Files
Zauberwald/.planning/phases/03-komplettes-spielerlebnis/03-03-SUMMARY.md
T
gurixandClaude Opus 4.6 3640fd5463 docs(03-03): complete forest scene plan
- SUMMARY.md with forest scene implementation details
- STATE.md updated with progress and decisions
- ROADMAP.md updated with plan progress
- Requirements FRST-01, FRST-02, FRST-03 marked complete

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 13:42:40 +02:00

3.4 KiB

phase, plan, subsystem, tags, requires, provides, affects, tech-stack, key-files, key-decisions, patterns-established, requirements-completed, duration, completed
phase plan subsystem tags requires provides affects tech-stack key-files key-decisions patterns-established requirements-completed duration completed
03-komplettes-spielerlebnis 03 ui
svg
css-grid
indexeddb
animation
forest-scene
phase provides
01-grundgeruest IndexedDB schema with forestElements store
Visual forest scene with SVG woodland background
4x3 CSS grid overlay for forest element images
renderForestScene() function loading elements from IndexedDB
Fade-in + scale-up animation for new elements
03-04
reward-flow
forest-display
added patterns
Object URL lifecycle management (create/revoke)
SVG layered background with CSS grid overlay
created modified
index.html
src/styles/main.css
src/forest/scene.ts
SVG element order: sky first (back), then clouds/sun, trees, hills, ground (front) for correct layering
Object URLs tracked in module-level array and revoked on re-render to prevent memory leaks
Random offset +-10-20px on element images for natural (non-grid-like) placement
Object URL lifecycle: track in module array, revoke all before re-render
FRST-01
FRST-02
FRST-03
2min 2026-03-29

Phase 03 Plan 03: Forest Scene Summary

SVG woodland background with 4x3 CSS grid overlay rendering IndexedDB forest elements with fade-in animation

Performance

  • Duration: 2 min
  • Started: 2026-03-29T11:40:00Z
  • Completed: 2026-03-29T11:42:00Z
  • Tasks: 2
  • Files modified: 3

Accomplishments

  • SVG forest background with sky gradient, clouds, sun, background trees, hills, and ground
  • 4x3 CSS grid overlay positioned absolutely over SVG for element placement
  • renderForestScene() loads all ForestElements from IndexedDB and renders as images with random offset
  • New element animation (fade-in + scale-up, 1.2s ease-out) via CSS class
  • Object URL memory leak prevention with tracked revocation on re-render

Task Commits

Each task was committed atomically:

  1. Task 1: SVG forest background and grid HTML structure - c9abc9e (feat)
  2. Task 2: Render forest elements from IndexedDB - e1fc5eb (feat)

Files Created/Modified

  • index.html - Added forest scene container with SVG background and grid overlay in forest screen
  • src/styles/main.css - Added forest scene CSS: grid layout, element styling, appear animation keyframes
  • src/forest/scene.ts - Added renderForestScene() with IDB loading, Object URL management, animation class

Decisions Made

  • SVG element order: sky rect painted first (background), then clouds/sun, trees, hills, ground on top for correct visual layering
  • Object URLs stored in module-level array and revoked before each re-render to prevent memory leaks
  • Random offset of +-10-20px applied to each element image for natural, non-rigid placement within grid cells

Deviations from Plan

None - plan executed exactly as written.

Issues Encountered

None

User Setup Required

None - no external service configuration required.

Next Phase Readiness

  • Forest scene ready for Plan 04 (reward flow) to call renderForestScene(db, newElementId) after generating new elements
  • Level map still renders alongside the forest scene as expected

Self-Check: PASSED

  • All 3 modified files exist on disk
  • Both task commits verified in git log (c9abc9e, e1fc5eb)
  • SUMMARY.md created successfully

Phase: 03-komplettes-spielerlebnis Completed: 2026-03-29