- SUMMARY.md with forest scene implementation details - STATE.md updated with progress and decisions - ROADMAP.md updated with plan progress - Requirements FRST-01, FRST-02, FRST-03 marked complete Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
3.4 KiB
3.4 KiB
phase, plan, subsystem, tags, requires, provides, affects, tech-stack, key-files, key-decisions, patterns-established, requirements-completed, duration, completed
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| 03-komplettes-spielerlebnis | 03 | ui |
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2min | 2026-03-29 |
Phase 03 Plan 03: Forest Scene Summary
SVG woodland background with 4x3 CSS grid overlay rendering IndexedDB forest elements with fade-in animation
Performance
- Duration: 2 min
- Started: 2026-03-29T11:40:00Z
- Completed: 2026-03-29T11:42:00Z
- Tasks: 2
- Files modified: 3
Accomplishments
- SVG forest background with sky gradient, clouds, sun, background trees, hills, and ground
- 4x3 CSS grid overlay positioned absolutely over SVG for element placement
- renderForestScene() loads all ForestElements from IndexedDB and renders as images with random offset
- New element animation (fade-in + scale-up, 1.2s ease-out) via CSS class
- Object URL memory leak prevention with tracked revocation on re-render
Task Commits
Each task was committed atomically:
- Task 1: SVG forest background and grid HTML structure -
c9abc9e(feat) - Task 2: Render forest elements from IndexedDB -
e1fc5eb(feat)
Files Created/Modified
index.html- Added forest scene container with SVG background and grid overlay in forest screensrc/styles/main.css- Added forest scene CSS: grid layout, element styling, appear animation keyframessrc/forest/scene.ts- Added renderForestScene() with IDB loading, Object URL management, animation class
Decisions Made
- SVG element order: sky rect painted first (background), then clouds/sun, trees, hills, ground on top for correct visual layering
- Object URLs stored in module-level array and revoked before each re-render to prevent memory leaks
- Random offset of +-10-20px applied to each element image for natural, non-rigid placement within grid cells
Deviations from Plan
None - plan executed exactly as written.
Issues Encountered
None
User Setup Required
None - no external service configuration required.
Next Phase Readiness
- Forest scene ready for Plan 04 (reward flow) to call renderForestScene(db, newElementId) after generating new elements
- Level map still renders alongside the forest scene as expected
Self-Check: PASSED
- All 3 modified files exist on disk
- Both task commits verified in git log (
c9abc9e,e1fc5eb) - SUMMARY.md created successfully
Phase: 03-komplettes-spielerlebnis Completed: 2026-03-29