docs(03-04): complete reward screen and game loop plan
- SUMMARY.md for reward module and game flow wiring - STATE.md updated with position, decisions, metrics - ROADMAP.md updated with plan progress - Requirements RWRD-01 through RWRD-04 marked complete
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@@ -2,15 +2,15 @@
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gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: executing
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stopped_at: Completed 03-02-PLAN.md
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last_updated: "2026-03-29T11:49:51.101Z"
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status: verifying
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stopped_at: Completed 03-04-PLAN.md
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last_updated: "2026-03-29T11:54:23.974Z"
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last_activity: 2026-03-29
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progress:
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total_phases: 4
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completed_phases: 2
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completed_phases: 3
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total_plans: 15
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completed_plans: 14
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completed_plans: 15
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percent: 0
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---
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@@ -27,7 +27,7 @@ See: .planning/PROJECT.md (updated 2026-03-29)
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Phase: 03 (komplettes-spielerlebnis) — EXECUTING
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Plan: 5 of 5
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Status: Ready to execute
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Status: Phase complete — ready for verification
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Last activity: 2026-03-29
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Progress: [░░░░░░░░░░] 0%
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@@ -66,6 +66,7 @@ Progress: [░░░░░░░░░░] 0%
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| Phase 03 P01 | 3min | 2 tasks | 7 files |
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| Phase 03 P05 | 2min | 2 tasks | 4 files |
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| Phase 03 P02 | 4min | 2 tasks | 6 files |
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| Phase 03 P04 | 3min | 2 tasks | 4 files |
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## Accumulated Context
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@@ -98,6 +99,8 @@ Recent decisions affecting current work:
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- [Phase 03]: Access code hardcoded as 1234 for single-user private app
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- [Phase 03]: Word mode uses intervalMs=0 (no timing pressure for word display)
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- [Phase 03]: Discover phase skips space key; review pulls 2 words from each of last 2-3 levels
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- [Phase 03]: Pre-generation uses fire-and-forget pattern: startPreGeneration() at lesson start, awaited on reward screen
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- [Phase 03]: Progress migration function ensures backward compat with older IndexedDB data
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### Pending Todos
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@@ -109,6 +112,6 @@ None yet.
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## Session Continuity
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Last session: 2026-03-29T11:49:51.094Z
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Stopped at: Completed 03-02-PLAN.md
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Last session: 2026-03-29T11:54:23.968Z
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Stopped at: Completed 03-04-PLAN.md
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Resume file: None
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