docs(01-04): complete typing exercise engine plan
- SUMMARY.md with 2 task commits, 18 tests, 6 files - STATE.md: advance to plan 5/5, 80% progress - ROADMAP.md: update phase 01 plan progress - REQUIREMENTS.md: mark TYPE-01..04, LEVL-02, LEVL-03 complete Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
+12
-12
@@ -32,10 +32,10 @@ Requirements for initial release (MVP). Each maps to roadmap phases.
|
||||
|
||||
### Typing
|
||||
|
||||
- [ ] **TYPE-01**: Phase "Üben": Buchstaben erscheinen einzeln (CSS-Animation fallend), 8–12 pro Übung
|
||||
- [ ] **TYPE-02**: Richtiger Tastendruck löst Buchstaben auf (Sternenstaub-Animation)
|
||||
- [ ] **TYPE-03**: Falscher Tastendruck: Nichts passiert, richtige Taste blinkt sanft auf Tastatur
|
||||
- [ ] **TYPE-04**: Adaptives Tempo: Start 3s, nach 2× richtig -200ms (min 1.5s), nach Fehler +500ms (max 4s)
|
||||
- [x] **TYPE-01**: Phase "Üben": Buchstaben erscheinen einzeln (CSS-Animation fallend), 8–12 pro Übung
|
||||
- [x] **TYPE-02**: Richtiger Tastendruck löst Buchstaben auf (Sternenstaub-Animation)
|
||||
- [x] **TYPE-03**: Falscher Tastendruck: Nichts passiert, richtige Taste blinkt sanft auf Tastatur
|
||||
- [x] **TYPE-04**: Adaptives Tempo: Start 3s, nach 2× richtig -200ms (min 1.5s), nach Fehler +500ms (max 4s)
|
||||
- [ ] **TYPE-05**: Phase "Entdecken": Begleitfigur stellt neuen Buchstaben vor, Taste leuchtet auf
|
||||
- [ ] **TYPE-06**: Phase "Wörter bauen": 3–4 Wörter aus gelernten Buchstaben, Buchstabe für Buchstabe tippen
|
||||
- [ ] **TYPE-07**: Alle 3 Phasen fliessend verbunden: Entdecken → Üben → Wörter → Belohnung
|
||||
@@ -43,8 +43,8 @@ Requirements for initial release (MVP). Each maps to roadmap phases.
|
||||
### Levels
|
||||
|
||||
- [x] **LEVL-01**: Stufen 1–6 definiert gemäss Progressionstabelle (F/J bis E/I)
|
||||
- [ ] **LEVL-02**: Stufe gilt als abgeschlossen nach einmaligem Durchspielen (nicht perfekt)
|
||||
- [ ] **LEVL-03**: Nächste Stufe sofort freigeschaltet, alle gespielten Stufen wiederholbar
|
||||
- [x] **LEVL-02**: Stufe gilt als abgeschlossen nach einmaligem Durchspielen (nicht perfekt)
|
||||
- [x] **LEVL-03**: Nächste Stufe sofort freigeschaltet, alle gespielten Stufen wiederholbar
|
||||
- [ ] **LEVL-04**: Wortlisten pro Stufe (nur mit bereits gelernten Buchstaben, max 5 Buchstaben)
|
||||
- [ ] **LEVL-05**: Review-Mechanik: Jede 3. Einheit mischt Buchstaben der letzten 2–3 Stufen
|
||||
- [ ] **LEVL-06**: Wiederholungs-Schutz: Nach 2× gleicher Stufe Ermutigung + Neugier-Trigger
|
||||
@@ -163,13 +163,13 @@ Which phases cover which requirements. Updated during roadmap creation.
|
||||
| KYBD-03 | Phase 1 | Complete |
|
||||
| KYBD-04 | Phase 1 | Complete |
|
||||
| KYBD-05 | Phase 1 | Complete |
|
||||
| TYPE-01 | Phase 1 | Pending |
|
||||
| TYPE-02 | Phase 1 | Pending |
|
||||
| TYPE-03 | Phase 1 | Pending |
|
||||
| TYPE-04 | Phase 1 | Pending |
|
||||
| TYPE-01 | Phase 1 | Complete |
|
||||
| TYPE-02 | Phase 1 | Complete |
|
||||
| TYPE-03 | Phase 1 | Complete |
|
||||
| TYPE-04 | Phase 1 | Complete |
|
||||
| LEVL-01 | Phase 1 | Complete |
|
||||
| LEVL-02 | Phase 1 | Pending |
|
||||
| LEVL-03 | Phase 1 | Pending |
|
||||
| LEVL-02 | Phase 1 | Complete |
|
||||
| LEVL-03 | Phase 1 | Complete |
|
||||
| FRST-04 | Phase 1 | Pending |
|
||||
| FRST-05 | Phase 1 | Pending |
|
||||
| PLSH-06 | Phase 1 | Complete |
|
||||
|
||||
@@ -35,7 +35,7 @@ Plans:
|
||||
- [x] 01-01-PLAN.md — Vite scaffold, project structure, CSS palette, TypeScript interfaces, IndexedDB wrapper
|
||||
- [x] 01-02-PLAN.md — Screen management, welcome screen, companion/layout selection, onboarding persistence
|
||||
- [x] 01-03-PLAN.md — QWERTZ keyboard component with finger colors, level definitions 1-6
|
||||
- [ ] 01-04-PLAN.md — Typing exercise engine (TDD), adaptive tempo, lesson screen UI
|
||||
- [x] 01-04-PLAN.md — Typing exercise engine (TDD), adaptive tempo, lesson screen UI
|
||||
- [ ] 01-05-PLAN.md — Forest overview with level map, full app flow integration, human verification
|
||||
|
||||
**UI hint**: yes
|
||||
|
||||
+8
-6
@@ -3,14 +3,14 @@ gsd_state_version: 1.0
|
||||
milestone: v1.0
|
||||
milestone_name: milestone
|
||||
status: executing
|
||||
stopped_at: Completed 01-03-PLAN.md
|
||||
last_updated: "2026-03-29T09:08:47.424Z"
|
||||
stopped_at: Completed 01-04-PLAN.md
|
||||
last_updated: "2026-03-29T09:13:14.395Z"
|
||||
last_activity: 2026-03-29
|
||||
progress:
|
||||
total_phases: 4
|
||||
completed_phases: 0
|
||||
total_plans: 5
|
||||
completed_plans: 3
|
||||
completed_plans: 4
|
||||
percent: 0
|
||||
---
|
||||
|
||||
@@ -26,7 +26,7 @@ See: .planning/PROJECT.md (updated 2026-03-29)
|
||||
## Current Position
|
||||
|
||||
Phase: 01 (grundger-st-tippmechanik) — EXECUTING
|
||||
Plan: 4 of 5
|
||||
Plan: 5 of 5
|
||||
Status: Ready to execute
|
||||
Last activity: 2026-03-29
|
||||
|
||||
@@ -55,6 +55,7 @@ Progress: [░░░░░░░░░░] 0%
|
||||
| Phase 01 P01 | 4min | 2 tasks | 22 files |
|
||||
| Phase 01 P02 | 2min | 2 tasks | 6 files |
|
||||
| Phase 01 P03 | 3min | 2 tasks | 4 files |
|
||||
| Phase 01 P04 | 2min | 2 tasks | 6 files |
|
||||
|
||||
## Accumulated Context
|
||||
|
||||
@@ -70,6 +71,7 @@ Recent decisions affecting current work:
|
||||
- [Phase 01]: Screen transitions use CSS opacity+display toggle, no router library
|
||||
- [Phase 01]: Companion cards rendered dynamically from data array, not hardcoded HTML
|
||||
- [Phase 01]: Finger color map duplicated in keyboard.ts for module independence
|
||||
- [Phase 01]: Exercise state uses direct mutation pattern for game loop simplicity
|
||||
|
||||
### Pending Todos
|
||||
|
||||
@@ -81,6 +83,6 @@ None yet.
|
||||
|
||||
## Session Continuity
|
||||
|
||||
Last session: 2026-03-29T09:08:47.417Z
|
||||
Stopped at: Completed 01-03-PLAN.md
|
||||
Last session: 2026-03-29T09:13:14.388Z
|
||||
Stopped at: Completed 01-04-PLAN.md
|
||||
Resume file: None
|
||||
|
||||
@@ -0,0 +1,117 @@
|
||||
---
|
||||
phase: 01-grundger-st-tippmechanik
|
||||
plan: 04
|
||||
subsystem: game
|
||||
tags: [typing, tdd, adaptive-tempo, keyboard, vitest]
|
||||
|
||||
requires:
|
||||
- phase: 01-02
|
||||
provides: "QWERTZ keyboard rendering with finger colors and highlight/press animations"
|
||||
- phase: 01-03
|
||||
provides: "Level definitions with key sets and getKeysUpToLevel function"
|
||||
|
||||
provides:
|
||||
- "Typing exercise engine: generateLetters, createExerciseState, handleKeyPress"
|
||||
- "Adaptive tempo logic: 3s start, -200ms/+500ms, bounds 1.5-4s"
|
||||
- "Lesson screen UI with falling letters and keyboard integration"
|
||||
- "Lesson completion flow: progress update, next level unlock"
|
||||
|
||||
affects: [01-05, phase-02, phase-03]
|
||||
|
||||
tech-stack:
|
||||
added: []
|
||||
patterns: ["TDD RED-GREEN for game logic", "State mutation pattern for exercise state", "Cleanup function pattern for screen lifecycle"]
|
||||
|
||||
key-files:
|
||||
created:
|
||||
- src/game/typing.ts
|
||||
- src/game/typing.test.ts
|
||||
modified:
|
||||
- src/ui/screens.ts
|
||||
- src/app.ts
|
||||
- index.html
|
||||
- src/styles/main.css
|
||||
|
||||
key-decisions:
|
||||
- "Exercise state uses direct mutation pattern (not immutable) for simplicity in game loop"
|
||||
- "Streak resets to 0 after speed adjustment to prevent rapid acceleration"
|
||||
|
||||
patterns-established:
|
||||
- "TDD RED-GREEN: write failing tests first, then implement to pass"
|
||||
- "Screen init returns cleanup function for teardown"
|
||||
- "onComplete callback pattern for screen-to-app communication"
|
||||
|
||||
requirements-completed: [TYPE-01, TYPE-02, TYPE-03, TYPE-04, LEVL-02, LEVL-03]
|
||||
|
||||
duration: 2min
|
||||
completed: 2026-03-29
|
||||
---
|
||||
|
||||
# Phase 01 Plan 04: Typing Exercise Engine Summary
|
||||
|
||||
**TDD-tested typing engine with adaptive tempo (3s start, 1.5-4s bounds), lesson screen UI with falling letters and keyboard integration, lesson completion unlocking next level**
|
||||
|
||||
## Performance
|
||||
|
||||
- **Duration:** 2 min
|
||||
- **Started:** 2026-03-29T09:09:33Z
|
||||
- **Completed:** 2026-03-29T09:12:30Z
|
||||
- **Tasks:** 2
|
||||
- **Files modified:** 6
|
||||
|
||||
## Accomplishments
|
||||
- Typing exercise engine with 18 passing tests covering letter generation, key press handling, adaptive tempo, and completion detection
|
||||
- Lesson screen renders falling letter with float animation, keyboard highlights target key, correct press dissolves letter
|
||||
- Lesson completion updates progress in IndexedDB: adds to completedLevels, advances currentLevel, increments sessions
|
||||
|
||||
## Task Commits
|
||||
|
||||
Each task was committed atomically:
|
||||
|
||||
1. **Task 1: Typing exercise logic (RED-GREEN-REFACTOR)** - `5fe66cb` (feat)
|
||||
2. **Task 2: Lesson screen UI wiring** - `ba4525d` (feat)
|
||||
|
||||
## Files Created/Modified
|
||||
- `src/game/typing.ts` - Core typing engine: generateLetters, createExerciseState, handleKeyPress, getCurrentLetter, isExerciseComplete
|
||||
- `src/game/typing.test.ts` - 18 TDD tests covering all exercise behavior
|
||||
- `src/ui/screens.ts` - Added initLessonScreen with keyboard rendering and keydown handling
|
||||
- `src/app.ts` - Added startLesson function with progress update on completion
|
||||
- `index.html` - Lesson screen HTML with letter-area and lesson-keyboard containers
|
||||
- `src/styles/main.css` - Falling letter styles, float animation, dissolve effect
|
||||
|
||||
## Decisions Made
|
||||
- Exercise state uses direct mutation (not immutable copies) for simplicity in the game loop
|
||||
- Streak counter resets to 0 after triggering a speed adjustment, preventing rapid acceleration
|
||||
- db parameter kept in initLessonScreen signature (prefixed with underscore) for future use when lesson analytics are added
|
||||
|
||||
## Deviations from Plan
|
||||
|
||||
### Auto-fixed Issues
|
||||
|
||||
**1. [Rule 1 - Bug] Fixed unused import and parameter TypeScript errors**
|
||||
- **Found during:** Task 2
|
||||
- **Issue:** `isExerciseComplete` imported but unused in screens.ts; `db` parameter unused in initLessonScreen
|
||||
- **Fix:** Removed unused import, prefixed unused param with underscore
|
||||
- **Files modified:** src/ui/screens.ts
|
||||
- **Verification:** `npx tsc --noEmit` passes
|
||||
- **Committed in:** ba4525d (Task 2 commit)
|
||||
|
||||
---
|
||||
|
||||
**Total deviations:** 1 auto-fixed (1 bug)
|
||||
**Impact on plan:** Minor TypeScript strictness fix. No scope creep.
|
||||
|
||||
## Issues Encountered
|
||||
None
|
||||
|
||||
## User Setup Required
|
||||
None - no external service configuration required.
|
||||
|
||||
## Next Phase Readiness
|
||||
- Typing engine ready for forest screen integration (Plan 05)
|
||||
- startLesson exported from app.ts, ready to be called from forest/level map
|
||||
- All 37 tests passing (levels + db + typing)
|
||||
|
||||
---
|
||||
*Phase: 01-grundger-st-tippmechanik*
|
||||
*Completed: 2026-03-29*
|
||||
Reference in New Issue
Block a user