- SUMMARY.md for reward module and game flow wiring - STATE.md updated with position, decisions, metrics - ROADMAP.md updated with plan progress - Requirements RWRD-01 through RWRD-04 marked complete
106 lines
3.8 KiB
Markdown
106 lines
3.8 KiB
Markdown
---
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phase: 03-komplettes-spielerlebnis
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plan: 04
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subsystem: game-flow
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tags: [reward, pre-generation, gemini-image, indexeddb, game-loop]
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requires:
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- phase: 03-01
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provides: Progress types with stats fields, level system
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- phase: 03-02
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provides: Lesson screen with 3-phase flow and stats callback
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- phase: 03-03
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provides: Forest scene rendering with element grid and animation
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provides:
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- Reward module with image pre-generation and display
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- Complete game loop: forest -> lesson -> reward -> forest
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- Review mechanic (every 3rd session)
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- Repetition protection with encouragement
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- Stats accumulation in Progress
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affects: [03-05-parent-area]
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tech-stack:
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added: []
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patterns: [pre-generation-pattern, fire-and-forget-async, progress-migration]
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key-files:
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created:
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- src/forest/reward.ts
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modified:
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- src/app.ts
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- index.html
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- src/styles/main.css
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key-decisions:
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- "Pre-generation uses fire-and-forget pattern: startPreGeneration() called at lesson start, awaited on reward screen"
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- "Fallback images loaded from existing SVGs in src/assets/fallback-images/ when rate-limited"
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- "Progress migration function ensures backward compatibility with older saved data"
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patterns-established:
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- "Pre-generation pattern: start async work early, await result when needed, with fallback"
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- "Progress migration: migrateProgress() ensures all fields exist before use"
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requirements-completed: [RWRD-01, RWRD-02, RWRD-03, RWRD-04, TYPE-07]
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duration: 3min
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completed: 2026-03-29
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---
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# Phase 03 Plan 04: Reward Screen & Game Loop Summary
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**Reward screen with pre-generated forest element images, companion comments, and complete game loop wiring (forest -> lesson -> reward -> forest)**
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## Performance
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- **Duration:** 3 min
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- **Started:** 2026-03-29T11:50:31Z
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- **Completed:** 2026-03-29T11:53:36Z
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- **Tasks:** 2
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- **Files modified:** 4
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## Accomplishments
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- Complete game loop: lesson completion shows reward screen with generated/fallback image and companion comment
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- Image pre-generation starts at lesson begin, placeholder with animated leaves shown while loading
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- Review mode triggers every 3rd session, encouragement after 2x same level
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- Exercise stats (correct, errors, errorKeys) accumulated in Progress across sessions
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: Reward module with pre-generation and reward screen** - `e599050` (feat)
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2. **Task 2: Wire complete flow in app.ts with review/repeat triggers** - `aaf9872` (feat)
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## Files Created/Modified
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- `src/forest/reward.ts` - Reward module: startPreGeneration(), initRewardScreen(), fallback image handling
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- `src/app.ts` - Updated game flow: lesson -> reward -> forest, review triggers, stats accumulation, progress migration
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- `index.html` - Reward screen HTML with image area, companion comment, action buttons
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- `src/styles/main.css` - Reward screen CSS with placeholder animation, image appear animation, button styles
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## Decisions Made
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- Pre-generation uses fire-and-forget pattern at lesson start, awaited on reward screen with placeholder
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- Fallback images loaded from existing static SVGs when rate-limited or API unavailable
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- Progress migration function (migrateProgress) ensures backward compatibility with older IndexedDB data
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- Grid position for new elements uses modulo 12 with random offset for natural placement
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## Deviations from Plan
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None - plan executed exactly as written.
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## Issues Encountered
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None
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## User Setup Required
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None - no external service configuration required.
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## Known Stubs
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None - all data paths are wired to real sources.
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## Next Phase Readiness
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- Game loop complete: forest -> lesson (3 phases) -> reward -> forest
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- Ready for Plan 05 (parent area already has Ctrl+Shift+E shortcut wired from prior plan)
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---
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*Phase: 03-komplettes-spielerlebnis*
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*Completed: 2026-03-29*
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