- SUMMARY.md with 2 task commits, 18 tests, 6 files - STATE.md: advance to plan 5/5, 80% progress - ROADMAP.md: update phase 01 plan progress - REQUIREMENTS.md: mark TYPE-01..04, LEVL-02, LEVL-03 complete Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
118 lines
4.3 KiB
Markdown
118 lines
4.3 KiB
Markdown
---
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phase: 01-grundger-st-tippmechanik
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plan: 04
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subsystem: game
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tags: [typing, tdd, adaptive-tempo, keyboard, vitest]
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requires:
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- phase: 01-02
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provides: "QWERTZ keyboard rendering with finger colors and highlight/press animations"
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- phase: 01-03
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provides: "Level definitions with key sets and getKeysUpToLevel function"
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provides:
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- "Typing exercise engine: generateLetters, createExerciseState, handleKeyPress"
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- "Adaptive tempo logic: 3s start, -200ms/+500ms, bounds 1.5-4s"
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- "Lesson screen UI with falling letters and keyboard integration"
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- "Lesson completion flow: progress update, next level unlock"
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affects: [01-05, phase-02, phase-03]
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tech-stack:
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added: []
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patterns: ["TDD RED-GREEN for game logic", "State mutation pattern for exercise state", "Cleanup function pattern for screen lifecycle"]
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key-files:
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created:
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- src/game/typing.ts
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- src/game/typing.test.ts
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modified:
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- src/ui/screens.ts
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- src/app.ts
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- index.html
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- src/styles/main.css
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key-decisions:
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- "Exercise state uses direct mutation pattern (not immutable) for simplicity in game loop"
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- "Streak resets to 0 after speed adjustment to prevent rapid acceleration"
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patterns-established:
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- "TDD RED-GREEN: write failing tests first, then implement to pass"
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- "Screen init returns cleanup function for teardown"
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- "onComplete callback pattern for screen-to-app communication"
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requirements-completed: [TYPE-01, TYPE-02, TYPE-03, TYPE-04, LEVL-02, LEVL-03]
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duration: 2min
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completed: 2026-03-29
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---
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# Phase 01 Plan 04: Typing Exercise Engine Summary
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**TDD-tested typing engine with adaptive tempo (3s start, 1.5-4s bounds), lesson screen UI with falling letters and keyboard integration, lesson completion unlocking next level**
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## Performance
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- **Duration:** 2 min
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- **Started:** 2026-03-29T09:09:33Z
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- **Completed:** 2026-03-29T09:12:30Z
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- **Tasks:** 2
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- **Files modified:** 6
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## Accomplishments
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- Typing exercise engine with 18 passing tests covering letter generation, key press handling, adaptive tempo, and completion detection
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- Lesson screen renders falling letter with float animation, keyboard highlights target key, correct press dissolves letter
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- Lesson completion updates progress in IndexedDB: adds to completedLevels, advances currentLevel, increments sessions
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: Typing exercise logic (RED-GREEN-REFACTOR)** - `5fe66cb` (feat)
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2. **Task 2: Lesson screen UI wiring** - `ba4525d` (feat)
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## Files Created/Modified
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- `src/game/typing.ts` - Core typing engine: generateLetters, createExerciseState, handleKeyPress, getCurrentLetter, isExerciseComplete
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- `src/game/typing.test.ts` - 18 TDD tests covering all exercise behavior
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- `src/ui/screens.ts` - Added initLessonScreen with keyboard rendering and keydown handling
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- `src/app.ts` - Added startLesson function with progress update on completion
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- `index.html` - Lesson screen HTML with letter-area and lesson-keyboard containers
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- `src/styles/main.css` - Falling letter styles, float animation, dissolve effect
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## Decisions Made
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- Exercise state uses direct mutation (not immutable copies) for simplicity in the game loop
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- Streak counter resets to 0 after triggering a speed adjustment, preventing rapid acceleration
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- db parameter kept in initLessonScreen signature (prefixed with underscore) for future use when lesson analytics are added
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## Deviations from Plan
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### Auto-fixed Issues
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**1. [Rule 1 - Bug] Fixed unused import and parameter TypeScript errors**
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- **Found during:** Task 2
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- **Issue:** `isExerciseComplete` imported but unused in screens.ts; `db` parameter unused in initLessonScreen
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- **Fix:** Removed unused import, prefixed unused param with underscore
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- **Files modified:** src/ui/screens.ts
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- **Verification:** `npx tsc --noEmit` passes
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- **Committed in:** ba4525d (Task 2 commit)
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---
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**Total deviations:** 1 auto-fixed (1 bug)
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**Impact on plan:** Minor TypeScript strictness fix. No scope creep.
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## Issues Encountered
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None
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## User Setup Required
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None - no external service configuration required.
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## Next Phase Readiness
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- Typing engine ready for forest screen integration (Plan 05)
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- startLesson exported from app.ts, ready to be called from forest/level map
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- All 37 tests passing (levels + db + typing)
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---
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*Phase: 01-grundger-st-tippmechanik*
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*Completed: 2026-03-29*
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