- SUMMARY.md with all task commits and decisions - STATE.md updated to 100% progress, phase 04 complete - ROADMAP.md updated with plan progress Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
101 lines
3.4 KiB
Markdown
101 lines
3.4 KiB
Markdown
---
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phase: 04-polish-audio
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plan: 04
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subsystem: audio, ui
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tags: [web-audio-api, web-speech-api, audio-integration, fire-and-forget]
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# Dependency graph
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requires:
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- phase: 04-polish-audio/04-01
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provides: "Audio module (sounds.ts, speech.ts) with playCorrectSound, playRewardSound, playForestElementSound, speakText"
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- phase: 04-polish-audio/04-02
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provides: "Enhanced animations (leaf-fall, stardust, companion float)"
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- phase: 04-polish-audio/04-03
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provides: "Export/import/reset functionality in parent area"
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provides:
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- "Audio fully wired into lesson (correct keypress sound), reward (melody + speech), forest (element glitter sound), app (greeting speech)"
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- "Complete Phase 4 polish experience ready for end-user testing"
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affects: []
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# Tech tracking
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tech-stack:
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added: []
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patterns:
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- "Fire-and-forget audio calls at interaction points (no await, no try/catch at call site)"
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key-files:
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created: []
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modified:
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- src/ui/screens.ts
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- src/forest/reward.ts
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- src/forest/scene.ts
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- src/app.ts
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key-decisions:
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- "Audio calls are fire-and-forget at all touch points -- sound/speech modules handle settings checks and errors internally"
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patterns-established:
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- "Audio integration pattern: import sound function, call at interaction point, no error handling needed at call site"
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requirements-completed: [PLSH-01, PLSH-02, PLSH-03, PLSH-04, PLSH-05, AUDI-01, AUDI-02, AUDI-03, AUDI-04, AUDI-05, PRNT-05, PRNT-06, PRNT-07]
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# Metrics
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duration: 1min
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completed: 2026-03-29
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---
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# Phase 04 Plan 04: Audio Wiring Summary
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**Web Audio sounds wired into lesson/reward/forest screens with Web Speech API for companion text readout**
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## Performance
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- **Duration:** 1 min
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- **Started:** 2026-03-29T16:20:59Z
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- **Completed:** 2026-03-29T16:22:00Z
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- **Tasks:** 2 (1 auto + 1 checkpoint auto-approved)
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- **Files modified:** 4
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## Accomplishments
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- playCorrectSound() fires on every correct keypress in both letter and word exercise modes
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- playRewardSound() plays ascending melody when reward image appears, speakText() reads companion comment aloud
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- playForestElementSound() triggers glitter sound when new forest element renders with animation
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- speakText() reads companion greeting on forest screen for returning users
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: Wire audio + speech into lesson, reward, forest, and app** - `b453efe` (feat)
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2. **Task 2: End-to-end verification of Phase 4** - auto-approved checkpoint
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## Files Created/Modified
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- `src/ui/screens.ts` - Added playCorrectSound import and calls in letter + word exercise keydown handlers
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- `src/forest/reward.ts` - Added playRewardSound + speakText imports and calls in initRewardScreen
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- `src/forest/scene.ts` - Added playForestElementSound import and call on new element render
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- `src/app.ts` - Added speakText import and call for greeting text, sorted imports per biome rules
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## Decisions Made
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- Audio calls are fire-and-forget at all touch points -- sound/speech modules handle settings checks and errors internally
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## Deviations from Plan
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None - plan executed exactly as written.
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## Issues Encountered
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None
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## User Setup Required
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None - no external service configuration required.
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## Next Phase Readiness
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- Phase 4 (polish-audio) is fully complete
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- All audio, animation, responsive, error handling, and export/import features are wired and ready
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- App is ready for end-user testing with the child
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---
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*Phase: 04-polish-audio*
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*Completed: 2026-03-29*
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## Self-Check: PASSED
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