13 KiB
phase, verified, status, score, re_verification
| phase | verified | status | score | re_verification |
|---|---|---|---|---|
| 03-komplettes-spielerlebnis | 2026-03-29T14:00:00Z | passed | 5/5 must-haves verified | false |
Phase 3: Komplettes Spielerlebnis Verification Report
Phase Goal: Alle 3 Uebungsphasen verbunden, Wald waechst visuell, Stufen 1-6 vollstaendig spielbar Verified: 2026-03-29T14:00:00Z Status: passed Re-verification: No -- initial verification
Goal Achievement
Observable Truths
| # | Truth | Status | Evidence |
|---|---|---|---|
| 1 | Eine komplette Uebungseinheit ist spielbar: Entdecken -> Ueben -> Woerter -> Belohnung -> zurueck zum Wald | VERIFIED | screens.ts has 3-phase state machine (discover/practice/words), app.ts wires lesson -> reward screen -> forest with handleLessonComplete -> initRewardScreen -> initForestScreen |
| 2 | Nach dem Belohnungs-Screen erscheint ein neues Bild im Wald und bleibt nach Reload erhalten | VERIFIED | reward.ts:initRewardScreen calls saveForestElement(db, element) (line 193), scene.ts:renderForestScene loads via getForestElements(db) (line 20), initForestScreen calls renderForestScene on every init (line 114) |
| 3 | Alle Stufen 1-6 sind spielbar, jede mit passenden Woertern aus gelernten Buchstaben | VERIFIED | words.ts has 10 words per level for levels 1-6, words.test.ts validates every word uses only getKeysUpToLevel(N) chars and max 5 chars. All 85 tests pass including 8 word-specific tests. |
| 4 | Der Elternbereich ist erreichbar (Ctrl+Shift+E + "1234") und zeigt aktuelle Stufe, Einheiten, Uebungstage sowie Einstellungen | VERIFIED | app.ts line 186 has ctrlKey && shiftKey && e.key === "E" listener calling showParentCodePrompt. parent.ts gates on ACCESS_CODE = "1234", loads stats (level, sessions, accuracy, calendar dots, error keys) and settings (layout, audio, companion, API key) |
| 5 | Review-Einheiten erscheinen jede 3. Uebung; nach 2x derselben Stufe zeigt die Begleitfigur Ermutigung | VERIFIED | app.ts line 148: progress.totalSessions % 3 === 0 sets isReview. Lines 152-156: checks lastPlayedLevels.slice(-2) for same level sets showEncouragement. screens.ts lines 321-329: shows encouragement message for 3s. Lines 331-335: skips discover for reviews. Lines 433-453: mixes words from multiple levels in review mode. |
Score: 5/5 truths verified
Required Artifacts
| Artifact | Expected | Status | Details |
|---|---|---|---|
src/game/words.ts |
Word lists per level, getWordsForLevel() | VERIFIED | 65 lines, exports wordsByLevel (levels 1-6, 10 words each), getWordsForLevel(), validateWordList(). Imports getKeysUpToLevel from levels. |
src/game/words.test.ts |
Tests validating word lists | VERIFIED | 74 lines, 8 tests covering level coverage, word count, character validation, max length, random selection, edge cases. All pass. |
src/types.ts |
Extended Progress with stats, LessonPhase type | VERIFIED | totalCorrect, totalErrors, errorKeyCounts, lastPlayedLevels present. LessonPhase type exported. TypingExerciseState has mode, words?, wordBoundaries?. |
src/game/typing.ts |
Word mode with createWordExerciseState, getCurrentWordIndex | VERIFIED | 127 lines, exports both functions. Word mode creates letters array from words with boundary tracking. |
src/ui/screens.ts |
3-phase lesson state machine | VERIFIED | 477 lines. startFlow() runs discover -> practice -> words. Discover shows companion intro, key pulsing. Practice uses letter exercise. Words displays word UI with active letter. Supports isReview and showEncouragement flags. |
src/forest/scene.ts |
renderForestScene() with IndexedDB loading | VERIFIED | 131 lines. Loads elements via getForestElements(db), renders in grid, manages Object URLs, supports newElementId for animation. initForestScreen calls renderForestScene. |
src/forest/reward.ts |
Pre-generation, reward screen display | VERIFIED | 218 lines. startPreGeneration stores promise, generateForestElement handles rate limits and fallbacks, initRewardScreen shows placeholder then image, saves to IDB, wires buttons. |
src/app.ts |
Complete flow wiring | VERIFIED | 230 lines. Imports all modules, wires forest -> lesson (with pre-gen) -> reward -> forest. Review trigger, encouragement trigger, stats accumulation, parent area shortcut all present. |
src/ui/parent.ts |
Parent area with code gate, stats, settings | VERIFIED | 229 lines. showParentCodePrompt gates on "1234", loadParentData shows level/sessions/accuracy/calendar/errors, loadSettings wires layout/audio/companion/API key changes with persistence. |
index.html |
All screen HTML structures | VERIFIED | 175 lines. Forest scene with SVG + grid, lesson with phase indicator, reward with image area + buttons, parent with gate + stats + settings all present. |
Key Link Verification
| From | To | Via | Status | Details |
|---|---|---|---|---|
screens.ts |
typing.ts |
createExerciseState, createWordExerciseState |
WIRED | Lines 12-16: imports both, used in runPracticePhase (line 423) and runWordsPhase (line 460) |
screens.ts |
companion.ts |
getLetterIntro |
WIRED | Line 20: imported, used in runDiscoverPhase (line 363) |
screens.ts |
words.ts |
getWordsForLevel |
WIRED | Line 21: imported, used in runWordsPhase (lines 441, 449) |
app.ts |
reward.ts |
startPreGeneration, initRewardScreen |
WIRED | Line 5: imported, startPreGeneration called line 159, initRewardScreen called line 108 |
reward.ts |
gemini.ts |
generateImage |
WIRED | Line 11: imported, called in generateForestElement line 121 |
reward.ts |
db.ts |
saveForestElement |
WIRED | Line 18: imported, called in initRewardScreen line 193 |
app.ts |
scene.ts |
renderForestScene |
WIRED | Line 4: imported, called in reward back-to-forest callback line 121 |
app.ts |
parent.ts |
showParentCodePrompt, initParentScreen |
WIRED | Line 8: imported, showParentCodePrompt called line 188, initParentScreen called line 179 |
parent.ts |
db.ts |
getProgress, saveProgress, getSettings, saveSettings |
WIRED | Line 1: imported, all used in loadParentData and loadSettings |
Data-Flow Trace (Level 4)
| Artifact | Data Variable | Source | Produces Real Data | Status |
|---|---|---|---|---|
forest/scene.ts |
elements |
getForestElements(db) -> IndexedDB |
Yes, reads from IDB store | FLOWING |
forest/reward.ts |
result (image blob) |
generateForestElement(db) -> Gemini API or fallback SVGs |
Yes, generates or falls back to real SVGs | FLOWING |
ui/parent.ts |
progress |
getProgress(db) -> IndexedDB |
Yes, reads real progress data | FLOWING |
ui/screens.ts |
words |
getWordsForLevel(level, count) -> wordsByLevel |
Yes, static word lists validated by tests | FLOWING |
Behavioral Spot-Checks
| Behavior | Command | Result | Status |
|---|---|---|---|
| TypeScript compiles clean | npx tsc --noEmit |
No errors, exit 0 | PASS |
| All tests pass | npx vitest run |
85 tests passed across 7 files | PASS |
| Word lists validated | Tests check all words use only learned letters | 8/8 word tests pass | PASS |
Requirements Coverage
| Requirement | Source Plan | Description | Status | Evidence |
|---|---|---|---|---|
| TYPE-05 | 03-02 | Phase "Entdecken": Begleitfigur stellt neuen Buchstaben vor, Taste leuchtet auf | SATISFIED | screens.ts:runDiscoverPhase shows companion intro via getLetterIntro, adds keyboard__key--discover-pulse class |
| TYPE-06 | 03-01, 03-02 | Phase "Woerter bauen": 3-4 Woerter aus gelernten Buchstaben | SATISFIED | words.ts has validated word lists, screens.ts:runWordsPhase gets 4 words and creates word exercise state |
| TYPE-07 | 03-02, 03-04 | Alle 3 Phasen fliessend verbunden | SATISFIED | screens.ts:startFlow chains discover -> practice -> words. app.ts wires to reward -> forest. |
| LEVL-04 | 03-01 | Wortlisten pro Stufe (nur gelernte Buchstaben, max 5) | SATISFIED | words.ts has 10 words per level, validated by words.test.ts against getKeysUpToLevel |
| LEVL-05 | 03-02 | Review-Mechanik: Jede 3. Einheit mischt Buchstaben | SATISFIED | app.ts:startLessonFromForest checks totalSessions % 3 === 0, passes isReview flag. screens.ts skips discover and mixes words from 2-3 levels. |
| LEVL-06 | 03-02 | Wiederholungs-Schutz: Nach 2x gleicher Stufe Ermutigung | SATISFIED | app.ts checks lastPlayedLevels.slice(-2), screens.ts shows random encouragement message for 3 seconds |
| FRST-01 | 03-03 | Waldszene: SVG-Hintergrund + 4x3 Grid | SATISFIED | index.html has SVG with viewBox="0 0 800 400" (sky, hills, trees, clouds), forest__grid with CSS grid repeat(4,1fr) x repeat(3,1fr) |
| FRST-02 | 03-03 | Neue Elemente mit fade-in + scale-up Animation | SATISFIED | main.css has forest-element-appear keyframes (opacity 0->1, scale 0.3->1.05->1, 1.2s), scene.ts adds forest__element--new class |
| FRST-03 | 03-03 | Alle bisherigen Elemente aus IndexedDB geladen | SATISFIED | scene.ts:renderForestScene calls getForestElements(db), renders up to 12, called in initForestScreen |
| RWRD-01 | 03-04 | Belohnungs-Screen nach jeder Einheit | SATISFIED | app.ts:handleLessonComplete calls showScreen("reward") then initRewardScreen with image + companion comment |
| RWRD-02 | 03-04 | Pre-Generation: Bild waehrend Uebung generiert | SATISFIED | reward.ts:startPreGeneration called at lesson start (app.ts line 159), initRewardScreen awaits pregenPromise |
| RWRD-03 | 03-04 | Placeholder "Der Wald denkt nach..." mit Blaettern | SATISFIED | reward.ts line 153: placeholder HTML with leaf spans and "Der Wald denkt nach..." text, CSS leaf-float animation |
| RWRD-04 | 03-04 | "Weiter ueben" / "Zurueck zum Wald" Buttons | SATISFIED | index.html has reward-continue-btn and reward-back-btn, wired in reward.ts lines 207-214 |
| PRNT-01 | 03-05 | Zugang via Ctrl+Shift+E + Code "1234" | SATISFIED | app.ts line 186: keyboard shortcut, parent.ts: ACCESS_CODE = "1234", code gate with input validation |
| PRNT-02 | 03-05 | Uebersicht: Stufe, Einheiten, Uebungstage | SATISFIED | parent.ts:loadParentData sets stat-level, stat-sessions, renders calendar dots for last 30 days |
| PRNT-03 | 03-05 | Statistik: Genauigkeit, Fehlertasten | SATISFIED | parent.ts calculates accuracy percentage, renders top 5 error key badges sorted by frequency |
| PRNT-04 | 03-05 | Einstellungen: Layout, Audio, Begleitfigur, API-Key | SATISFIED | parent.ts:loadSettings wires select/checkbox/input for all 4 settings with saveProgress/saveSettings persistence |
Anti-Patterns Found
| File | Line | Pattern | Severity | Impact |
|---|---|---|---|---|
| (none) | - | - | - | No anti-patterns found |
No TODO/FIXME/PLACEHOLDER stubs detected. No empty implementations. No hardcoded empty data flowing to UI. The "placeholder" references in reward.ts are the intentional loading state for image generation, not code stubs.
Human Verification Required
1. Full Lesson Flow Visual Test
Test: Start the app, complete welcome screen, start a lesson from forest, go through all 3 phases (discover -> practice -> words), see reward screen, click "Zurueck zum Wald", verify new image appears in forest grid. Expected: Smooth transitions between phases, phase indicator updates, discover shows companion text with pulsing key, words phase shows word with highlighted active letter, reward shows image (fallback SVG or generated), forest shows the new element with animation. Why human: End-to-end visual flow with animations and transitions cannot be verified programmatically.
2. Forest Element Persistence
Test: Complete a lesson, see reward, return to forest. Reload the page. Verify the forest element image is still visible. Expected: Element remains in the forest grid after page reload, loaded from IndexedDB. Why human: Requires running browser with IndexedDB, cannot test persistence cycle programmatically.
3. Parent Area Access and Content
Test: Press Ctrl+Shift+E, enter "1234", verify stats display and settings functionality. Expected: Code gate appears, correct code reveals stats (level, sessions, accuracy, calendar dots, error keys) and settings (layout, audio, companion, API key). Changing settings shows "Gespeichert!" feedback. Why human: UI interaction flow with keyboard shortcut and form inputs.
4. Review and Encouragement Triggers
Test: Play 3 sessions to trigger review (every 3rd), play same level twice to trigger encouragement. Expected: 3rd session skips discover phase and mixes words from multiple levels. After 2x same level, encouragement message shows for 3 seconds before lesson starts. Why human: Requires multiple session plays to trigger conditional behavior.
Gaps Summary
No gaps found. All 5 observable truths verified, all 17 requirements satisfied, all artifacts exist and are substantive and properly wired. TypeScript compiles cleanly, all 85 tests pass. The complete game loop (forest -> lesson with 3 phases -> reward -> forest) is fully wired with pre-generation, persistence, review mechanics, repetition protection, and parent area access.
Verified: 2026-03-29T14:00:00Z Verifier: Claude (gsd-verifier)