Files
2026-03-29 11:16:28 +02:00

3.5 KiB

phase, plan, subsystem, tags, requires, provides, affects, tech-stack, key-files, key-decisions, patterns-established, requirements-completed, duration, completed
phase plan subsystem tags requires provides affects tech-stack key-files key-decisions patterns-established requirements-completed duration completed
01-grundger-st-tippmechanik 05 ui
forest-map
level-progression
screen-flow
dom
phase provides
01-02 Welcome screen with companion selection and layout toggle
phase provides
01-04 Lesson screen with typing exercise and keyboard visualization
Forest overview screen with 6-level map (locked/current/completed)
Complete app flow: welcome -> forest -> lesson -> forest
Level progression updates after lesson completion
phase-02-waldwelt
phase-03-companion
added patterns
screen init/reinit pattern for state refresh after navigation
created modified
src/forest/scene.ts
src/app.ts
index.html
src/styles/main.css
Forest screen re-initializes on every navigation to reflect updated progress
startLessonFromForest reads layout from stored progress instead of passing through params
Screen re-init pattern: initForestScreen called before every showScreen('forest') to refresh state
FRST-04
FRST-05
2min 2026-03-29

Phase 01 Plan 05: Forest Screen & App Flow Integration Summary

Forest overview with 6-level map (locked/current/completed states) and end-to-end app loop: welcome -> forest -> lesson -> forest with progress persistence

Performance

  • Duration: 2 min
  • Started: 2026-03-29T09:13:52Z
  • Completed: 2026-03-29T09:15:39Z
  • Tasks: 2 (1 implementation + 1 auto-approved verification)
  • Files modified: 4

Accomplishments

  • Forest overview screen with level map showing 6 levels with locked/current/completed visual states
  • Complete app flow wired: welcome -> forest -> lesson -> forest with automatic progress updates
  • Level progression logic: completing a lesson marks level done, advances currentLevel, increments sessions
  • Returning users skip welcome and go directly to forest with persisted state

Task Commits

Each task was committed atomically:

  1. Task 1: Forest screen with level map and continue button - 5bac850 (feat)
  2. Task 2: Verify complete Phase 1 app flow - auto-approved checkpoint, no commit

Files Created/Modified

  • src/forest/scene.ts - Forest screen with getLevelStatus, renderLevelMap, initForestScreen
  • src/app.ts - Rewired to integrate forest screen init, lesson completion handler, and navigation flow
  • index.html - Added forest screen HTML structure with level-map container and continue button
  • src/styles/main.css - Added forest layout, level card styles (current/completed/locked), continue button

Decisions Made

  • Forest screen re-initializes on every navigation (after lesson complete, after welcome) to ensure fresh progress state
  • Extracted lesson completion logic into handleLessonComplete for cleaner flow
  • startLessonFromForest reads keyboard layout from stored progress rather than threading it through as a parameter

Deviations from Plan

None - plan executed exactly as written.

Issues Encountered

None

User Setup Required

None - no external service configuration required.

Next Phase Readiness

  • Phase 1 complete: all 5 plans executed
  • Full typing exercise loop is playable from fresh start through level completion
  • Forest screen ready for Phase 2 expansion (reward images, companion text)
  • Progress persistence verified through re-init pattern

Phase: 01-grundger-st-tippmechanik Completed: 2026-03-29