docs(03-03): complete forest scene plan

- SUMMARY.md with forest scene implementation details
- STATE.md updated with progress and decisions
- ROADMAP.md updated with plan progress
- Requirements FRST-01, FRST-02, FRST-03 marked complete

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-29 13:42:40 +02:00
co-authored by Claude Opus 4.6
parent d4207bf33d
commit 3640fd5463
4 changed files with 118 additions and 19 deletions
+6 -6
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@@ -67,9 +67,9 @@ Requirements for initial release (MVP). Each maps to roadmap phases.
### Forest
- [ ] **FRST-01**: Waldszene: SVG-Hintergrund + 4×3 Grid für generierte Bilder
- [ ] **FRST-02**: Neue Elemente mit fade-in + scale-up Animation
- [ ] **FRST-03**: Alle bisherigen Elemente aus IndexedDB geladen und angezeigt
- [x] **FRST-01**: Waldszene: SVG-Hintergrund + 4×3 Grid für generierte Bilder
- [x] **FRST-02**: Neue Elemente mit fade-in + scale-up Animation
- [x] **FRST-03**: Alle bisherigen Elemente aus IndexedDB geladen und angezeigt
- [x] **FRST-04**: Stufenkarte: Level-Grid mit Status (locked/current/completed)
- [x] **FRST-05**: "Weiter üben" Button startet nächste offene Stufe
@@ -193,9 +193,9 @@ Which phases cover which requirements. Updated during roadmap creation.
| LEVL-04 | Phase 3 | Pending |
| LEVL-05 | Phase 3 | Pending |
| LEVL-06 | Phase 3 | Pending |
| FRST-01 | Phase 3 | Pending |
| FRST-02 | Phase 3 | Pending |
| FRST-03 | Phase 3 | Pending |
| FRST-01 | Phase 3 | Complete |
| FRST-02 | Phase 3 | Complete |
| FRST-03 | Phase 3 | Complete |
| RWRD-01 | Phase 3 | Pending |
| RWRD-02 | Phase 3 | Pending |
| RWRD-03 | Phase 3 | Pending |
+1 -1
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@@ -73,7 +73,7 @@ Plans:
Plans:
- [ ] 03-01-PLAN.md — Word lists per level, Progress type extension, rate limit update
- [ ] 03-02-PLAN.md — Lesson 3-phase state machine (discover/practice/words), review + repetition logic
- [ ] 03-03-PLAN.md — Forest visual scene (SVG background, 4x3 grid, element rendering from IndexedDB)
- [x] 03-03-PLAN.md — Forest visual scene (SVG background, 4x3 grid, element rendering from IndexedDB)
- [ ] 03-04-PLAN.md — Reward screen with pre-generation, full flow wiring (lesson -> reward -> forest)
- [ ] 03-05-PLAN.md — Parent area (access gate, stats overview, settings panel)
+14 -12
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@@ -2,15 +2,15 @@
gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: verifying
stopped_at: Phase 3 context gathered (assumptions mode)
last_updated: "2026-03-29T11:28:24.608Z"
status: executing
stopped_at: Completed 03-03-PLAN.md
last_updated: "2026-03-29T11:42:33.082Z"
last_activity: 2026-03-29
progress:
total_phases: 4
completed_phases: 2
total_plans: 10
completed_plans: 10
total_plans: 15
completed_plans: 11
percent: 0
---
@@ -21,13 +21,13 @@ progress:
See: .planning/PROJECT.md (updated 2026-03-29)
**Core value:** Das Kind übt freiwillig weiter, weil es wissen will, was als Nächstes im Wald erscheint — nicht weil es Punkte sammelt.
**Current focus:** Phase 02gemini-integration-asset-pipeline
**Current focus:** Phase 03komplettes-spielerlebnis
## Current Position
Phase: 3
Plan: Not started
Status: Phase complete — ready for verification
Phase: 03 (komplettes-spielerlebnis) — EXECUTING
Plan: 2 of 5
Status: Ready to execute
Last activity: 2026-03-29
Progress: [░░░░░░░░░░] 0%
@@ -62,6 +62,7 @@ Progress: [░░░░░░░░░░] 0%
| Phase 02 P04 | 1min | 1 tasks | 2 files |
| Phase 02 P03 | 6min | 2 tasks | 12 files |
| Phase 02 P05 | 3min | 3 tasks | 7 files |
| Phase 03 P03 | 2min | 2 tasks | 3 files |
## Accumulated Context
@@ -88,6 +89,7 @@ Recent decisions affecting current work:
- [Phase 02]: Fixed imageModel name: gemini-3.1-flash-preview-image -> gemini-3.1-flash-image-preview (was 404)
- [Phase 02]: Asset generation script skips existing files for idempotent re-runs
- [Phase 02]: Vite static imports for avatar PNGs with onerror emoji fallback pattern
- [Phase 03]: Object URLs tracked in module-level array and revoked on re-render to prevent memory leaks
### Pending Todos
@@ -99,6 +101,6 @@ None yet.
## Session Continuity
Last session: 2026-03-29T11:28:24.601Z
Stopped at: Phase 3 context gathered (assumptions mode)
Resume file: .planning/phases/03-komplettes-spielerlebnis/03-CONTEXT.md
Last session: 2026-03-29T11:42:33.074Z
Stopped at: Completed 03-03-PLAN.md
Resume file: None
@@ -0,0 +1,97 @@
---
phase: 03-komplettes-spielerlebnis
plan: 03
subsystem: ui
tags: [svg, css-grid, indexeddb, animation, forest-scene]
requires:
- phase: 01-grundgeruest
provides: "IndexedDB schema with forestElements store"
provides:
- "Visual forest scene with SVG woodland background"
- "4x3 CSS grid overlay for forest element images"
- "renderForestScene() function loading elements from IndexedDB"
- "Fade-in + scale-up animation for new elements"
affects: [03-04, reward-flow, forest-display]
tech-stack:
added: []
patterns: ["Object URL lifecycle management (create/revoke)", "SVG layered background with CSS grid overlay"]
key-files:
created: []
modified: ["index.html", "src/styles/main.css", "src/forest/scene.ts"]
key-decisions:
- "SVG element order: sky first (back), then clouds/sun, trees, hills, ground (front) for correct layering"
- "Object URLs tracked in module-level array and revoked on re-render to prevent memory leaks"
- "Random offset +-10-20px on element images for natural (non-grid-like) placement"
patterns-established:
- "Object URL lifecycle: track in module array, revoke all before re-render"
requirements-completed: [FRST-01, FRST-02, FRST-03]
duration: 2min
completed: 2026-03-29
---
# Phase 03 Plan 03: Forest Scene Summary
**SVG woodland background with 4x3 CSS grid overlay rendering IndexedDB forest elements with fade-in animation**
## Performance
- **Duration:** 2 min
- **Started:** 2026-03-29T11:40:00Z
- **Completed:** 2026-03-29T11:42:00Z
- **Tasks:** 2
- **Files modified:** 3
## Accomplishments
- SVG forest background with sky gradient, clouds, sun, background trees, hills, and ground
- 4x3 CSS grid overlay positioned absolutely over SVG for element placement
- renderForestScene() loads all ForestElements from IndexedDB and renders as images with random offset
- New element animation (fade-in + scale-up, 1.2s ease-out) via CSS class
- Object URL memory leak prevention with tracked revocation on re-render
## Task Commits
Each task was committed atomically:
1. **Task 1: SVG forest background and grid HTML structure** - `c9abc9e` (feat)
2. **Task 2: Render forest elements from IndexedDB** - `e1fc5eb` (feat)
## Files Created/Modified
- `index.html` - Added forest scene container with SVG background and grid overlay in forest screen
- `src/styles/main.css` - Added forest scene CSS: grid layout, element styling, appear animation keyframes
- `src/forest/scene.ts` - Added renderForestScene() with IDB loading, Object URL management, animation class
## Decisions Made
- SVG element order: sky rect painted first (background), then clouds/sun, trees, hills, ground on top for correct visual layering
- Object URLs stored in module-level array and revoked before each re-render to prevent memory leaks
- Random offset of +-10-20px applied to each element image for natural, non-rigid placement within grid cells
## Deviations from Plan
None - plan executed exactly as written.
## Issues Encountered
None
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- Forest scene ready for Plan 04 (reward flow) to call renderForestScene(db, newElementId) after generating new elements
- Level map still renders alongside the forest scene as expected
## Self-Check: PASSED
- All 3 modified files exist on disk
- Both task commits verified in git log (c9abc9e, e1fc5eb)
- SUMMARY.md created successfully
---
*Phase: 03-komplettes-spielerlebnis*
*Completed: 2026-03-29*