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Zauberwald/.planning/STATE.md
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2026-03-29 10:58:59 +02:00

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---
gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: executing
stopped_at: Phase 1 context gathered (assumptions mode)
last_updated: "2026-03-29T08:58:33.475Z"
last_activity: 2026-03-29 -- Phase 01 execution started
progress:
total_phases: 4
completed_phases: 0
total_plans: 5
completed_plans: 0
percent: 0
---
# Project State
## Project Reference
See: .planning/PROJECT.md (updated 2026-03-29)
**Core value:** Das Kind übt freiwillig weiter, weil es wissen will, was als Nächstes im Wald erscheint — nicht weil es Punkte sammelt.
**Current focus:** Phase 01 — grundger-st-tippmechanik
## Current Position
Phase: 01 (grundger-st-tippmechanik) — EXECUTING
Plan: 1 of 5
Status: Executing Phase 01
Last activity: 2026-03-29 -- Phase 01 execution started
Progress: [░░░░░░░░░░] 0%
## Performance Metrics
**Velocity:**
- Total plans completed: 0
- Average duration: -
- Total execution time: 0 hours
**By Phase:**
| Phase | Plans | Total | Avg/Plan |
|-------|-------|-------|----------|
| - | - | - | - |
**Recent Trend:**
- Last 5 plans: -
- Trend: -
*Updated after each plan completion*
## Accumulated Context
### Decisions
Decisions are logged in PROJECT.md Key Decisions table.
Recent decisions affecting current work:
- All phases: Vanilla TypeScript + Vite, no framework, DOM-based forest scene
- All phases: Gemini REST via fetch(), key in public/config.json (private use acceptable)
- Phase 2+: Vorab-generierte Character Assets per Build-Script (kein Onboarding-Warten)
### Pending Todos
None yet.
### Blockers/Concerns
None yet.
## Session Continuity
Last session: 2026-03-29T08:44:53.582Z
Stopped at: Phase 1 context gathered (assumptions mode)
Resume file: .planning/phases/01-grundger-st-tippmechanik/01-CONTEXT.md