- SUMMARY.md for reward module and game flow wiring - STATE.md updated with position, decisions, metrics - ROADMAP.md updated with plan progress - Requirements RWRD-01 through RWRD-04 marked complete
3.8 KiB
3.8 KiB
phase, plan, subsystem, tags, requires, provides, affects, tech-stack, key-files, key-decisions, patterns-established, requirements-completed, duration, completed
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| 03-komplettes-spielerlebnis | 04 | game-flow |
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3min | 2026-03-29 |
Phase 03 Plan 04: Reward Screen & Game Loop Summary
Reward screen with pre-generated forest element images, companion comments, and complete game loop wiring (forest -> lesson -> reward -> forest)
Performance
- Duration: 3 min
- Started: 2026-03-29T11:50:31Z
- Completed: 2026-03-29T11:53:36Z
- Tasks: 2
- Files modified: 4
Accomplishments
- Complete game loop: lesson completion shows reward screen with generated/fallback image and companion comment
- Image pre-generation starts at lesson begin, placeholder with animated leaves shown while loading
- Review mode triggers every 3rd session, encouragement after 2x same level
- Exercise stats (correct, errors, errorKeys) accumulated in Progress across sessions
Task Commits
Each task was committed atomically:
- Task 1: Reward module with pre-generation and reward screen -
e599050(feat) - Task 2: Wire complete flow in app.ts with review/repeat triggers -
aaf9872(feat)
Files Created/Modified
src/forest/reward.ts- Reward module: startPreGeneration(), initRewardScreen(), fallback image handlingsrc/app.ts- Updated game flow: lesson -> reward -> forest, review triggers, stats accumulation, progress migrationindex.html- Reward screen HTML with image area, companion comment, action buttonssrc/styles/main.css- Reward screen CSS with placeholder animation, image appear animation, button styles
Decisions Made
- Pre-generation uses fire-and-forget pattern at lesson start, awaited on reward screen with placeholder
- Fallback images loaded from existing static SVGs when rate-limited or API unavailable
- Progress migration function (migrateProgress) ensures backward compatibility with older IndexedDB data
- Grid position for new elements uses modulo 12 with random offset for natural placement
Deviations from Plan
None - plan executed exactly as written.
Issues Encountered
None
User Setup Required
None - no external service configuration required.
Known Stubs
None - all data paths are wired to real sources.
Next Phase Readiness
- Game loop complete: forest -> lesson (3 phases) -> reward -> forest
- Ready for Plan 05 (parent area already has Ctrl+Shift+E shortcut wired from prior plan)
Phase: 03-komplettes-spielerlebnis Completed: 2026-03-29