Files
Zauberwald/.planning/phases/03-komplettes-spielerlebnis/03-VERIFICATION.md
T

13 KiB

phase, verified, status, score, re_verification
phase verified status score re_verification
03-komplettes-spielerlebnis 2026-03-29T14:00:00Z passed 5/5 must-haves verified false

Phase 3: Komplettes Spielerlebnis Verification Report

Phase Goal: Alle 3 Uebungsphasen verbunden, Wald waechst visuell, Stufen 1-6 vollstaendig spielbar Verified: 2026-03-29T14:00:00Z Status: passed Re-verification: No -- initial verification

Goal Achievement

Observable Truths

# Truth Status Evidence
1 Eine komplette Uebungseinheit ist spielbar: Entdecken -> Ueben -> Woerter -> Belohnung -> zurueck zum Wald VERIFIED screens.ts has 3-phase state machine (discover/practice/words), app.ts wires lesson -> reward screen -> forest with handleLessonComplete -> initRewardScreen -> initForestScreen
2 Nach dem Belohnungs-Screen erscheint ein neues Bild im Wald und bleibt nach Reload erhalten VERIFIED reward.ts:initRewardScreen calls saveForestElement(db, element) (line 193), scene.ts:renderForestScene loads via getForestElements(db) (line 20), initForestScreen calls renderForestScene on every init (line 114)
3 Alle Stufen 1-6 sind spielbar, jede mit passenden Woertern aus gelernten Buchstaben VERIFIED words.ts has 10 words per level for levels 1-6, words.test.ts validates every word uses only getKeysUpToLevel(N) chars and max 5 chars. All 85 tests pass including 8 word-specific tests.
4 Der Elternbereich ist erreichbar (Ctrl+Shift+E + "1234") und zeigt aktuelle Stufe, Einheiten, Uebungstage sowie Einstellungen VERIFIED app.ts line 186 has ctrlKey && shiftKey && e.key === "E" listener calling showParentCodePrompt. parent.ts gates on ACCESS_CODE = "1234", loads stats (level, sessions, accuracy, calendar dots, error keys) and settings (layout, audio, companion, API key)
5 Review-Einheiten erscheinen jede 3. Uebung; nach 2x derselben Stufe zeigt die Begleitfigur Ermutigung VERIFIED app.ts line 148: progress.totalSessions % 3 === 0 sets isReview. Lines 152-156: checks lastPlayedLevels.slice(-2) for same level sets showEncouragement. screens.ts lines 321-329: shows encouragement message for 3s. Lines 331-335: skips discover for reviews. Lines 433-453: mixes words from multiple levels in review mode.

Score: 5/5 truths verified

Required Artifacts

Artifact Expected Status Details
src/game/words.ts Word lists per level, getWordsForLevel() VERIFIED 65 lines, exports wordsByLevel (levels 1-6, 10 words each), getWordsForLevel(), validateWordList(). Imports getKeysUpToLevel from levels.
src/game/words.test.ts Tests validating word lists VERIFIED 74 lines, 8 tests covering level coverage, word count, character validation, max length, random selection, edge cases. All pass.
src/types.ts Extended Progress with stats, LessonPhase type VERIFIED totalCorrect, totalErrors, errorKeyCounts, lastPlayedLevels present. LessonPhase type exported. TypingExerciseState has mode, words?, wordBoundaries?.
src/game/typing.ts Word mode with createWordExerciseState, getCurrentWordIndex VERIFIED 127 lines, exports both functions. Word mode creates letters array from words with boundary tracking.
src/ui/screens.ts 3-phase lesson state machine VERIFIED 477 lines. startFlow() runs discover -> practice -> words. Discover shows companion intro, key pulsing. Practice uses letter exercise. Words displays word UI with active letter. Supports isReview and showEncouragement flags.
src/forest/scene.ts renderForestScene() with IndexedDB loading VERIFIED 131 lines. Loads elements via getForestElements(db), renders in grid, manages Object URLs, supports newElementId for animation. initForestScreen calls renderForestScene.
src/forest/reward.ts Pre-generation, reward screen display VERIFIED 218 lines. startPreGeneration stores promise, generateForestElement handles rate limits and fallbacks, initRewardScreen shows placeholder then image, saves to IDB, wires buttons.
src/app.ts Complete flow wiring VERIFIED 230 lines. Imports all modules, wires forest -> lesson (with pre-gen) -> reward -> forest. Review trigger, encouragement trigger, stats accumulation, parent area shortcut all present.
src/ui/parent.ts Parent area with code gate, stats, settings VERIFIED 229 lines. showParentCodePrompt gates on "1234", loadParentData shows level/sessions/accuracy/calendar/errors, loadSettings wires layout/audio/companion/API key changes with persistence.
index.html All screen HTML structures VERIFIED 175 lines. Forest scene with SVG + grid, lesson with phase indicator, reward with image area + buttons, parent with gate + stats + settings all present.
From To Via Status Details
screens.ts typing.ts createExerciseState, createWordExerciseState WIRED Lines 12-16: imports both, used in runPracticePhase (line 423) and runWordsPhase (line 460)
screens.ts companion.ts getLetterIntro WIRED Line 20: imported, used in runDiscoverPhase (line 363)
screens.ts words.ts getWordsForLevel WIRED Line 21: imported, used in runWordsPhase (lines 441, 449)
app.ts reward.ts startPreGeneration, initRewardScreen WIRED Line 5: imported, startPreGeneration called line 159, initRewardScreen called line 108
reward.ts gemini.ts generateImage WIRED Line 11: imported, called in generateForestElement line 121
reward.ts db.ts saveForestElement WIRED Line 18: imported, called in initRewardScreen line 193
app.ts scene.ts renderForestScene WIRED Line 4: imported, called in reward back-to-forest callback line 121
app.ts parent.ts showParentCodePrompt, initParentScreen WIRED Line 8: imported, showParentCodePrompt called line 188, initParentScreen called line 179
parent.ts db.ts getProgress, saveProgress, getSettings, saveSettings WIRED Line 1: imported, all used in loadParentData and loadSettings

Data-Flow Trace (Level 4)

Artifact Data Variable Source Produces Real Data Status
forest/scene.ts elements getForestElements(db) -> IndexedDB Yes, reads from IDB store FLOWING
forest/reward.ts result (image blob) generateForestElement(db) -> Gemini API or fallback SVGs Yes, generates or falls back to real SVGs FLOWING
ui/parent.ts progress getProgress(db) -> IndexedDB Yes, reads real progress data FLOWING
ui/screens.ts words getWordsForLevel(level, count) -> wordsByLevel Yes, static word lists validated by tests FLOWING

Behavioral Spot-Checks

Behavior Command Result Status
TypeScript compiles clean npx tsc --noEmit No errors, exit 0 PASS
All tests pass npx vitest run 85 tests passed across 7 files PASS
Word lists validated Tests check all words use only learned letters 8/8 word tests pass PASS

Requirements Coverage

Requirement Source Plan Description Status Evidence
TYPE-05 03-02 Phase "Entdecken": Begleitfigur stellt neuen Buchstaben vor, Taste leuchtet auf SATISFIED screens.ts:runDiscoverPhase shows companion intro via getLetterIntro, adds keyboard__key--discover-pulse class
TYPE-06 03-01, 03-02 Phase "Woerter bauen": 3-4 Woerter aus gelernten Buchstaben SATISFIED words.ts has validated word lists, screens.ts:runWordsPhase gets 4 words and creates word exercise state
TYPE-07 03-02, 03-04 Alle 3 Phasen fliessend verbunden SATISFIED screens.ts:startFlow chains discover -> practice -> words. app.ts wires to reward -> forest.
LEVL-04 03-01 Wortlisten pro Stufe (nur gelernte Buchstaben, max 5) SATISFIED words.ts has 10 words per level, validated by words.test.ts against getKeysUpToLevel
LEVL-05 03-02 Review-Mechanik: Jede 3. Einheit mischt Buchstaben SATISFIED app.ts:startLessonFromForest checks totalSessions % 3 === 0, passes isReview flag. screens.ts skips discover and mixes words from 2-3 levels.
LEVL-06 03-02 Wiederholungs-Schutz: Nach 2x gleicher Stufe Ermutigung SATISFIED app.ts checks lastPlayedLevels.slice(-2), screens.ts shows random encouragement message for 3 seconds
FRST-01 03-03 Waldszene: SVG-Hintergrund + 4x3 Grid SATISFIED index.html has SVG with viewBox="0 0 800 400" (sky, hills, trees, clouds), forest__grid with CSS grid repeat(4,1fr) x repeat(3,1fr)
FRST-02 03-03 Neue Elemente mit fade-in + scale-up Animation SATISFIED main.css has forest-element-appear keyframes (opacity 0->1, scale 0.3->1.05->1, 1.2s), scene.ts adds forest__element--new class
FRST-03 03-03 Alle bisherigen Elemente aus IndexedDB geladen SATISFIED scene.ts:renderForestScene calls getForestElements(db), renders up to 12, called in initForestScreen
RWRD-01 03-04 Belohnungs-Screen nach jeder Einheit SATISFIED app.ts:handleLessonComplete calls showScreen("reward") then initRewardScreen with image + companion comment
RWRD-02 03-04 Pre-Generation: Bild waehrend Uebung generiert SATISFIED reward.ts:startPreGeneration called at lesson start (app.ts line 159), initRewardScreen awaits pregenPromise
RWRD-03 03-04 Placeholder "Der Wald denkt nach..." mit Blaettern SATISFIED reward.ts line 153: placeholder HTML with leaf spans and "Der Wald denkt nach..." text, CSS leaf-float animation
RWRD-04 03-04 "Weiter ueben" / "Zurueck zum Wald" Buttons SATISFIED index.html has reward-continue-btn and reward-back-btn, wired in reward.ts lines 207-214
PRNT-01 03-05 Zugang via Ctrl+Shift+E + Code "1234" SATISFIED app.ts line 186: keyboard shortcut, parent.ts: ACCESS_CODE = "1234", code gate with input validation
PRNT-02 03-05 Uebersicht: Stufe, Einheiten, Uebungstage SATISFIED parent.ts:loadParentData sets stat-level, stat-sessions, renders calendar dots for last 30 days
PRNT-03 03-05 Statistik: Genauigkeit, Fehlertasten SATISFIED parent.ts calculates accuracy percentage, renders top 5 error key badges sorted by frequency
PRNT-04 03-05 Einstellungen: Layout, Audio, Begleitfigur, API-Key SATISFIED parent.ts:loadSettings wires select/checkbox/input for all 4 settings with saveProgress/saveSettings persistence

Anti-Patterns Found

File Line Pattern Severity Impact
(none) - - - No anti-patterns found

No TODO/FIXME/PLACEHOLDER stubs detected. No empty implementations. No hardcoded empty data flowing to UI. The "placeholder" references in reward.ts are the intentional loading state for image generation, not code stubs.

Human Verification Required

1. Full Lesson Flow Visual Test

Test: Start the app, complete welcome screen, start a lesson from forest, go through all 3 phases (discover -> practice -> words), see reward screen, click "Zurueck zum Wald", verify new image appears in forest grid. Expected: Smooth transitions between phases, phase indicator updates, discover shows companion text with pulsing key, words phase shows word with highlighted active letter, reward shows image (fallback SVG or generated), forest shows the new element with animation. Why human: End-to-end visual flow with animations and transitions cannot be verified programmatically.

2. Forest Element Persistence

Test: Complete a lesson, see reward, return to forest. Reload the page. Verify the forest element image is still visible. Expected: Element remains in the forest grid after page reload, loaded from IndexedDB. Why human: Requires running browser with IndexedDB, cannot test persistence cycle programmatically.

3. Parent Area Access and Content

Test: Press Ctrl+Shift+E, enter "1234", verify stats display and settings functionality. Expected: Code gate appears, correct code reveals stats (level, sessions, accuracy, calendar dots, error keys) and settings (layout, audio, companion, API key). Changing settings shows "Gespeichert!" feedback. Why human: UI interaction flow with keyboard shortcut and form inputs.

4. Review and Encouragement Triggers

Test: Play 3 sessions to trigger review (every 3rd), play same level twice to trigger encouragement. Expected: 3rd session skips discover phase and mixes words from multiple levels. After 2x same level, encouragement message shows for 3 seconds before lesson starts. Why human: Requires multiple session plays to trigger conditional behavior.

Gaps Summary

No gaps found. All 5 observable truths verified, all 17 requirements satisfied, all artifacts exist and are substantive and properly wired. TypeScript compiles cleanly, all 85 tests pass. The complete game loop (forest -> lesson with 3 phases -> reward -> forest) is fully wired with pre-generation, persistence, review mechanics, repetition protection, and parent area access.


Verified: 2026-03-29T14:00:00Z Verifier: Claude (gsd-verifier)