with totalPages from full element array
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- [Phase 05]: SLOTS_PER_PAGE exported as named constant so Plan 02 can import without duplication
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- [Phase 05]: SLOTS_PER_PAGE exported as named constant so Plan 02 can import without duplication
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- [Phase 05]: navigateToPage in initForestScreen reads fresh progress before saving to avoid stale data on navigation
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- [Phase 05]: Zurueck zum Wald computes newPage from elements.length before initForestScreen to always target correct last page
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- [Phase 05]: Fade animation uses grid.style.opacity toggle with requestAnimationFrame for natural transition
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### Pending Todos
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### Pending Todos
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@@ -142,6 +146,6 @@ None yet.
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## Session Continuity
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## Session Continuity
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Last session: 2026-03-29T21:00:12.792Z
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Last session: 2026-03-29T21:04:00.833Z
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Stopped at: Completed 05-01-PLAN.md
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Stopped at: Completed 05-02-PLAN.md
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Resume file: None
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Resume file: None
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+117
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---
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phase: 05-multi-wald-system-wald-pagination-und-navigation-zwischen-w-ldern
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plan: 02
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subsystem: ui
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tags: [forest, pagination, navigation, indexeddb, animation]
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# Dependency graph
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requires:
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- phase: 05-01
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provides: renderForestScene with page param, SLOTS_PER_PAGE constant, currentForestPage in Progress
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provides:
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- Arrow navigation between forest pages (prev/next buttons wired in initForestScreen)
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- currentForestPage persisted to IndexedDB on every navigation
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- Fade-out/fade-in opacity transition on page change
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- Post-lesson "Zurück zum Wald" navigates to page containing new element
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- slotIndex in reward.ts uses SLOTS_PER_PAGE constant (no more hardcoded 12)
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affects:
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- forest navigation flow
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- reward screen back-to-forest flow
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# Tech tracking
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tech-stack:
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added: []
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patterns:
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- navigateToPage closure captures currentPage in initForestScreen for correct button wiring
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- saveProgress called with fresh getProgress read to avoid stale data on navigation
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key-files:
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created: []
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modified:
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- src/forest/scene.ts
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- src/forest/reward.ts
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- src/app.ts
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key-decisions:
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- "navigateToPage in initForestScreen reads fresh progress before saving to avoid overwriting concurrent changes"
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- "Zurück zum Wald computes newPage from elements.length before initForestScreen to control which page is shown"
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- "Fade animation uses grid.style.opacity toggle with requestAnimationFrame for natural transition"
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patterns-established:
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- "Pattern: Page persistence reads fresh progress (getProgress) rather than mutating stale reference"
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requirements-completed: [MWLD-05, MWLD-06, MWLD-07]
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# Metrics
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duration: 2min
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completed: 2026-03-29
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---
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# Phase 05 Plan 02: Multi-Wald Navigation Summary
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**Arrow navigation between forest pages with IndexedDB persistence, fade animation, and correct post-lesson page targeting**
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## Performance
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- **Duration:** 2 min
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- **Started:** 2026-03-29T21:01:24Z
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- **Completed:** 2026-03-29T21:03:30Z
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- **Tasks:** 2 (+ 1 auto-approved checkpoint)
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- **Files modified:** 3
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## Accomplishments
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- Wired prev/next navigation buttons in `initForestScreen` with closure over `currentPage`
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- Persists `currentForestPage` to IndexedDB on every page navigation via `saveProgress`
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- Added 0.3s opacity fade-out/fade-in transition to `renderForestScene` for smooth page changes
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- "Zurück zum Wald" after lesson now computes last page from element count and updates progress before `initForestScreen`
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- Replaced hardcoded `% 12` in `reward.ts` slot calculation with `% SLOTS_PER_PAGE` import
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: Wire navigation handlers and page persistence in initForestScreen** - `13b8df5` (feat)
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2. **Task 2: Fix reward flow and all renderForestScene call sites for pagination** - `8f88843` (feat)
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3. **Task 3: Verify multi-forest navigation** - auto-approved checkpoint (--auto mode)
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## Files Created/Modified
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- `src/forest/scene.ts` - Added `saveProgress` import, navigation button handlers with `navigateToPage` closure, fade animation
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- `src/forest/reward.ts` - Imported `SLOTS_PER_PAGE` from `./scene`, replaced `% 12` with `% SLOTS_PER_PAGE`
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- `src/app.ts` - Imported `SLOTS_PER_PAGE` and `getForestElements`; updated Zurück-zum-Wald callback to navigate to element's page
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## Decisions Made
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- `navigateToPage` reads fresh progress before saving to avoid overwriting data changed by other parts of the app during navigation
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- The "Zurück zum Wald" callback computes `newPage` from `elements.length` after the new element is already saved, so it always resolves to the correct last page
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- `initForestScreen` is called after setting `currentForestPage` in progress so the nav renders correctly from the start
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## Deviations from Plan
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None - plan executed exactly as written.
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## Issues Encountered
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None.
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## Next Phase Readiness
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- Multi-Wald navigation complete. Phase 05 is fully done.
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- Forest pagination is interactive, persistent, and animated.
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- No blockers.
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## Self-Check: PASSED
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- src/forest/scene.ts: FOUND
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- src/forest/reward.ts: FOUND
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- src/app.ts: FOUND
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- 05-02-SUMMARY.md: FOUND
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- Commit 13b8df5: FOUND
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- Commit 8f88843: FOUND
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---
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*Phase: 05-multi-wald-system-wald-pagination-und-navigation-zwischen-w-ldern*
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*Completed: 2026-03-29*
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