docs(05-02): complete multi-forest navigation plan

- SUMMARY.md: navigation handlers, page persistence, fade animation, reward flow
- STATE.md: advance to ready_for_verification, 100% progress, decisions logged
- ROADMAP.md: Phase 05 marked complete (2/2 plans done)
This commit is contained in:
2026-03-29 23:04:14 +02:00
parent 8f888439f2
commit 68ab1f62c2
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@@ -109,11 +109,11 @@ Plans:
2. Pfeiltasten navigieren zwischen Waldseiten mit sanfter Fade-Animation 2. Pfeiltasten navigieren zwischen Waldseiten mit sanfter Fade-Animation
3. Die aktuelle Waldseite wird in Progress gespeichert und nach Browser-Reload wiederhergestellt 3. Die aktuelle Waldseite wird in Progress gespeichert und nach Browser-Reload wiederhergestellt
4. Nach Lesson-Abschluss zeigt der Wald automatisch die Seite mit dem neuen Element 4. Nach Lesson-Abschluss zeigt der Wald automatisch die Seite mit dem neuen Element
**Plans:** 1/2 plans executed **Plans:** 2/2 plans complete
Plans: Plans:
- [x] 05-01-PLAN.md — Progress type extension, paginated renderForestScene, navigation DOM and CSS - [x] 05-01-PLAN.md — Progress type extension, paginated renderForestScene, navigation DOM and CSS
- [ ] 05-02-PLAN.md — Navigation handlers, page persistence, reward flow fix, human verification - [x] 05-02-PLAN.md — Navigation handlers, page persistence, reward flow fix, human verification
## Progress ## Progress
@@ -126,4 +126,4 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5
| 2. Gemini-Integration + Asset-Pipeline | 5/5 | Complete | - | | 2. Gemini-Integration + Asset-Pipeline | 5/5 | Complete | - |
| 3. Komplettes Spielerlebnis | 5/5 | Complete | - | | 3. Komplettes Spielerlebnis | 5/5 | Complete | - |
| 4. Polish + Audio | 4/4 | Complete | - | | 4. Polish + Audio | 4/4 | Complete | - |
| 5. Multi-Wald-System | 1/2 | In Progress| | | 5. Multi-Wald-System | 2/2 | Complete | 2026-03-29 |
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gsd_state_version: 1.0 gsd_state_version: 1.0
milestone: v1.0 milestone: v1.0
milestone_name: milestone milestone_name: milestone
status: executing status: verifying
stopped_at: Completed 05-01-PLAN.md stopped_at: Completed 05-02-PLAN.md
last_updated: "2026-03-29T21:00:12.800Z" last_updated: "2026-03-29T21:04:00.840Z"
last_activity: 2026-03-29 last_activity: 2026-03-29
progress: progress:
total_phases: 5 total_phases: 5
completed_phases: 4 completed_phases: 5
total_plans: 21 total_plans: 21
completed_plans: 20 completed_plans: 21
percent: 0 percent: 0
--- ---
@@ -27,7 +27,7 @@ See: .planning/PROJECT.md (updated 2026-03-29)
Phase: 05 (multi-wald-system-wald-pagination-und-navigation-zwischen-w-ldern) — EXECUTING Phase: 05 (multi-wald-system-wald-pagination-und-navigation-zwischen-w-ldern) — EXECUTING
Plan: 2 of 2 Plan: 2 of 2
Status: Ready to execute Status: Phase complete — ready for verification
Last activity: 2026-03-29 Last activity: 2026-03-29
Progress: [░░░░░░░░░░] 0% Progress: [░░░░░░░░░░] 0%
@@ -72,6 +72,7 @@ Progress: [░░░░░░░░░░] 0%
| Phase 04 P01 | 4min | 2 tasks | 9 files | | Phase 04 P01 | 4min | 2 tasks | 9 files |
| Phase 04 P04 | 1min | 2 tasks | 4 files | | Phase 04 P04 | 1min | 2 tasks | 4 files |
| Phase 05 P01 | 2min | 2 tasks | 7 files | | Phase 05 P01 | 2min | 2 tasks | 7 files |
| Phase 05 P02 | 2min | 2 tasks | 3 files |
## Accumulated Context ## Accumulated Context
@@ -114,6 +115,9 @@ Recent decisions affecting current work:
- [Phase 04]: Audio calls are fire-and-forget at all touch points -- sound/speech modules handle settings checks and errors internally - [Phase 04]: Audio calls are fire-and-forget at all touch points -- sound/speech modules handle settings checks and errors internally
- [Phase 05]: renderForestScene owns nav UI update: called after element rendering with totalPages from full element array - [Phase 05]: renderForestScene owns nav UI update: called after element rendering with totalPages from full element array
- [Phase 05]: SLOTS_PER_PAGE exported as named constant so Plan 02 can import without duplication - [Phase 05]: SLOTS_PER_PAGE exported as named constant so Plan 02 can import without duplication
- [Phase 05]: navigateToPage in initForestScreen reads fresh progress before saving to avoid stale data on navigation
- [Phase 05]: Zurueck zum Wald computes newPage from elements.length before initForestScreen to always target correct last page
- [Phase 05]: Fade animation uses grid.style.opacity toggle with requestAnimationFrame for natural transition
### Pending Todos ### Pending Todos
@@ -142,6 +146,6 @@ None yet.
## Session Continuity ## Session Continuity
Last session: 2026-03-29T21:00:12.792Z Last session: 2026-03-29T21:04:00.833Z
Stopped at: Completed 05-01-PLAN.md Stopped at: Completed 05-02-PLAN.md
Resume file: None Resume file: None
@@ -0,0 +1,117 @@
---
phase: 05-multi-wald-system-wald-pagination-und-navigation-zwischen-w-ldern
plan: 02
subsystem: ui
tags: [forest, pagination, navigation, indexeddb, animation]
# Dependency graph
requires:
- phase: 05-01
provides: renderForestScene with page param, SLOTS_PER_PAGE constant, currentForestPage in Progress
provides:
- Arrow navigation between forest pages (prev/next buttons wired in initForestScreen)
- currentForestPage persisted to IndexedDB on every navigation
- Fade-out/fade-in opacity transition on page change
- Post-lesson "Zurück zum Wald" navigates to page containing new element
- slotIndex in reward.ts uses SLOTS_PER_PAGE constant (no more hardcoded 12)
affects:
- forest navigation flow
- reward screen back-to-forest flow
# Tech tracking
tech-stack:
added: []
patterns:
- navigateToPage closure captures currentPage in initForestScreen for correct button wiring
- saveProgress called with fresh getProgress read to avoid stale data on navigation
key-files:
created: []
modified:
- src/forest/scene.ts
- src/forest/reward.ts
- src/app.ts
key-decisions:
- "navigateToPage in initForestScreen reads fresh progress before saving to avoid overwriting concurrent changes"
- "Zurück zum Wald computes newPage from elements.length before initForestScreen to control which page is shown"
- "Fade animation uses grid.style.opacity toggle with requestAnimationFrame for natural transition"
patterns-established:
- "Pattern: Page persistence reads fresh progress (getProgress) rather than mutating stale reference"
requirements-completed: [MWLD-05, MWLD-06, MWLD-07]
# Metrics
duration: 2min
completed: 2026-03-29
---
# Phase 05 Plan 02: Multi-Wald Navigation Summary
**Arrow navigation between forest pages with IndexedDB persistence, fade animation, and correct post-lesson page targeting**
## Performance
- **Duration:** 2 min
- **Started:** 2026-03-29T21:01:24Z
- **Completed:** 2026-03-29T21:03:30Z
- **Tasks:** 2 (+ 1 auto-approved checkpoint)
- **Files modified:** 3
## Accomplishments
- Wired prev/next navigation buttons in `initForestScreen` with closure over `currentPage`
- Persists `currentForestPage` to IndexedDB on every page navigation via `saveProgress`
- Added 0.3s opacity fade-out/fade-in transition to `renderForestScene` for smooth page changes
- "Zurück zum Wald" after lesson now computes last page from element count and updates progress before `initForestScreen`
- Replaced hardcoded `% 12` in `reward.ts` slot calculation with `% SLOTS_PER_PAGE` import
## Task Commits
Each task was committed atomically:
1. **Task 1: Wire navigation handlers and page persistence in initForestScreen** - `13b8df5` (feat)
2. **Task 2: Fix reward flow and all renderForestScene call sites for pagination** - `8f88843` (feat)
3. **Task 3: Verify multi-forest navigation** - auto-approved checkpoint (--auto mode)
## Files Created/Modified
- `src/forest/scene.ts` - Added `saveProgress` import, navigation button handlers with `navigateToPage` closure, fade animation
- `src/forest/reward.ts` - Imported `SLOTS_PER_PAGE` from `./scene`, replaced `% 12` with `% SLOTS_PER_PAGE`
- `src/app.ts` - Imported `SLOTS_PER_PAGE` and `getForestElements`; updated Zurück-zum-Wald callback to navigate to element's page
## Decisions Made
- `navigateToPage` reads fresh progress before saving to avoid overwriting data changed by other parts of the app during navigation
- The "Zurück zum Wald" callback computes `newPage` from `elements.length` after the new element is already saved, so it always resolves to the correct last page
- `initForestScreen` is called after setting `currentForestPage` in progress so the nav renders correctly from the start
## Deviations from Plan
None - plan executed exactly as written.
## Issues Encountered
None.
## Next Phase Readiness
- Multi-Wald navigation complete. Phase 05 is fully done.
- Forest pagination is interactive, persistent, and animated.
- No blockers.
## Self-Check: PASSED
- src/forest/scene.ts: FOUND
- src/forest/reward.ts: FOUND
- src/app.ts: FOUND
- 05-02-SUMMARY.md: FOUND
- Commit 13b8df5: FOUND
- Commit 8f88843: FOUND
---
*Phase: 05-multi-wald-system-wald-pagination-und-navigation-zwischen-w-ldern*
*Completed: 2026-03-29*