docs(01-04): complete typing exercise engine plan

- SUMMARY.md with 2 task commits, 18 tests, 6 files
- STATE.md: advance to plan 5/5, 80% progress
- ROADMAP.md: update phase 01 plan progress
- REQUIREMENTS.md: mark TYPE-01..04, LEVL-02, LEVL-03 complete

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-29 11:13:24 +02:00
co-authored by Claude Opus 4.6
parent ba4525daf3
commit d04e09a5a3
4 changed files with 138 additions and 19 deletions
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---
phase: 01-grundger-st-tippmechanik
plan: 04
subsystem: game
tags: [typing, tdd, adaptive-tempo, keyboard, vitest]
requires:
- phase: 01-02
provides: "QWERTZ keyboard rendering with finger colors and highlight/press animations"
- phase: 01-03
provides: "Level definitions with key sets and getKeysUpToLevel function"
provides:
- "Typing exercise engine: generateLetters, createExerciseState, handleKeyPress"
- "Adaptive tempo logic: 3s start, -200ms/+500ms, bounds 1.5-4s"
- "Lesson screen UI with falling letters and keyboard integration"
- "Lesson completion flow: progress update, next level unlock"
affects: [01-05, phase-02, phase-03]
tech-stack:
added: []
patterns: ["TDD RED-GREEN for game logic", "State mutation pattern for exercise state", "Cleanup function pattern for screen lifecycle"]
key-files:
created:
- src/game/typing.ts
- src/game/typing.test.ts
modified:
- src/ui/screens.ts
- src/app.ts
- index.html
- src/styles/main.css
key-decisions:
- "Exercise state uses direct mutation pattern (not immutable) for simplicity in game loop"
- "Streak resets to 0 after speed adjustment to prevent rapid acceleration"
patterns-established:
- "TDD RED-GREEN: write failing tests first, then implement to pass"
- "Screen init returns cleanup function for teardown"
- "onComplete callback pattern for screen-to-app communication"
requirements-completed: [TYPE-01, TYPE-02, TYPE-03, TYPE-04, LEVL-02, LEVL-03]
duration: 2min
completed: 2026-03-29
---
# Phase 01 Plan 04: Typing Exercise Engine Summary
**TDD-tested typing engine with adaptive tempo (3s start, 1.5-4s bounds), lesson screen UI with falling letters and keyboard integration, lesson completion unlocking next level**
## Performance
- **Duration:** 2 min
- **Started:** 2026-03-29T09:09:33Z
- **Completed:** 2026-03-29T09:12:30Z
- **Tasks:** 2
- **Files modified:** 6
## Accomplishments
- Typing exercise engine with 18 passing tests covering letter generation, key press handling, adaptive tempo, and completion detection
- Lesson screen renders falling letter with float animation, keyboard highlights target key, correct press dissolves letter
- Lesson completion updates progress in IndexedDB: adds to completedLevels, advances currentLevel, increments sessions
## Task Commits
Each task was committed atomically:
1. **Task 1: Typing exercise logic (RED-GREEN-REFACTOR)** - `5fe66cb` (feat)
2. **Task 2: Lesson screen UI wiring** - `ba4525d` (feat)
## Files Created/Modified
- `src/game/typing.ts` - Core typing engine: generateLetters, createExerciseState, handleKeyPress, getCurrentLetter, isExerciseComplete
- `src/game/typing.test.ts` - 18 TDD tests covering all exercise behavior
- `src/ui/screens.ts` - Added initLessonScreen with keyboard rendering and keydown handling
- `src/app.ts` - Added startLesson function with progress update on completion
- `index.html` - Lesson screen HTML with letter-area and lesson-keyboard containers
- `src/styles/main.css` - Falling letter styles, float animation, dissolve effect
## Decisions Made
- Exercise state uses direct mutation (not immutable copies) for simplicity in the game loop
- Streak counter resets to 0 after triggering a speed adjustment, preventing rapid acceleration
- db parameter kept in initLessonScreen signature (prefixed with underscore) for future use when lesson analytics are added
## Deviations from Plan
### Auto-fixed Issues
**1. [Rule 1 - Bug] Fixed unused import and parameter TypeScript errors**
- **Found during:** Task 2
- **Issue:** `isExerciseComplete` imported but unused in screens.ts; `db` parameter unused in initLessonScreen
- **Fix:** Removed unused import, prefixed unused param with underscore
- **Files modified:** src/ui/screens.ts
- **Verification:** `npx tsc --noEmit` passes
- **Committed in:** ba4525d (Task 2 commit)
---
**Total deviations:** 1 auto-fixed (1 bug)
**Impact on plan:** Minor TypeScript strictness fix. No scope creep.
## Issues Encountered
None
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- Typing engine ready for forest screen integration (Plan 05)
- startLesson exported from app.ts, ready to be called from forest/level map
- All 37 tests passing (levels + db + typing)
---
*Phase: 01-grundger-st-tippmechanik*
*Completed: 2026-03-29*