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Zauberwald/.planning/STATE.md
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---
gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: verifying
stopped_at: Phase 3 context gathered (assumptions mode)
last_updated: "2026-03-29T11:28:24.608Z"
last_activity: 2026-03-29
progress:
total_phases: 4
completed_phases: 2
total_plans: 10
completed_plans: 10
percent: 0
---
# Project State
## Project Reference
See: .planning/PROJECT.md (updated 2026-03-29)
**Core value:** Das Kind übt freiwillig weiter, weil es wissen will, was als Nächstes im Wald erscheint — nicht weil es Punkte sammelt.
**Current focus:** Phase 02 — gemini-integration-asset-pipeline
## Current Position
Phase: 3
Plan: Not started
Status: Phase complete — ready for verification
Last activity: 2026-03-29
Progress: [░░░░░░░░░░] 0%
## Performance Metrics
**Velocity:**
- Total plans completed: 0
- Average duration: -
- Total execution time: 0 hours
**By Phase:**
| Phase | Plans | Total | Avg/Plan |
|-------|-------|-------|----------|
| - | - | - | - |
**Recent Trend:**
- Last 5 plans: -
- Trend: -
*Updated after each plan completion*
| Phase 01 P01 | 4min | 2 tasks | 22 files |
| Phase 01 P02 | 2min | 2 tasks | 6 files |
| Phase 01 P03 | 3min | 2 tasks | 4 files |
| Phase 01 P04 | 2min | 2 tasks | 6 files |
| Phase 01 P05 | 2min | 2 tasks | 4 files |
| Phase 02 P02 | 2min | 2 tasks | 8 files |
| Phase 02 P01 | 3min | 1 tasks | 6 files |
| Phase 02 P04 | 1min | 1 tasks | 2 files |
| Phase 02 P03 | 6min | 2 tasks | 12 files |
| Phase 02 P05 | 3min | 3 tasks | 7 files |
## Accumulated Context
### Decisions
Decisions are logged in PROJECT.md Key Decisions table.
Recent decisions affecting current work:
- All phases: Vanilla TypeScript + Vite, no framework, DOM-based forest scene
- All phases: Gemini REST via fetch(), key in public/config.json (private use acceptable)
- Phase 2+: Vorab-generierte Character Assets per Build-Script (kein Onboarding-Warten)
- [Phase 01]: openDB accepts optional name param for test isolation with fake-indexeddb
- [Phase 01]: Screen transitions use CSS opacity+display toggle, no router library
- [Phase 01]: Companion cards rendered dynamically from data array, not hardcoded HTML
- [Phase 01]: Finger color map duplicated in keyboard.ts for module independence
- [Phase 01]: Exercise state uses direct mutation pattern for game loop simplicity
- [Phase 01]: Forest screen re-initializes on every navigation to reflect updated progress
- [Phase 02]: Fallback texts use ue/oe/ae transliteration for umlauts, consistent with existing codebase convention
- [Phase 02]: SVGs use gradient-based rendering under 2KB each for watercolor feel
- [Phase 02]: Rate limiting stored in Settings singleton, no new IndexedDB store
- [Phase 02]: Image generation no retry (expensive), text retries 3x exponential backoff
- [Phase 02]: Config loader caches after first fetch, resetConfigCache() for testing
- [Phase 02]: Each companion function independently checks config and rate limits (no shared wrapper) for clarity
- [Phase 02]: Fixed imageModel name: gemini-3.1-flash-preview-image -> gemini-3.1-flash-image-preview (was 404)
- [Phase 02]: Asset generation script skips existing files for idempotent re-runs
- [Phase 02]: Vite static imports for avatar PNGs with onerror emoji fallback pattern
### Pending Todos
None yet.
### Blockers/Concerns
None yet.
## Session Continuity
Last session: 2026-03-29T11:28:24.601Z
Stopped at: Phase 3 context gathered (assumptions mode)
Resume file: .planning/phases/03-komplettes-spielerlebnis/03-CONTEXT.md