Files
Zauberwald/.planning/STATE.md
T
2026-03-29 10:58:59 +02:00

1.8 KiB

gsd_state_version, milestone, milestone_name, status, stopped_at, last_updated, last_activity, progress
gsd_state_version milestone milestone_name status stopped_at last_updated last_activity progress
1.0 v1.0 milestone executing Phase 1 context gathered (assumptions mode) 2026-03-29T08:58:33.475Z 2026-03-29 -- Phase 01 execution started
total_phases completed_phases total_plans completed_plans percent
4 0 5 0 0

Project State

Project Reference

See: .planning/PROJECT.md (updated 2026-03-29)

Core value: Das Kind übt freiwillig weiter, weil es wissen will, was als Nächstes im Wald erscheint — nicht weil es Punkte sammelt. Current focus: Phase 01 — grundger-st-tippmechanik

Current Position

Phase: 01 (grundger-st-tippmechanik) — EXECUTING Plan: 1 of 5 Status: Executing Phase 01 Last activity: 2026-03-29 -- Phase 01 execution started

Progress: [░░░░░░░░░░] 0%

Performance Metrics

Velocity:

  • Total plans completed: 0
  • Average duration: -
  • Total execution time: 0 hours

By Phase:

Phase Plans Total Avg/Plan
- - - -

Recent Trend:

  • Last 5 plans: -
  • Trend: -

Updated after each plan completion

Accumulated Context

Decisions

Decisions are logged in PROJECT.md Key Decisions table. Recent decisions affecting current work:

  • All phases: Vanilla TypeScript + Vite, no framework, DOM-based forest scene
  • All phases: Gemini REST via fetch(), key in public/config.json (private use acceptable)
  • Phase 2+: Vorab-generierte Character Assets per Build-Script (kein Onboarding-Warten)

Pending Todos

None yet.

Blockers/Concerns

None yet.

Session Continuity

Last session: 2026-03-29T08:44:53.582Z Stopped at: Phase 1 context gathered (assumptions mode) Resume file: .planning/phases/01-grundger-st-tippmechanik/01-CONTEXT.md