docs(01-04): complete typing exercise engine plan

- SUMMARY.md with 2 task commits, 18 tests, 6 files
- STATE.md: advance to plan 5/5, 80% progress
- ROADMAP.md: update phase 01 plan progress
- REQUIREMENTS.md: mark TYPE-01..04, LEVL-02, LEVL-03 complete

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-29 11:13:24 +02:00
co-authored by Claude Opus 4.6
parent ba4525daf3
commit d04e09a5a3
4 changed files with 138 additions and 19 deletions
+12 -12
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@@ -32,10 +32,10 @@ Requirements for initial release (MVP). Each maps to roadmap phases.
### Typing
- [ ] **TYPE-01**: Phase "Üben": Buchstaben erscheinen einzeln (CSS-Animation fallend), 812 pro Übung
- [ ] **TYPE-02**: Richtiger Tastendruck löst Buchstaben auf (Sternenstaub-Animation)
- [ ] **TYPE-03**: Falscher Tastendruck: Nichts passiert, richtige Taste blinkt sanft auf Tastatur
- [ ] **TYPE-04**: Adaptives Tempo: Start 3s, nach 2× richtig -200ms (min 1.5s), nach Fehler +500ms (max 4s)
- [x] **TYPE-01**: Phase "Üben": Buchstaben erscheinen einzeln (CSS-Animation fallend), 812 pro Übung
- [x] **TYPE-02**: Richtiger Tastendruck löst Buchstaben auf (Sternenstaub-Animation)
- [x] **TYPE-03**: Falscher Tastendruck: Nichts passiert, richtige Taste blinkt sanft auf Tastatur
- [x] **TYPE-04**: Adaptives Tempo: Start 3s, nach 2× richtig -200ms (min 1.5s), nach Fehler +500ms (max 4s)
- [ ] **TYPE-05**: Phase "Entdecken": Begleitfigur stellt neuen Buchstaben vor, Taste leuchtet auf
- [ ] **TYPE-06**: Phase "Wörter bauen": 34 Wörter aus gelernten Buchstaben, Buchstabe für Buchstabe tippen
- [ ] **TYPE-07**: Alle 3 Phasen fliessend verbunden: Entdecken → Üben → Wörter → Belohnung
@@ -43,8 +43,8 @@ Requirements for initial release (MVP). Each maps to roadmap phases.
### Levels
- [x] **LEVL-01**: Stufen 16 definiert gemäss Progressionstabelle (F/J bis E/I)
- [ ] **LEVL-02**: Stufe gilt als abgeschlossen nach einmaligem Durchspielen (nicht perfekt)
- [ ] **LEVL-03**: Nächste Stufe sofort freigeschaltet, alle gespielten Stufen wiederholbar
- [x] **LEVL-02**: Stufe gilt als abgeschlossen nach einmaligem Durchspielen (nicht perfekt)
- [x] **LEVL-03**: Nächste Stufe sofort freigeschaltet, alle gespielten Stufen wiederholbar
- [ ] **LEVL-04**: Wortlisten pro Stufe (nur mit bereits gelernten Buchstaben, max 5 Buchstaben)
- [ ] **LEVL-05**: Review-Mechanik: Jede 3. Einheit mischt Buchstaben der letzten 23 Stufen
- [ ] **LEVL-06**: Wiederholungs-Schutz: Nach 2× gleicher Stufe Ermutigung + Neugier-Trigger
@@ -163,13 +163,13 @@ Which phases cover which requirements. Updated during roadmap creation.
| KYBD-03 | Phase 1 | Complete |
| KYBD-04 | Phase 1 | Complete |
| KYBD-05 | Phase 1 | Complete |
| TYPE-01 | Phase 1 | Pending |
| TYPE-02 | Phase 1 | Pending |
| TYPE-03 | Phase 1 | Pending |
| TYPE-04 | Phase 1 | Pending |
| TYPE-01 | Phase 1 | Complete |
| TYPE-02 | Phase 1 | Complete |
| TYPE-03 | Phase 1 | Complete |
| TYPE-04 | Phase 1 | Complete |
| LEVL-01 | Phase 1 | Complete |
| LEVL-02 | Phase 1 | Pending |
| LEVL-03 | Phase 1 | Pending |
| LEVL-02 | Phase 1 | Complete |
| LEVL-03 | Phase 1 | Complete |
| FRST-04 | Phase 1 | Pending |
| FRST-05 | Phase 1 | Pending |
| PLSH-06 | Phase 1 | Complete |
+1 -1
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@@ -35,7 +35,7 @@ Plans:
- [x] 01-01-PLAN.md — Vite scaffold, project structure, CSS palette, TypeScript interfaces, IndexedDB wrapper
- [x] 01-02-PLAN.md — Screen management, welcome screen, companion/layout selection, onboarding persistence
- [x] 01-03-PLAN.md — QWERTZ keyboard component with finger colors, level definitions 1-6
- [ ] 01-04-PLAN.md — Typing exercise engine (TDD), adaptive tempo, lesson screen UI
- [x] 01-04-PLAN.md — Typing exercise engine (TDD), adaptive tempo, lesson screen UI
- [ ] 01-05-PLAN.md — Forest overview with level map, full app flow integration, human verification
**UI hint**: yes
+8 -6
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@@ -3,14 +3,14 @@ gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: executing
stopped_at: Completed 01-03-PLAN.md
last_updated: "2026-03-29T09:08:47.424Z"
stopped_at: Completed 01-04-PLAN.md
last_updated: "2026-03-29T09:13:14.395Z"
last_activity: 2026-03-29
progress:
total_phases: 4
completed_phases: 0
total_plans: 5
completed_plans: 3
completed_plans: 4
percent: 0
---
@@ -26,7 +26,7 @@ See: .planning/PROJECT.md (updated 2026-03-29)
## Current Position
Phase: 01 (grundger-st-tippmechanik) — EXECUTING
Plan: 4 of 5
Plan: 5 of 5
Status: Ready to execute
Last activity: 2026-03-29
@@ -55,6 +55,7 @@ Progress: [░░░░░░░░░░] 0%
| Phase 01 P01 | 4min | 2 tasks | 22 files |
| Phase 01 P02 | 2min | 2 tasks | 6 files |
| Phase 01 P03 | 3min | 2 tasks | 4 files |
| Phase 01 P04 | 2min | 2 tasks | 6 files |
## Accumulated Context
@@ -70,6 +71,7 @@ Recent decisions affecting current work:
- [Phase 01]: Screen transitions use CSS opacity+display toggle, no router library
- [Phase 01]: Companion cards rendered dynamically from data array, not hardcoded HTML
- [Phase 01]: Finger color map duplicated in keyboard.ts for module independence
- [Phase 01]: Exercise state uses direct mutation pattern for game loop simplicity
### Pending Todos
@@ -81,6 +83,6 @@ None yet.
## Session Continuity
Last session: 2026-03-29T09:08:47.417Z
Stopped at: Completed 01-03-PLAN.md
Last session: 2026-03-29T09:13:14.388Z
Stopped at: Completed 01-04-PLAN.md
Resume file: None
@@ -0,0 +1,117 @@
---
phase: 01-grundger-st-tippmechanik
plan: 04
subsystem: game
tags: [typing, tdd, adaptive-tempo, keyboard, vitest]
requires:
- phase: 01-02
provides: "QWERTZ keyboard rendering with finger colors and highlight/press animations"
- phase: 01-03
provides: "Level definitions with key sets and getKeysUpToLevel function"
provides:
- "Typing exercise engine: generateLetters, createExerciseState, handleKeyPress"
- "Adaptive tempo logic: 3s start, -200ms/+500ms, bounds 1.5-4s"
- "Lesson screen UI with falling letters and keyboard integration"
- "Lesson completion flow: progress update, next level unlock"
affects: [01-05, phase-02, phase-03]
tech-stack:
added: []
patterns: ["TDD RED-GREEN for game logic", "State mutation pattern for exercise state", "Cleanup function pattern for screen lifecycle"]
key-files:
created:
- src/game/typing.ts
- src/game/typing.test.ts
modified:
- src/ui/screens.ts
- src/app.ts
- index.html
- src/styles/main.css
key-decisions:
- "Exercise state uses direct mutation pattern (not immutable) for simplicity in game loop"
- "Streak resets to 0 after speed adjustment to prevent rapid acceleration"
patterns-established:
- "TDD RED-GREEN: write failing tests first, then implement to pass"
- "Screen init returns cleanup function for teardown"
- "onComplete callback pattern for screen-to-app communication"
requirements-completed: [TYPE-01, TYPE-02, TYPE-03, TYPE-04, LEVL-02, LEVL-03]
duration: 2min
completed: 2026-03-29
---
# Phase 01 Plan 04: Typing Exercise Engine Summary
**TDD-tested typing engine with adaptive tempo (3s start, 1.5-4s bounds), lesson screen UI with falling letters and keyboard integration, lesson completion unlocking next level**
## Performance
- **Duration:** 2 min
- **Started:** 2026-03-29T09:09:33Z
- **Completed:** 2026-03-29T09:12:30Z
- **Tasks:** 2
- **Files modified:** 6
## Accomplishments
- Typing exercise engine with 18 passing tests covering letter generation, key press handling, adaptive tempo, and completion detection
- Lesson screen renders falling letter with float animation, keyboard highlights target key, correct press dissolves letter
- Lesson completion updates progress in IndexedDB: adds to completedLevels, advances currentLevel, increments sessions
## Task Commits
Each task was committed atomically:
1. **Task 1: Typing exercise logic (RED-GREEN-REFACTOR)** - `5fe66cb` (feat)
2. **Task 2: Lesson screen UI wiring** - `ba4525d` (feat)
## Files Created/Modified
- `src/game/typing.ts` - Core typing engine: generateLetters, createExerciseState, handleKeyPress, getCurrentLetter, isExerciseComplete
- `src/game/typing.test.ts` - 18 TDD tests covering all exercise behavior
- `src/ui/screens.ts` - Added initLessonScreen with keyboard rendering and keydown handling
- `src/app.ts` - Added startLesson function with progress update on completion
- `index.html` - Lesson screen HTML with letter-area and lesson-keyboard containers
- `src/styles/main.css` - Falling letter styles, float animation, dissolve effect
## Decisions Made
- Exercise state uses direct mutation (not immutable copies) for simplicity in the game loop
- Streak counter resets to 0 after triggering a speed adjustment, preventing rapid acceleration
- db parameter kept in initLessonScreen signature (prefixed with underscore) for future use when lesson analytics are added
## Deviations from Plan
### Auto-fixed Issues
**1. [Rule 1 - Bug] Fixed unused import and parameter TypeScript errors**
- **Found during:** Task 2
- **Issue:** `isExerciseComplete` imported but unused in screens.ts; `db` parameter unused in initLessonScreen
- **Fix:** Removed unused import, prefixed unused param with underscore
- **Files modified:** src/ui/screens.ts
- **Verification:** `npx tsc --noEmit` passes
- **Committed in:** ba4525d (Task 2 commit)
---
**Total deviations:** 1 auto-fixed (1 bug)
**Impact on plan:** Minor TypeScript strictness fix. No scope creep.
## Issues Encountered
None
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- Typing engine ready for forest screen integration (Plan 05)
- startLesson exported from app.ts, ready to be called from forest/level map
- All 37 tests passing (levels + db + typing)
---
*Phase: 01-grundger-st-tippmechanik*
*Completed: 2026-03-29*