refactor: styles own their ringing tone directly (Pattern C)
Drop the injected AlarmSound Protocol and the wecker.Sound class. Each style now owns its tone by using pygame directly; the runner owns only the audio engine lifecycle (mixer init/quit), button sampling, and cleanup. This is the seam for future styles that handle their own tone — a 'talk' style would just import pygame and play speech, with no shared interface to extend. - styles/base.py: AlarmStyle.__init__(set_led, music_file) + start() + update() - styles/blink.py: start() loads+plays music via pygame.mixer.music - styles/simple.py: owns its beep — synthesises a square-wave buffer in module (stdlib array+math) and plays it via pygame.mixer.Sound - wecker.py: setup() brings up the mixer only; run_alarm constructs the style and guards start() with a clean log+exit on failure Tests: a shared tests/conftest.py stubs RPi.GPIO/pygame in sys.modules before any SUT import (order-independent, removes duplicated inline mocking); the wecker mock_pygame fixture patches one fresh pygame mock into wecker + both style modules so assertions see the same calls. README: tone-ownership and plugin-contract updated.
This commit is contained in:
@@ -150,9 +150,9 @@ Each alarm has a **style** that decides how you turn it off. Set it per alarm vi
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| `simple` | A repeating, ordinary-alarm-clock **beep** (no music file needed). | Press the button once. The LED stays solid on so the button is findable in the dark. **Default for new alarms.** |
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| `blink` | A music file on an endless loop (from `--music-file` / `MUSIC_FILE` / the default track). | The memory-and-attention puzzle described in [How the Puzzle Works](#how-the-puzzle-works). |
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**The style owns its ringing tone.** The runner hands each style an audio capability (`play_music(path)` and `play_beep()`); the style decides which to use and when. This is the seam for future styles that handle their own tone.
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**The style owns its ringing tone.** The runner brings up the audio engine (the pygame mixer) and hands each style the button + LED; the style then produces its own tone directly — `blink` plays a music file, `simple` synthesises a beep, a future `talk` style would play speech. Styles use pygame directly (it's the audio engine, not hardware); the runner still owns mixer init and cleanup. This direct ownership is the seam for future styles that handle their own tone.
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Adding a style is a plugin-style drop-in: add a class under `styles/` implementing the `AlarmStyle` contract (`__init__(set_led, sound, music_file)` + `start()` + `update(now, is_pressed) -> bool`) and register one line in `styles/__init__.py`.
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Adding a style is a plugin-style drop-in: add a class under `styles/` implementing the `AlarmStyle` contract (`__init__(set_led, music_file)` + `start()` + `update(now, is_pressed) -> bool`) and register one line in `styles/__init__.py`.
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**Backward compatibility:** existing cron entries created before this feature have no `--style` flag and keep running the `blink` puzzle, so an upgrade never silently changes an alarm. To switch an existing alarm to `simple`, re-save it with `setAlarm(id: ..., cronExpression: ..., style: "simple")`.
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+11
-29
@@ -1,44 +1,26 @@
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from abc import ABC, abstractmethod
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from typing import Callable, Protocol
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class AlarmSound(Protocol):
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"""Audio capability injected into a style so it can own its ringing tone.
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Styles stay free of pygame/GPIO imports (the API process imports them only
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for name validation); the runner supplies a concrete implementation.
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"""
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def play_music(self, path: str) -> None:
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"""Load and play a music file on an endless loop."""
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...
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def play_beep(self) -> None:
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"""Play one short beep tone."""
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...
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from typing import Callable
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class AlarmStyle(ABC):
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"""A pluggable alarm behaviour.
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A style owns *its own ringing tone* (via the injected ``sound``) and
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decides when the alarm stops and what the LED does. It never touches
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hardware directly: ``set_led`` and ``sound`` are injected by the runner, so
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styles stay import-safe in the API process (no GPIO/pygame).
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A style owns *its own ringing tone*: it uses the audio engine (pygame)
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directly and decides when the alarm stops and what the LED does. It never
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touches hardware directly: ``set_led`` is injected by the runner, and the
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runner owns the audio engine lifecycle (mixer init/quit). Styles stay
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import-safe in the API process — ``import pygame`` does not initialise
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audio, so the API can import styles just to validate names.
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Lifecycle: construct once with ``set_led``/``sound``/``music_file``; call
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``start()`` to begin ringing (kick off the tone and initial LED); then call
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``update`` every tick. Return ``False`` from ``update`` to stop the alarm.
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Lifecycle: construct once with ``set_led``/``music_file``; call ``start()``
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to begin ringing (kick off the tone and initial LED); then call ``update``
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every tick. Return ``False`` from ``update`` to stop the alarm.
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"""
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def __init__(
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self,
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set_led: Callable[[bool], None],
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sound: AlarmSound,
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music_file: str | None = None,
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self, set_led: Callable[[bool], None], music_file: str | None = None
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):
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self.set_led = set_led
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self.sound = sound
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self.music_file = music_file
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def start(self) -> None:
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+9
-11
@@ -1,6 +1,8 @@
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import logging
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import random
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import pygame
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from styles.base import AlarmStyle
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# State Machine states for the puzzle flow.
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@@ -21,8 +23,8 @@ class BlinkStyle(AlarmStyle):
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exactly that many times. A wrong count starts a fresh sequence.
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"""
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def __init__(self, set_led, sound, music_file=None):
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super().__init__(set_led, sound, music_file)
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def __init__(self, set_led, music_file=None):
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super().__init__(set_led, music_file)
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self.state = STATE_RINGING
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self.target_blinks = 0
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self.user_presses = 0
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@@ -35,7 +37,9 @@ class BlinkStyle(AlarmStyle):
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def start(self):
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# The puzzle rings with music on an endless loop; the LED stays off
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# until the button is pressed to start the blink sequence.
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self.sound.play_music(self.music_file)
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pygame.mixer.music.load(self.music_file)
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pygame.mixer.music.set_volume(1.0)
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pygame.mixer.music.play(-1)
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self.set_led(False)
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def update(self, now, is_pressed):
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@@ -130,14 +134,8 @@ class BlinkStyle(AlarmStyle):
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if __name__ == "__main__":
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# Self-check: a correct blink sequence stops the alarm.
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class _StubSound:
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def play_music(self, path):
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pass
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def play_beep(self):
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pass
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style = BlinkStyle(lambda on: None, _StubSound(), "x.mp3")
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# (Does not call start(), which needs the audio engine.)
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style = BlinkStyle(lambda on: None, "x.mp3")
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assert style.update(100.0, True) is True
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assert style.state == STATE_WAIT_BEFORE_BLINK
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+47
-17
@@ -1,3 +1,8 @@
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import array
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import math
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import pygame
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from styles.base import AlarmStyle
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# Time between beep retriggers; a short beep followed by this gap gives the
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@@ -5,48 +10,73 @@ from styles.base import AlarmStyle
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BEEP_INTERVAL = 0.5
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def _make_beep_buffer(
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freq: int = 1000, duration: float = 0.15, rate: int = 44100
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) -> bytes:
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"""Synthesize a short square-wave beep as signed-16-bit stereo PCM.
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Matches the mixer format used by wecker.setup() (rate, -16, 2 channels) so
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it feeds straight into ``pygame.mixer.Sound``. No audio file, no extra dep.
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"""
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n = int(rate * duration)
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buf = array.array("h")
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for i in range(n):
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v = 32767 if math.sin(2 * math.pi * freq * (i / rate)) >= 0 else -32767
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buf.append(v)
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buf.append(v) # duplicate to stereo
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return buf.tobytes()
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_BEEP_BUFFER = _make_beep_buffer()
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class SimpleStyle(AlarmStyle):
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"""Press the button once to stop. Rings with a repeating beep.
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This style plays no music file; it owns its tone via ``sound.play_beep``.
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This style plays no music file; it owns its tone via a synthesised square
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wave played through ``pygame.mixer.Sound``.
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"""
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def __init__(self, set_led, sound, music_file=None):
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super().__init__(set_led, sound, music_file)
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def __init__(self, set_led, music_file=None):
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super().__init__(set_led, music_file)
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self._next_beep = 0.0
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self._beep = None
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def start(self):
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# LED solid on so the button is findable in the dark.
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self.set_led(True)
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self._beep = pygame.mixer.Sound(_BEEP_BUFFER)
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def update(self, now, is_pressed):
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self.set_led(True)
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if now >= self._next_beep:
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self.sound.play_beep()
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self._beep.play()
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self._next_beep = now + BEEP_INTERVAL
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return not is_pressed # first press -> False -> stop
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if __name__ == "__main__":
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# Self-check: not pressed keeps ringing and beeps; a press stops it.
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class _StubSound:
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# Self-check: the timer beeps on the interval and a press stops it.
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# Bypasses start() (which needs the audio engine) by stubbing the beep.
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class _Beep:
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def __init__(self):
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self.beeps = 0
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self.plays = 0
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def play_music(self, path):
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raise AssertionError("simple style must never play music")
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def play(self):
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self.plays += 1
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def play_beep(self):
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self.beeps += 1
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style = SimpleStyle(lambda on: None)
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style._beep = _Beep()
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sound = _StubSound()
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style = SimpleStyle(lambda on: None, sound)
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style.start()
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assert style.update(0.0, False) is True
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assert sound.beeps == 1 # first tick beeps
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assert style._beep.plays == 1 # first tick beeps
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assert style.update(0.4, False) is True # before interval -> no beep
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assert sound.beeps == 1
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assert style._beep.plays == 1
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assert style.update(0.5, False) is True # at interval -> beep
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assert sound.beeps == 2
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assert style._beep.plays == 2
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assert style.update(0.6, True) is False # press -> stop
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print("simple self-check ok")
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@@ -0,0 +1,14 @@
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"""Shared test setup: stub hardware/audio modules before any SUT import.
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wecker and the alarm styles import RPi.GPIO (hardware) and pygame (audio
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engine). The tests run off the Pi and without a real audio device, so these
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are replaced with MagicMocks in sys.modules before wecker/styles are imported.
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Loaded by pytest before any test module in this directory is collected.
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"""
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import sys
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from unittest.mock import MagicMock
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sys.modules["RPi"] = MagicMock()
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sys.modules["RPi.GPIO"] = MagicMock()
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sys.modules["pygame"] = MagicMock()
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@@ -1,14 +1,9 @@
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import pytest
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import sys
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from unittest.mock import MagicMock, patch
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from unittest.mock import patch
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# Mock hardware modules before importing wecker (tests run off the Pi).
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sys.modules["RPi"] = MagicMock()
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sys.modules["RPi.GPIO"] = MagicMock()
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sys.modules["pygame"] = MagicMock()
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import common # noqa: E402
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import wecker # noqa: E402
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# Hardware/audio mocks live in tests/conftest.py (shared across all test files).
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import common
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import wecker
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@pytest.fixture
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+12
-13
@@ -1,4 +1,4 @@
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from unittest.mock import MagicMock
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from unittest.mock import MagicMock, patch
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from styles.blink import (
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STATE_BLINKING,
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@@ -11,20 +11,20 @@ from styles.blink import (
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def _make_blink(music_file="music.mp3"):
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"""Return (style, sound_mock) for a BlinkStyle ready to start."""
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sound = MagicMock()
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style = BlinkStyle(lambda on: None, sound, music_file)
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return style, sound
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"""Return (style, set_led calls) for a BlinkStyle ready to update."""
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calls = []
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style = BlinkStyle(lambda on: calls.append(on), music_file)
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return style, calls
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def test_start_plays_music_and_led_off():
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calls = []
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sound = MagicMock()
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style = BlinkStyle(lambda on: calls.append(on), sound, "track.mp3")
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style.start()
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sound.play_music.assert_called_once_with("track.mp3")
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style, calls = _make_blink("track.mp3")
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with patch("styles.blink.pygame", MagicMock()) as pg:
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style.start()
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pg.mixer.music.load.assert_called_with("track.mp3")
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pg.mixer.music.set_volume.assert_called_with(1.0)
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pg.mixer.music.play.assert_called_with(-1)
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assert calls == [False] # LED off while music plays until a press starts the puzzle
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assert style.state == 0 # STATE_RINGING until a press
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def test_press_starts_puzzle():
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@@ -74,8 +74,7 @@ def test_blink_incorrect_retries():
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def test_blinking_non_blocking():
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calls = []
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style, _ = _make_blink()
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style, calls = _make_blink()
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style.set_led = calls.append
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style.state = STATE_BLINKING
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style.target_blinks = 2
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+33
-27
@@ -1,49 +1,55 @@
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from unittest.mock import MagicMock
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from unittest.mock import MagicMock, patch
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from styles.simple import SimpleStyle
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def _make_style():
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sound = MagicMock()
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style = SimpleStyle(lambda on: None, sound)
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return style, sound
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calls = []
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return SimpleStyle(lambda on: calls.append(on)), calls
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def test_simple_keeps_ringing_when_not_pressed():
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style, _ = _make_style()
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assert style.update(0.0, False) is True
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with patch("styles.simple.pygame", MagicMock()):
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style.start()
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assert style.update(0.0, False) is True
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def test_simple_stops_on_first_press():
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style, _ = _make_style()
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assert style.update(0.0, True) is False # press -> stop
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with patch("styles.simple.pygame", MagicMock()):
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style.start()
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assert style.update(0.0, True) is False # press -> stop
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def test_simple_led_solid_on():
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calls = []
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sound = MagicMock()
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style = SimpleStyle(lambda on: calls.append(on), sound)
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style.start()
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assert calls == [True]
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style.update(0.0, False)
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assert calls[-1] is True # stays on every tick
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style, calls = _make_style()
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with patch("styles.simple.pygame", MagicMock()):
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style.start()
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style.update(0.0, False)
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assert calls == [True, True] # start sets LED on; update keeps it on
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def test_simple_beeps_on_interval():
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style, sound = _make_style()
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style.start()
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style.update(100.0, False) # first tick -> beep
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assert sound.play_beep.called
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sound.play_beep.reset_mock()
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style.update(100.4, False) # before interval -> no beep
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assert not sound.play_beep.called
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style.update(100.5, False) # at interval -> beep
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assert sound.play_beep.called
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style, _ = _make_style()
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with patch("styles.simple.pygame", MagicMock()) as pg:
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style.start()
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style.update(100.0, False) # first tick -> beep
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assert pg.mixer.Sound.return_value.play.called
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pg.mixer.Sound.return_value.play.reset_mock()
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style.update(100.4, False) # before interval -> no beep
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assert not pg.mixer.Sound.return_value.play.called
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style.update(100.5, False) # at interval -> beep
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assert pg.mixer.Sound.return_value.play.called
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def test_simple_never_plays_music():
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style, sound = _make_style()
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style.start()
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style.update(0.0, False)
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style.update(0.0, True) # press -> stop
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assert not sound.play_music.called
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style, _ = _make_style()
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with patch("styles.simple.pygame", MagicMock()) as pg:
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style.start()
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style.update(0.0, False)
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style.update(0.0, True) # press -> stop
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assert not pg.mixer.music.play.called
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assert not pg.mixer.music.load.called
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+21
-30
@@ -1,13 +1,9 @@
|
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import pytest
|
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import sys
|
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from unittest.mock import MagicMock, patch
|
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|
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# Mock RPi.GPIO and pygame before importing wecker
|
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sys.modules["RPi"] = MagicMock()
|
||||
sys.modules["RPi.GPIO"] = MagicMock()
|
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sys.modules["pygame"] = MagicMock()
|
||||
|
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import wecker # noqa: E402
|
||||
import styles.blink
|
||||
import styles.simple
|
||||
import wecker
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
@@ -20,7 +16,18 @@ def mock_gpio():
|
||||
|
||||
@pytest.fixture
|
||||
def mock_pygame():
|
||||
with patch.object(wecker, "pygame") as mock:
|
||||
"""One fresh pygame mock shared by wecker and both styles.
|
||||
|
||||
Under Pattern C the styles use pygame directly, so a single mock must be
|
||||
patched into wecker (setup) and the style modules (start) for assertions
|
||||
to see the same calls.
|
||||
"""
|
||||
mock = MagicMock()
|
||||
with (
|
||||
patch.object(wecker, "pygame", mock),
|
||||
patch.object(styles.blink, "pygame", mock),
|
||||
patch.object(styles.simple, "pygame", mock),
|
||||
):
|
||||
yield mock
|
||||
|
||||
|
||||
@@ -50,7 +57,7 @@ def test_run_alarm_unknown_style_raises(mock_gpio, mock_pygame):
|
||||
|
||||
|
||||
def test_run_alarm_uses_selected_style(mock_gpio, mock_pygame):
|
||||
"""run_alarm looks up the style, injects a Sound, and calls start()."""
|
||||
"""run_alarm looks up the style, injects set_led + music_file, calls start()."""
|
||||
fake = MagicMock()
|
||||
fake.update.return_value = True # keep ringing
|
||||
fake_style_cls = MagicMock(return_value=fake)
|
||||
@@ -61,7 +68,7 @@ def test_run_alarm_uses_selected_style(mock_gpio, mock_pygame):
|
||||
get_style.assert_called_once_with("whatever")
|
||||
args = fake_style_cls.call_args.args
|
||||
assert args[0] is wecker.set_led
|
||||
assert isinstance(args[1], wecker.Sound)
|
||||
assert isinstance(args[1], str) # resolved music file
|
||||
fake.start.assert_called_once()
|
||||
fake.update.assert_called()
|
||||
|
||||
@@ -73,7 +80,7 @@ def test_run_alarm_default_music_file(mock_gpio, mock_pygame, monkeypatch):
|
||||
fake_style_cls = MagicMock(return_value=fake)
|
||||
with patch("wecker.get_style", return_value=fake_style_cls):
|
||||
wecker.run_alarm(test_mode=True)
|
||||
assert fake_style_cls.call_args.args[2] == wecker.DEFAULT_MUSIC_FILE
|
||||
assert fake_style_cls.call_args.args[1] == wecker.DEFAULT_MUSIC_FILE
|
||||
|
||||
|
||||
def test_run_alarm_env_music_file(mock_gpio, mock_pygame, monkeypatch):
|
||||
@@ -83,7 +90,7 @@ def test_run_alarm_env_music_file(mock_gpio, mock_pygame, monkeypatch):
|
||||
fake_style_cls = MagicMock(return_value=fake)
|
||||
with patch("wecker.get_style", return_value=fake_style_cls):
|
||||
wecker.run_alarm(test_mode=True)
|
||||
assert fake_style_cls.call_args.args[2] == "/env/track.mp3"
|
||||
assert fake_style_cls.call_args.args[1] == "/env/track.mp3"
|
||||
|
||||
|
||||
def test_run_alarm_music_file_arg_overrides_env(mock_gpio, mock_pygame, monkeypatch):
|
||||
@@ -93,11 +100,10 @@ def test_run_alarm_music_file_arg_overrides_env(mock_gpio, mock_pygame, monkeypa
|
||||
fake_style_cls = MagicMock(return_value=fake)
|
||||
with patch("wecker.get_style", return_value=fake_style_cls):
|
||||
wecker.run_alarm(music_file="/arg/track.mp3", test_mode=True)
|
||||
assert fake_style_cls.call_args.args[2] == "/arg/track.mp3"
|
||||
assert fake_style_cls.call_args.args[1] == "/arg/track.mp3"
|
||||
|
||||
|
||||
@patch("wecker.time.time")
|
||||
def test_run_alarm_blink_plays_music(mock_time, mock_gpio, mock_pygame):
|
||||
def test_run_alarm_blink_plays_music(mock_gpio, mock_pygame):
|
||||
"""The default (blink) style plays music on an endless loop."""
|
||||
wecker.run_alarm(test_mode=True)
|
||||
assert mock_pygame.mixer.music.play.called
|
||||
@@ -109,18 +115,3 @@ def test_run_alarm_simple_beeps_and_plays_no_music(mock_gpio, mock_pygame):
|
||||
wecker.run_alarm(style_name="simple", test_mode=True)
|
||||
assert mock_pygame.mixer.Sound.return_value.play.called # beep played
|
||||
assert not mock_pygame.mixer.music.play.called # no music
|
||||
|
||||
|
||||
def test_sound_play_music_loads_and_loops(mock_pygame):
|
||||
s = wecker.Sound()
|
||||
s.play_music("/track.mp3")
|
||||
mock_pygame.mixer.music.load.assert_called_with("/track.mp3")
|
||||
mock_pygame.mixer.music.set_volume.assert_called_with(1.0)
|
||||
mock_pygame.mixer.music.play.assert_called_with(-1)
|
||||
|
||||
|
||||
def test_sound_play_beep_plays_buffer(mock_pygame):
|
||||
s = wecker.Sound()
|
||||
s.play_beep()
|
||||
mock_pygame.mixer.Sound.assert_called_once_with(wecker._BEEP_BUFFER)
|
||||
mock_pygame.mixer.Sound.return_value.play.assert_called_once()
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
import array
|
||||
import math
|
||||
import os
|
||||
import sys
|
||||
import time
|
||||
@@ -73,10 +71,10 @@ DEFAULT_MUSIC_FILE = "Laid Back - Sunshine Reggae.mp3"
|
||||
|
||||
|
||||
def setup():
|
||||
"""Initialize GPIO and audio hardware. Call once before running.
|
||||
"""Initialize GPIO and the audio engine. Call once before running.
|
||||
|
||||
Audio playback itself is owned by each style via the injected ``Sound``
|
||||
capability, so this only brings up the mixer and pins.
|
||||
Each style owns its own ringing tone via pygame directly; this only brings
|
||||
up the mixer and the GPIO pins.
|
||||
"""
|
||||
GPIO.setmode(GPIO.BCM)
|
||||
GPIO.setup(LED_PIN, GPIO.OUT)
|
||||
@@ -87,48 +85,6 @@ def setup():
|
||||
pygame.mixer.init()
|
||||
|
||||
|
||||
def _make_beep_buffer(
|
||||
freq: int = 1000, duration: float = 0.15, rate: int = 44100
|
||||
) -> bytes:
|
||||
"""Synthesize a short square-wave beep as signed-16-bit stereo PCM.
|
||||
|
||||
Matches the mixer format from ``pre_init`` (rate, -16, 2 channels) so it
|
||||
feeds straight into ``pygame.mixer.Sound``. No audio file, no extra dep.
|
||||
"""
|
||||
n = int(rate * duration)
|
||||
buf = array.array("h")
|
||||
for i in range(n):
|
||||
v = 32767 if math.sin(2 * math.pi * freq * (i / rate)) >= 0 else -32767
|
||||
buf.append(v)
|
||||
buf.append(v) # duplicate to stereo
|
||||
return buf.tobytes()
|
||||
|
||||
|
||||
_BEEP_BUFFER = _make_beep_buffer()
|
||||
|
||||
|
||||
class Sound:
|
||||
"""Audio capability injected into styles so each can own its ringing tone."""
|
||||
|
||||
def __init__(self):
|
||||
self._beep = pygame.mixer.Sound(_BEEP_BUFFER)
|
||||
|
||||
def play_music(self, path: str):
|
||||
"""Load and play a music file on an endless loop."""
|
||||
try:
|
||||
pygame.mixer.music.load(path)
|
||||
pygame.mixer.music.set_volume(1.0)
|
||||
pygame.mixer.music.play(-1)
|
||||
except Exception as e:
|
||||
logging.error(f"Error loading audio file: {e}")
|
||||
if "pytest" not in sys.modules:
|
||||
sys.exit(1)
|
||||
|
||||
def play_beep(self):
|
||||
"""Play one short beep tone."""
|
||||
self._beep.play()
|
||||
|
||||
|
||||
def set_led(on):
|
||||
"""Turns the LED on or off (LOW = ON, HIGH = OFF)"""
|
||||
if "GPIO" in globals() and hasattr(GPIO, "output"):
|
||||
@@ -145,18 +101,24 @@ def run_alarm(
|
||||
):
|
||||
"""Run the alarm clock with the given style until the style signals stop.
|
||||
|
||||
The runner owns only the shared button sampling and cleanup; each style
|
||||
owns its own ringing tone (via the injected ``Sound``) and LED behaviour.
|
||||
The runner owns only the audio engine lifecycle (mixer init/quit), button
|
||||
sampling, and cleanup; each style owns its own ringing tone (via pygame
|
||||
directly) and LED behaviour.
|
||||
"""
|
||||
style_cls = get_style(style_name) # validate before touching hardware
|
||||
if music_file is None:
|
||||
music_file = os.environ.get("MUSIC_FILE", DEFAULT_MUSIC_FILE)
|
||||
|
||||
setup()
|
||||
sound = Sound()
|
||||
style = style_cls(set_led, sound, music_file)
|
||||
style = style_cls(set_led, music_file)
|
||||
logging.info("Alarm clock started.")
|
||||
style.start() # style kicks off its own tone + initial LED
|
||||
try:
|
||||
style.start() # style kicks off its own tone + initial LED
|
||||
except Exception:
|
||||
logging.exception("Error starting alarm")
|
||||
if "pytest" not in sys.modules:
|
||||
sys.exit(1)
|
||||
raise
|
||||
|
||||
try:
|
||||
while True:
|
||||
|
||||
Reference in New Issue
Block a user