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Zauberwald/.planning/phases/03-komplettes-spielerlebnis/03-04-SUMMARY.md
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gurix c0f32e09a4 docs(03-04): complete reward screen and game loop plan
- SUMMARY.md for reward module and game flow wiring
- STATE.md updated with position, decisions, metrics
- ROADMAP.md updated with plan progress
- Requirements RWRD-01 through RWRD-04 marked complete
2026-03-29 13:54:34 +02:00

3.8 KiB

phase, plan, subsystem, tags, requires, provides, affects, tech-stack, key-files, key-decisions, patterns-established, requirements-completed, duration, completed
phase plan subsystem tags requires provides affects tech-stack key-files key-decisions patterns-established requirements-completed duration completed
03-komplettes-spielerlebnis 04 game-flow
reward
pre-generation
gemini-image
indexeddb
game-loop
phase provides
03-01 Progress types with stats fields, level system
phase provides
03-02 Lesson screen with 3-phase flow and stats callback
phase provides
03-03 Forest scene rendering with element grid and animation
Reward module with image pre-generation and display
Complete game loop
forest -> lesson -> reward -> forest
Review mechanic (every 3rd session)
Repetition protection with encouragement
Stats accumulation in Progress
03-05-parent-area
added patterns
pre-generation-pattern
fire-and-forget-async
progress-migration
created modified
src/forest/reward.ts
src/app.ts
index.html
src/styles/main.css
Pre-generation uses fire-and-forget pattern: startPreGeneration() called at lesson start, awaited on reward screen
Fallback images loaded from existing SVGs in src/assets/fallback-images/ when rate-limited
Progress migration function ensures backward compatibility with older saved data
Pre-generation pattern: start async work early, await result when needed, with fallback
Progress migration: migrateProgress() ensures all fields exist before use
RWRD-01
RWRD-02
RWRD-03
RWRD-04
TYPE-07
3min 2026-03-29

Phase 03 Plan 04: Reward Screen & Game Loop Summary

Reward screen with pre-generated forest element images, companion comments, and complete game loop wiring (forest -> lesson -> reward -> forest)

Performance

  • Duration: 3 min
  • Started: 2026-03-29T11:50:31Z
  • Completed: 2026-03-29T11:53:36Z
  • Tasks: 2
  • Files modified: 4

Accomplishments

  • Complete game loop: lesson completion shows reward screen with generated/fallback image and companion comment
  • Image pre-generation starts at lesson begin, placeholder with animated leaves shown while loading
  • Review mode triggers every 3rd session, encouragement after 2x same level
  • Exercise stats (correct, errors, errorKeys) accumulated in Progress across sessions

Task Commits

Each task was committed atomically:

  1. Task 1: Reward module with pre-generation and reward screen - e599050 (feat)
  2. Task 2: Wire complete flow in app.ts with review/repeat triggers - aaf9872 (feat)

Files Created/Modified

  • src/forest/reward.ts - Reward module: startPreGeneration(), initRewardScreen(), fallback image handling
  • src/app.ts - Updated game flow: lesson -> reward -> forest, review triggers, stats accumulation, progress migration
  • index.html - Reward screen HTML with image area, companion comment, action buttons
  • src/styles/main.css - Reward screen CSS with placeholder animation, image appear animation, button styles

Decisions Made

  • Pre-generation uses fire-and-forget pattern at lesson start, awaited on reward screen with placeholder
  • Fallback images loaded from existing static SVGs when rate-limited or API unavailable
  • Progress migration function (migrateProgress) ensures backward compatibility with older IndexedDB data
  • Grid position for new elements uses modulo 12 with random offset for natural placement

Deviations from Plan

None - plan executed exactly as written.

Issues Encountered

None

User Setup Required

None - no external service configuration required.

Known Stubs

None - all data paths are wired to real sources.

Next Phase Readiness

  • Game loop complete: forest -> lesson (3 phases) -> reward -> forest
  • Ready for Plan 05 (parent area already has Ctrl+Shift+E shortcut wired from prior plan)

Phase: 03-komplettes-spielerlebnis Completed: 2026-03-29